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> How do you want to see SSB characters improved?
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RelmM
Posted: Aug 28 2008, 12:45 AM
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Sonic/Shiek/ZSS = All should lose the freaking "stall-n-fall" down aerials. Those moves suck.

Sonic - needs more powerful moves, as he has like.... 2 powerful attacks at most in SSBB.

1) Sonic's neutral air should be a spinning attack that deals multiple hits instead of just one hit, with the last hit dealing decent knockback

2) Sonic's dash attack should have much more knockback.

3) Sonic's f smash should have longer range than he does in SSBB

4) Sonic's down aerial should be completely replaced; instead of doing the stall-n-fall crap, sonic should bounce down quickly like he did in SA2. It'll cause sonic to fall down quickly like his current down air, but it's much more useful than the current one because the new one goes almost instantly instead of taking half a second long to execute like the current one, and it goes straight down instead of diagonally down :V

if the opponent gets hit while sonic is bouncing down, it'll cause the opponent to get spiked downwards with good knockback.
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Ace
Posted: Aug 28 2008, 01:24 PM
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I'd like to see two final Smash types for each character.
One activated by pressing neutral b and the other activated by doing a B+direction.

Pipe dreamy though it may be, I'd still like to have seen what other ideas could have been fitted into final smashes.

Luigi: a slight power increase would be nice in certain moves, Luigi missile for example, and I wouldn't be totally against giving his smash side Thunderhand properties, like Mario's one seems to have fire based properties.

Yoshi: Less lag time on throws, recovery from egg rolling, etc and a longer range on that tongue of his. Poor guy lacks a third jump already, isn't he handicapped enough yet?

Agreed on alternative outfits, having Wario as the only one capable of getting a different outfit was a bit of a slap in the face for fans of the other characters.


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Neopolis
Posted: Aug 28 2008, 01:32 PM
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QUOTE (Ashura @ Aug 28 2008, 06:45 AM)
Sonic/Shiek/ZSS = All should lose the freaking "stall-n-fall" down aerials. Those moves suck.

I think Game and Watch's is amazing.

Then again, it's the only one you can direct, and it has bucketloads of priority. (Pun not intended)


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Ryoga
Posted: Aug 28 2008, 01:34 PM
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QUOTE (Ashura @ Aug 27 2008, 09:45 PM)
Sonic/Shiek/ZSS = All should lose the freaking "stall-n-fall" down aerials. Those moves suck.

Sonic sucks in entirety.
Shiek's will end if you are high enough. But you will be about parallel with the stage by that time and due to her falling speed, a teleport won't help much.
ZSS... Yeah, that would be nice. I am trying to pick her and Samus up, but I don't like only being able to use a downaerial if I am right above the stage. Mabe change to to a meteor smash, seeing as the only way she can meteor smash is using a vB, and that can be hard to aim, let alone recover from in time.


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Mecha
Posted: Aug 28 2008, 01:57 PM
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QUOTE (Ashura @ Aug 28 2008, 12:45 AM)
Sonic/Shiek/ZSS = All should lose the freaking "stall-n-fall" down aerials. Those moves suck.

Sonic - needs more powerful moves, as he has like.... 2 powerful attacks at most in SSBB.

1) Sonic's neutral air should be a spinning attack that deals multiple hits instead of just one hit, with the last hit dealing decent knockback

2) Sonic's dash attack should have much more knockback.

3) Sonic's f smash should have longer range than he does in SSBB

4) Sonic's down aerial should be completely replaced; instead of doing the stall-n-fall crap, sonic should bounce down quickly like he did in SA2. It'll cause sonic to fall down quickly like his current down air, but it's much more useful than the current one because the new one goes almost instantly instead of taking half a second long to execute like the current one, and it goes straight down instead of diagonally down :V

if the opponent gets hit while sonic is bouncing down, it'll cause the opponent to get spiked downwards with good knockback.

well, most of his moves are from Sonic Battle really :V
Sakurai was just tryin' to stick to that.


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MegaTailzChao
Posted: Aug 28 2008, 03:50 PM
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QUOTE (Blue Griffin 23 @ Aug 27 2008, 09:27 PM)
Pikachu...lose him
Pokemon Trainer...LOSE
Lucario, LOSE
Jiggly Puff, L-O-S-E (if you can't tell I hate poke'mon)

lol


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GeneralGuy
Posted: Aug 28 2008, 04:13 PM
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QUOTE (Blue Griffin 23 @ Aug 27 2008, 10:27 PM)
Pikachu...lose him
Pokemon Trainer...LOSE
Lucario, LOSE
Jiggly Puff, L-O-S-E (if you can't tell I hate poke'mon)

Pokemon is Nintendo's second most successful franchise, and I doubt they'll be removing Pikachu and Jigglypuff anytime soon.


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Sparker the Pikachu
Posted: Aug 28 2008, 05:16 PM
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QUOTE (Blue Griffin 23 @ Aug 27 2008, 10:27 PM)
Pikachu...lose him
Pokemon Trainer...LOSE
Lucario, LOSE
Jiggly Puff, L-O-S-E (if you can't tell I hate poke'mon)

Not happening dude.
But you do speak the truth with these facts:

QUOTE
Mario's Down B needs to go back to what it was.
Luigi's Final Smash needs to be WAY better, I think almost everyone agrees there.
Peach is fine, but she has a hokey final smash, but to be fair she's a hokey fighter anyway. lose the toad thing...hokey. lose the veggie thing...also hokey. her most useful moves are side B and up B. if you wanna have peach, retool her.
Give Bowser hed side B back, it was just cool.
Gannondorf, speed him up a little and give him original moves. plus a sword cuz swords is cool.
Sonic, I agree, change up the move set but for the most part I like him


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Ryoga
Posted: Aug 28 2008, 08:03 PM
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QUOTE (Sparker the Pikachu @ Aug 28 2008, 02:16 PM)

But you do speak the truth with these facts:


I corrected pretty much all of what he said. =/

The only thing wrong with Peach is that her jumps got nerfed.


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Ice_Hedgehog22
Posted: Aug 28 2008, 09:53 PM
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QUOTE (Blue Griffin 23 @ Aug 27 2008, 10:27 PM)
Captain Falcon, my first main, he's good
Pikachu...lose him
Pokemon Trainer...LOSE
Lucario, LOSE
Jiggly Puff, L-O-S-E (if you can't tell I hate poke'mon)
Marth, replace with Roy, his attacks did fire damage
Snake, lose, not because I hate Non nintendos, but I just never used him
Sonic, I agree, change up the move set but for the most part I like him
add Megaman/Protoman/X/Zero. keep it in the first 2 game series realm
if your gonna have Sonic you should have tails either as a seperate character or as a move of sonics, like instead of his spring it could be his UP B

This is pretty laughable.
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Mewizkuit
Posted: Aug 28 2008, 11:30 PM
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QUOTE (Admiral Delmore @ Aug 28 2008, 07:53 PM)
This is pretty laughable.

I laughed aloud. Quite a bit.


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PSI Guy
Posted: Aug 30 2008, 12:43 AM
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QUOTE (Admiral Delmore @ Aug 28 2008, 09:53 PM)
This is pretty laughable.

I'd say pitiful.

I'd like to see Kirby adopt more enemy characteristics. Like his first jump changes to his enemies, and he gains abilities like crawling, gliding, wall cling/jumps and tether recoveries.


Can we use this as a general "Things that should be in Smash" topic?
I'd like to talk about the idea of Downloadable map sets and textures, with example maps for free to show off what the packs can do..


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Pip
Posted: Aug 30 2008, 11:01 AM
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I agree with PSI guy's last statement.

I'd like to see a character creation/customization mode. Basically, you make the basic appearence, select a fighting style, and select which B moves you'd want.
Possibly also to exchange abilities between similar characters, i.e. give Link Ike's Eruption move, but you couldn't give Ike a Boomerang.


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DVB
Posted: Aug 30 2008, 11:30 AM
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Characters

Mario
Special Neutral: Fireball-Launches a bouncing, basic fireball.

Special Up: Super Mario Jump-Does a final jump that causes coins to appear from the foe.

Special Down: Star Spin- Much like Mario Tornado except with an electric element, meaning the attack can stun.

Special Side: Paper Spin* (Mario <=> Paper Mario)-Transforms to Paper Mario

Final Smash: Mario Finale-Launches a large fiery blast

Paper Mario
Special Neutral: Hammer Spin-Paper Mario does a complete spin with his hammer. Knocks back projectiles when timed right.

Special Up: Tornado Jump-Paper Mario does the Tornado Jump as a recovery move. Also knocks back aerial foes back to the ground.

Special Down: Spin Zoom- Zooms across the screen while spinning. Similar to Fox’s Side Special, but it’s slower and instead of going through the air, it will move diagonally toward the ground. It does more damage, however and is briefly protected while doing the move.

Special Side: Paper Spin* (Mario <=> Paper Mario)-Transforms to Mario

Final Smash: Star Beam- Causes a huge beam from the sky at the center of field causing major damage at any one near the center.

Luigi
Special Neutral: Thunder Shot-Launches a fast ball of energy. May paralyze.

Special Up: Super Luigi Jump-Does a final electrical jump that may cause an instant KO. If fails, does only one damage.

Special Down: Poltergeist 2000-Fires either a short stream of water, fire or freezing mist.

Special Side: Mind Seed* (Luigi <=> Mr. L)-Transforms to Mr. L

Final Smash: Negative Zone

Mr. L
Special Neutral: Green Stunner- Much like Zero Suit Samus’s Special Neutral, but much longer range, green, and does more damage.

Special Up: Jetpack Boost- Summons his jetpack and does a boost up.

Special Down: Cape Spin: Spins with his cape, repelling any projectile

Special Side: Mind Seed* (Luigi <=> Mr. L)-Transforms to Luigi.

Final Smash: Brobot L-Type- Summon the Brobot L-Model and you are invincible in it. You can fire lasers and guided missiles.


More coming soon. You may commence flamming. cool.gif laugh3.gif

This post has been edited by DVB on Aug 30 2008, 11:30 AM


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Pip
Posted: Aug 30 2008, 11:36 AM
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I'd also like Final Smashes with requirements, i.e. a gauge that fills like in most fighting games, or maybe if they're holding a certain item it changes.


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Ryoga
Posted: Aug 30 2008, 03:07 PM
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QUOTE (Pip Bernadotte @ Aug 30 2008, 08:36 AM)
I'd also like Final Smashes with requirements, i.e. a gauge that fills like in most fighting games, or maybe if they're holding a certain item it changes.

There is some trick to Marth's that will cause a second, red gauge to appear...


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PSI Guy
Posted: Aug 31 2008, 12:09 AM
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Ness should use PSI instead of PK in his voice clips (pronounced "sigh", not Pee-ess-eye).

Lucas replaced with Kumatora. You would get a wider spread of characters, with Ness representing EarthBound and the teenaged boy protagonist in all three games, Kuma representing Mother 3 and the offensive PSI girls in the series, and maybe.. Teddy for Mother to represent the rest?

On that note, do we really need two blue haired sword users? It'd be nice for a wider spread in FE's character roster too.. At least Roy had red hair.


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Pip
Posted: Sep 2 2008, 04:49 PM
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Cannot believe I forgot this.

BETTER CAPTAIN FALCON SMASH
Final Falcon: Captain Falcon does the Falcon Punch from the end of the anime, which kills everyone(no matter what), but damages him some as well.


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