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> CFP Graphics WIP Topic, All tentavie graphics belong here
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Shyguy Grey
Posted: Jul 19 2009, 11:30 AM
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QUOTE (Yak @ Jul 19 2009, 02:51 AM)
Pretty good grey, but i suggest fixing that button on his overalls just
under his left armpit, it looks like his body is twisting.

His body IS twisting. It's his big fat belly.


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Just tell me what apps will be on it and I'll do it.

Hmmm... Lets see...

We need an options app, camera, return to game, save, items.

I think thats about it.


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Doomlord250
Posted: Jul 19 2009, 04:46 PM
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I'm not doing gHost ship anymore. have a tiny bit of background-ish tiles.user posted image
I can't think of what tiles to make, and I can't make the windows look right.

I'll try to do any tiles that we need for ncfc. But there's no specifics so I don't know what they are.

This post has been edited by Doomlord250 on Jul 19 2009, 04:51 PM
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Shyguy Grey
Posted: Jul 19 2009, 04:58 PM
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QUOTE (Doomlord250 @ Jul 19 2009, 04:46 PM)
I'm not doing gHost ship anymore. have a tiny bit of background-ish tiles.user posted image
I can't think of what tiles to make, and I can't make the windows look right.

I'll try to do any tiles that we need for ncfc. But there's no specifics so I don't know what they are.

The NCFC demo will have a varying range on areas, so any climates we don't have could work. Some specifics are listed in the weekly meeting topic.


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Fez
Posted: Jul 19 2009, 05:07 PM
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I'd really like to put something into this years demo.


Can I bring up Waluigi and do a couple animations for him?


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Shyguy Grey
Posted: Jul 19 2009, 06:01 PM
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QUOTE (Fez @ Jul 19 2009, 05:07 PM)
I'd really like to put something into this years demo.


Can I bring up Waluigi and do a couple animations for him?

That would be a BIG help.


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Fez
Posted: Jul 19 2009, 06:31 PM
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too lazy to upload.

Trying out different standing positions, but euhh...


No.







Should I just do animations with the original stance?

Attached Image
Attached Image


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Yak
Posted: Jul 20 2009, 02:32 AM
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user posted image
Getting there.


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Flamedragon
Posted: Jul 20 2009, 08:06 PM
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QUOTE (Flamedragon @ Oct 5 2008, 03:07 PM)
user posted image

Should I work on this again?

Or the idea about going to a treasure area is deleted and gone forever?


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Yak
Posted: Jul 21 2009, 02:52 AM
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user posted image
Getting it now.


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Guinea
Posted: Jul 21 2009, 04:02 AM
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QUOTE (Flamedragon @ Jul 21 2009, 02:06 AM)
Should I work on this again?

Or the idea about going to a treasure area is deleted and gone forever?

Yes, continue. I wouldn't know that this area is cut.
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Yak
Posted: Jul 21 2009, 05:15 AM
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user posted image
Getting closer...


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Shyguy Grey
Posted: Jul 21 2009, 10:35 AM
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QUOTE (Yak @ Jul 21 2009, 05:15 AM)
user posted image
Getting closer...

Looking good, but the background logo needs some work. I can take a shot at it later.


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Sergeant DeeY
Posted: Jul 21 2009, 02:16 PM
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Anyone minds if I make moving platforms?

EDIT: Tried it.

user posted image

Should I change it?

This post has been edited by Sergeant DeeY on Jul 21 2009, 02:31 PM


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Guinea
Posted: Jul 21 2009, 03:36 PM
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QUOTE (Sergeant DeeY @ Jul 21 2009, 08:16 PM)
Anyone minds if I make moving platforms?

EDIT: Tried it.

user posted image

Should I change it?

When you make sprites, I always suggest to make mockups (at least for yourself) and then see if it works.
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Yak
Posted: Jul 21 2009, 05:30 PM
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QUOTE (Shyguy Grey @ Jul 22 2009, 01:35 AM)
Looking good, but the background logo needs some work. I can take a shot at it later.

Go for it.


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Shyguy Grey
Posted: Jul 22 2009, 09:04 PM
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user posted image
Hmmm... Idk, I was trying to make the center stage area the brightest part so it would attract your eyes, that way when you look around it, you are reminded that you are actually in a theater.

Also, to help with the effect, I was thinking, if possible, we could have the level darken at the start and a lighting effect come from the over head lights.


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Dex
Posted: Jul 22 2009, 11:22 PM
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there's lots of perspective issues, but looking at it in a game while moving and stuff wouldn't make any difference, so nice work.


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Shyguy Grey
Posted: Jul 22 2009, 11:24 PM
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QUOTE (Dex @ Jul 22 2009, 11:22 PM)
there's lots of perspective issues, but looking at it in a game while moving and stuff wouldn't make any difference, so nice work.

Yeah, I know a big issue with that is the audience. Originally, I had the chairs at an even angle with everything else, but they didn't look like chairs, more like oddly shaped squares.

I figured the tilted angle would work better in the end since the boss PlayWrong requires you to hit him while he sits in the audience. This will give more possibilities, like him popping up in various rows.


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Guinea
Posted: Jul 23 2009, 02:25 AM
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Really good stuff.
One thing however: Why did you split the scrolling BG thing in 16x16 cells?

Good thing you included the full thing with it though.
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Funky
Posted: Jul 23 2009, 04:41 AM
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How would the brickblocks ad [?]-blocks move?


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