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> CFP Graphics WIP Topic, All tentavie graphics belong here
Netherlands
WiWa
Posted: Oct 29 2009, 10:39 AM
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Je weet nie wa je mist
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Is this more in-style?


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United Kingdom
Thingy
Posted: Oct 29 2009, 10:47 AM
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So long MFGG 2.0~
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The short answer is no, and the long answer is also no.


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Austria
Guinea
Posted: Oct 29 2009, 05:07 PM
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WiWa, while I would in no way say you're a bad spriter (because those don't look that bad, and could be used in other games), I feel that you didn't even bother to compare your BGs with the actual game =/
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Netherlands
WiWa
Posted: Oct 30 2009, 07:00 AM
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QUOTE (Guinea @ Oct 29 2009, 05:07 PM)
WiWa, while I would in no way say you're a bad spriter (because those don't look that bad, and could be used in other games), I feel that you didn't even bother to compare your BGs with the actual game =/

I didn't make it for the CFP i just posted a bg i never used. I thought that it could help..
too bad, no problem laugh.gif


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Austria
Guinea
Posted: Oct 30 2009, 11:43 AM
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QUOTE (WiWa @ Oct 30 2009, 01:00 PM)
I didn't make it for the CFP i just posted a bg i never used. I thought that it could help..
too bad, no problem laugh.gif

Oh.

Well, maybe you want to upload them to the mainsite then. While they're not suited for the CFP, others might find those useful.
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United States
MONEYMAN
Posted: Oct 31 2009, 04:56 PM
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is there any needed sprites?
either way I saw the wiggler sprites and saw they were a bit big so
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I made this
if you think its good I can continue


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Shyguy Grey
Posted: Oct 31 2009, 05:09 PM
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QUOTE (MONEYMAN @ Oct 31 2009, 04:56 PM)
is there any needed sprites?
either way I saw the wiggler sprites and saw they were a bit big so
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I made this
if you think its good I can continue

Well, Wiggler are usually a little large.


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Fuzzy
Posted: Oct 31 2009, 07:00 PM
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QUOTE (Shyguy Grey @ Oct 31 2009, 05:09 PM)
Well, Wiggler are usually a little large.

Yes, although his version seems like a good size if the wiggler was based on the SMW counterpart. But look at the other mario games, they have usually been giants.


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MONEYMAN
Posted: Oct 31 2009, 07:51 PM
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QUOTE (Fuzzy @ Oct 31 2009, 08:00 PM)
Yes, although his version seems like a good size if the wiggler was based on the SMW counterpart.  But look at the other mario games, they have usually been giants.

but see, different sizes work well if its in a 3d Mario game, see Toad and Waluigi. Toads are just a bit more than half of Mario's size while in 2d hes just a tiny bit shorter and Waluigi is about two times bigger than Mario while in this game that would obviously be way too big.

This post has been edited by MONEYMAN on Oct 31 2009, 07:52 PM


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MONEYMAN
Posted: Nov 1 2009, 12:49 AM
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WELCOME
user posted image
TO THE CREATE A WIGGLER LABORATORY
WHERE YOU CAN DO WHATEVER THE HELL YOU WANNA DO TO THE WIGGLER AS LONG AS YOU DONT MAKE IT ANGRY
CUZ I HAVNT MADE ANGRY SPRITES YET
<_<'
AND DONE
user posted image
just twist the hit sprite a bit with coding and assemble it the same way, I included a mock up or something

This post has been edited by MONEYMAN on Nov 1 2009, 02:42 AM


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Ultimate Gamer
  Posted: Nov 1 2009, 03:11 AM
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Unofficial *Dead* Level Designer for MKFusion.


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QUOTE (MONEYMAN @ Oct 31 2009, 09:49 PM)
WELCOME
user posted image
TO THE CREATE A WIGGLER LABORATORY
WHERE YOU CAN DO WHATEVER THE HELL YOU WANNA DO TO THE WIGGLER AS LONG AS YOU DONT MAKE IT ANGRY
CUZ I HAVNT MADE ANGRY SPRITES YET
<_<'
AND DONE
user posted image
just twist the hit sprite a bit with coding and assemble it the same way, I included a mock up or something

Ooooh, nice. smile.gif Very good, MONEYMAN.


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Austria
Guinea
Posted: Nov 1 2009, 07:03 AM
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Not too bad, moneyman. smile.gif
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Elyk
Posted: Nov 1 2009, 10:04 AM
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is the wiggler an edit of Peardians or all custom?


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Glukom
Posted: Nov 1 2009, 10:27 AM
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QUOTE (Elyk @ Nov 1 2009, 11:04 AM)
is the wiggler an edit of Peardians or all custom?

its an edit

he made it a little smaller


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MONEYMAN
Posted: Nov 1 2009, 10:36 AM
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Basically I looked at Peardian's and then drew a new one, basing it off of the original. Trust me, quite a bit of work was put into it. God the feet were hell to do...
also can I put this in the finished sprites topic?

This post has been edited by MONEYMAN on Nov 1 2009, 10:38 AM


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Fez
Posted: Nov 1 2009, 05:11 PM
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QUOTE (MONEYMAN @ Nov 1 2009, 12:49 AM)
WELCOME
user posted image
TO THE CREATE A WIGGLER LABORATORY
WHERE YOU CAN DO WHATEVER THE HELL YOU WANNA DO TO THE WIGGLER AS LONG AS YOU DONT MAKE IT ANGRY
CUZ I HAVNT MADE ANGRY SPRITES YET
<_<'
AND DONE
user posted image
just twist the hit sprite a bit with coding and assemble it the same way, I included a mock up or something

while looking at mario and luigi's height, I noticed the wiggler.
user posted image
It's actually quite large.


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mrmario
Posted: Nov 1 2009, 05:55 PM
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QUOTE (Fez @ Nov 1 2009, 05:11 PM)
while looking at mario and luigi's height, I noticed the wiggler.
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It's actually quite large.

subtract the flower and its about marios size.

But, in 2d games, hes usually a bit more then half the size of mario.


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MONEYMAN
Posted: Nov 1 2009, 05:55 PM
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QUOTE (Fez @ Nov 1 2009, 05:11 PM)
while looking at mario and luigi's height, I noticed the wiggler.
*size chart*
It's actually quite large.

but that kinda goes back to 2d games sizes not being the same as 3d game sizes. Toad is about half of Mario's hight in that chart, yet that size wouldnt work for a 2d Mario game. In no 2d Mario games have I seem toad where Mario Dwarfs him.
grrr mrmario you ninja

This post has been edited by MONEYMAN on Nov 1 2009, 05:56 PM


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Funky
Posted: Nov 1 2009, 05:56 PM
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no more
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I prefer the wiggler smaller

like, mario is 32 pxls high and wiggler is 16


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Fez
Posted: Nov 1 2009, 05:58 PM
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QUOTE (MONEYMAN @ Nov 1 2009, 05:55 PM)
but that kinda goes back to 2d games sizes not being the same as 3d game sizes. Toad is about half of Mario's hight in that chart, yet that size wouldnt work for a 2d Mario game. In no 2d Mario games have I seem toad where Mario Dwarfs him.
grrr mrmario you ninja

toad looks about 24 pixels there assuming that mario is 32. That seems fairly accurate.

I think wiggler would work at about 24 pixels high, rather than 16.


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