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Black Boo
Posted: Feb 7 2009, 05:21 PM
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I swear when I get my hands on him...
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QUOTE (Wolfgator @ Feb 7 2009, 04:20 PM)
Not a big fan of that rock texture though.

It's a remake of Pucifer's.


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Glukom
Posted: Feb 7 2009, 05:43 PM
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OFF TO JOIN THE NAVY
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QUOTE (Black Boo @ Feb 7 2009, 05:21 PM)
It's a remake of Pucifer's.

...why?

I'll be honest, Pucifur's are way better.


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i feel your pain :[
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Black Boo
Posted: Feb 7 2009, 05:57 PM
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I swear when I get my hands on him...
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QUOTE (Glukom @ Feb 7 2009, 04:43 PM)
...why?

I'll be honest, Pucifur's are way better.

Did I say remake? I meant recolor.

And Glukom, get to the IRC. We need you there.


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Glukom
Posted: Feb 7 2009, 06:11 PM
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OFF TO JOIN THE NAVY
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QUOTE (Black Boo @ Feb 7 2009, 05:57 PM)
Did I say remake? I meant recolor.

And Glukom, get to the IRC. We need you there.

you mean like, now?

I'll be right there


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-Bwario-
Posted: Mar 1 2009, 01:09 PM
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Bahhhhh
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I'm still confused as to why the other undecided characters are linked to their spritesheets but my Birdo is not....


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Guinea
Posted: Mar 1 2009, 01:15 PM
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QUOTE (-Bwario- @ Mar 1 2009, 07:09 PM)
I'm still confused as to why the other undecided characters are linked to their spritesheets but my Birdo is not....

There is no specific reason why.
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Shyguy Grey
Posted: Mar 18 2009, 10:59 PM
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I'll never tell
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user posted image
A random little idea I had.

Basicaly, he acts all calm and lazy, but when he sees you, he dashes at you, "nabs" and item (coins, extra life, gold mushroom from that level) and runs like crazy.

The stealing doesn't hurt, just as long as you have something to steal (if you don't have anything, they hurt you) but if you try to jump on them, it will, so you'd need to find an alternate way to attack.

Also, it is meant to be small. I wanted it to look harmless.


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Guinea
Posted: Mar 19 2009, 08:11 AM
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QUOTE (Shyguy Grey @ Mar 19 2009, 04:59 AM)
user posted image
A random little idea I had.

Basicaly, he acts all calm and lazy, but when he sees you, he dashes at you, "nabs" and item (coins, extra life, gold mushroom from that level) and runs like crazy.

The stealing doesn't hurt, just as long as you have something to steal (if you don't have anything, they hurt you) but if you try to jump on them, it will, so you'd need to find an alternate way to attack.

Also, it is meant to be small. I wanted it to look harmless.

Looking good!
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Shyguy Grey
Posted: Mar 19 2009, 08:31 AM
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I'll never tell
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QUOTE (Guinea @ Mar 19 2009, 08:11 AM)
Looking good!

Thanks.

Also, Get on AIM if you already aren't. I'm in school rightn ow but I'll be out soon and I need to run some ideas by you.


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Guinea
Posted: Mar 19 2009, 08:36 AM
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QUOTE (Shyguy Grey @ Mar 19 2009, 02:31 PM)
Thanks.

Also, Get on AIM if you already aren't. I'm in school rightn ow but I'll be out soon and I need to run some ideas by you.

Unfortunately I'm at the Uni and have no access to AIM until in a few hours sad.gif
I'll try to be more on AIM from now on though!
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Shyguy Grey
Posted: Mar 19 2009, 09:19 AM
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I'll never tell
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QUOTE (Guinea @ Mar 19 2009, 08:36 AM)
Unfortunately I'm at the Uni and have no access to AIM until in a few hours sad.gif
I'll try to be more on AIM from now on though!

K, just AIM me when you can.


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Shyguy Grey
Posted: Mar 20 2009, 12:35 AM
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I'll never tell
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user posted image
Piranhacite W

I'll make the main boss version when someone comes up with a design for the artifact guardian.

Also, I made that little portrait cuz it might be of use in the game, idk. Maybe something that appears to show the boss?


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Shyguy Grey
Posted: Mar 21 2009, 04:09 PM
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user posted image

Hey Guinea, wanna go and update the first post? It's a bit behind in the times.


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blackcat12
Posted: Mar 21 2009, 11:19 PM
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I see you
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ShyGuy Grey, those are so, so cool.


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Frogjester
Posted: Mar 22 2009, 01:10 PM
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2 colours are all I need
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QUOTE (Shyguy Grey @ Mar 21 2009, 04:09 PM)
user posted image

Hey Guinea, wanna go and update the first post? It's a bit behind in the times.

How exactly does the boss work now? It looks a lot better than the draft I did, but I'm quite curious as to how the 'nipped' thing works and stuff.


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Guinea
Posted: Mar 22 2009, 01:25 PM
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QUOTE (Frogjester @ Mar 22 2009, 07:10 PM)
How exactly does the boss work now? It looks a lot better than the draft I did, but I'm quite curious as to how the 'nipped' thing works and stuff.

Well instead of the Piranha eating the Conductor like you suggested, it bites his butt and he skyrockets off screen.
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Shyguy Grey
Posted: Mar 22 2009, 02:38 PM
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Heres how I see the boss battle going.

The boss will be sitting on a tall warp pipe on the right side of the screen, and you will be below him, standing on multiple pipes.

On attack will summon nippers to grow on the music vine. They will drop down and fall into the pipes. Basicaly, you need to stand over a pipe where one isn't falling.


His second attack makes P. Plant seeds grow then slowly fall. This is your chance to attack. You need to use the drifting seeds as "steps" so you can get to him and jump on the conductor. Any seeds that you miss will fall into the pipes.

His third attack will cause piranha plants to rise from the pipes that the seeds fell in. The more seeds you jumped on and killed, the less danger.



Also, when I say that the seeds are steps, I mean that you basicaly jump from them to reach him. After you hit him, you bounce back down.


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blackcat12
Posted: Mar 23 2009, 12:03 AM
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^ I like that.

You guys are making some really good ideas here.


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Shyguy Grey
Posted: Mar 23 2009, 08:08 AM
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Oh, I forgot to mention it on the sheet, but if you look in the extras section, you'll notice the piranha plant for his hat has a short animation. This is because it's alive.


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Shyguy Grey
Posted: Mar 30 2009, 10:42 PM
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user posted image
Hey, whats that cuh-razy lookin thing?

It's Bliosping the living spring. Where do you find it? In the guts of the giant Piranha plant. Use it to jump up high, or to fling yourself over dangerous pits of stomach acid. Or just don't use it at all. whatever floats your boat.


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