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> CFP- Finished Graphics
Canada
Demonlemon
Posted: May 13 2009, 08:28 PM
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freaking awesome sgg


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Austria
Guinea
Posted: May 14 2009, 01:18 AM
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Awesome sheet, SGG.
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Alex
Posted: May 14 2009, 10:47 AM
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Cool sheet, SGG!
And a question: How will we use fawful guys without spoilers (ml3)?


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Shyguy Grey
Posted: May 14 2009, 11:13 AM
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QUOTE (Alex @ May 14 2009, 10:47 AM)
Cool sheet, SGG!
And a question: How will we use fawful guys without spoilers (ml3)?

1. I'm betting M&L3 will be out before the CFP.

2. They are for Hard mode. So someone would have to unlock that first anyways.


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Guinea
Posted: May 14 2009, 11:17 AM
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QUOTE (Alex @ May 14 2009, 04:47 PM)
Cool sheet, SGG!
And a question: How will we use fawful guys without spoilers (ml3)?

I can't see the FFGuys being any useful in the game either, since Fawful isn't in it.
But if anyone has a decent side-plot idea that justifies their existence.. go ahead and tell us in the BS topic.
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Shyguy Grey
Posted: May 14 2009, 12:23 PM
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QUOTE (Guinea @ May 14 2009, 11:17 AM)
I can't see the FFGuys being any useful in the game either, since Fawful isn't in it.
But if anyone has a decent side-plot idea that justifies their existence.. go ahead and tell us in the BS topic.

They don't have any story point. THey just replace Shy Guys in hard mode and are faster and such. Kinda like the extra changes in SMW. The changes didn't make any sense, they were just there.


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Guinea
Posted: May 14 2009, 12:35 PM
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QUOTE (Shyguy Grey @ May 14 2009, 06:23 PM)
They don't have any story point. THey just replace Shy Guys in hard mode and are faster and such. Kinda like the extra changes in SMW. The changes didn't make any sense, they were just there.

Oh ok, didn't see your reply, as it was written in the moment I wrote mine.
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Doomlord250
Posted: May 16 2009, 09:50 AM
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The thin platform in the middle left always rises to the top of the water but sinks while something is on it.

The thin switches are pressure-switches for the blocks

The net-like platforms go with the arrowed block and move up and down when you hit a switch so that one is always opened and the other closed at all times.
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Shyguy Grey
Posted: May 27 2009, 09:51 PM
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Yes, all the sounds you hear are made with those three instruments. But in the parade part, we could add Toads and such with different things.


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Canada
Demonlemon
Posted: May 27 2009, 09:52 PM
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awesome


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Shyguy Grey
Posted: Jul 1 2009, 06:44 AM
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blackcat12
Posted: Jul 2 2009, 03:42 AM
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Great work! Really detailed, too.

The Catcuses are cute. :3


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Shyguy Grey
Posted: Jul 6 2009, 10:16 PM
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C'mon people, don't make me go solo on this stuff.




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Fez
Posted: Jul 6 2009, 10:18 PM
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Looks great.


Well... are there any enemies you haven't covered yet?


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Shyguy Grey
Posted: Jul 6 2009, 10:21 PM
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QUOTE (Fez @ Jul 6 2009, 10:18 PM)
Looks great.


Well... are there any enemies you haven't covered yet?

Plenty. Heck, we even take custom ideas. I can't list all of the enemies we are going to use on the Master list cuz, frankly, we don't know who we are using.

Seriously though, we need tiles, enemies, bosses. Wanna try for a full bowser sheet? Go for it, we need stuff man.


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Fez
Posted: Jul 7 2009, 08:54 PM
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I guess I could try something with bowser.

Zenor's called him, but I heven't seen any work done on him for a while... so...





Does it work okay if I try something with him?


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Shyguy Grey
Posted: Jul 7 2009, 08:58 PM
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QUOTE (Fez @ Jul 7 2009, 08:54 PM)
I guess I could try something with bowser.

Zenor's called him, but I heven't seen any work done on him for a while... so...





Does it work okay if I try something with him?

Honestly, you could even start your own. Maybe something with a fresh, more modern look. Bowser's sprite in M&L3 is a great example.


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Shyguy Grey
Posted: Jul 21 2009, 03:57 PM
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woooo, another sheet, another... sheet


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Austria
Guinea
Posted: Jul 21 2009, 04:09 PM
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Cool sheet, Grey.
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Canada
Demonlemon
Posted: Jul 21 2009, 04:59 PM
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awesome, I love the sludge bro


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