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Dex
Posted: Mar 3 2009, 12:43 PM
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woah what?!
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you said the folder got deleted

is that just, a part of it, or what

clarify please, you had me worried


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Mecha the Slag
Posted: Mar 3 2009, 12:46 PM
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QUOTE (Dex @ Mar 3 2009, 06:43 PM)
you said the folder got deleted

is that just, a part of it, or what

clarify please, you had me worried

only the Enviroment Editor wasn't backed up as I don't automatically back up stuff until I know I'll be using them. I finished the Environmental Editor last night, and this morning the harddrive screwed itself. I was able to recover all files, except the source codes which went corrupt. Luckily I had all source codes backed up except the EE.

I need to back up more :(


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Dex
Posted: Mar 3 2009, 12:51 PM
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woah what?!
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oh okay, i was like aaaaaaaaaaaaaah

anyways, that seriously sucks, hope ya' can make another one just as good...or better! user posted image

This post has been edited by Dex on Mar 3 2009, 12:52 PM


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Mecha the Slag
Posted: Mar 5 2009, 12:33 AM
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Work has begun on a new one, and its not taking as much time as the old one. It even has a better GUI, too.


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Spritanium
Posted: Mar 5 2009, 12:35 AM
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ايم مثلي ال
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QUOTE (MechaBowser @ Mar 4 2009, 09:33 PM)
Work has begun on a new one, and its not taking as much time as the old one. It even has a better GUI, too.

See, things work out biggrin.gif


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Retriever II
Posted: Mar 5 2009, 12:36 AM
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Everything is always better the second time around. It's usually even better the third time around too.


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Mecha the Slag
Posted: Mar 5 2009, 12:38 AM
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QUOTE (Retriever II @ Mar 5 2009, 06:36 AM)
It's usually even better the third time around too.

yes but I do not feel like going there anytime soon huh.gif


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Retriever II
Posted: Mar 5 2009, 12:40 AM
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Catalyst
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Depends how quickly you hang yourself by your own code. Feature creep is especially good at that.


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Xgoff
Posted: Mar 5 2009, 08:49 AM
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<):|
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QUOTE (Retriever II @ Mar 4 2009, 10:36 PM)
Everything is always better the second time around. It's usually even better the third time around too.

how about the ninth time around


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Retriever II
Posted: Mar 5 2009, 12:22 PM
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Catalyst
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QUOTE (Xgoff @ Mar 5 2009, 08:49 AM)
how about the ninth time around

user posted image


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blackcat12
Posted: Mar 7 2009, 07:35 PM
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I see you
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Well, at least it's coming out better the second time.

And at least......the entire Mechasource folder wasn't deleted. :o


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Mecha the Slag
Posted: Mar 8 2009, 06:28 AM
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user posted image

has been completed. Time to replacing the old lua with the xlua that RII is developing.


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Dark Yoshi
Posted: Mar 8 2009, 06:46 AM
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this is the end of an epic
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hey back it up this time


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Boomb
Posted: Mar 8 2009, 06:46 AM
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Exploding awesomeness!
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Why two 'e'?


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Mecha the Slag
Posted: Mar 8 2009, 06:56 AM
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QUOTE (Boomb @ Mar 8 2009, 12:46 PM)
Why two 'e'?

Enviroment Editor


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Boomb
Posted: Mar 8 2009, 07:07 AM
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Exploding awesomeness!
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Clever.


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Mecha the Slag
Posted: Mar 8 2009, 12:47 PM
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QUOTE (Boomb @ Mar 8 2009, 01:07 PM)
Clever.

Char is credit to team


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Mecha the Slag
Posted: Mar 12 2009, 05:45 PM
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Converting MechaSource to use xLua, the Lua extension developed by RII (and Xgoff I suppose somewhat).

^ this is a good thing


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Project_MK
Posted: Mar 12 2009, 05:54 PM
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How long do you (estimate) this'll take?

This post has been edited by Project_MK on Mar 12 2009, 05:54 PM


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Mecha the Slag
Posted: Mar 12 2009, 05:56 PM
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QUOTE (Project_MK @ Mar 12 2009, 11:54 PM)
How long do you (estimate) this'll take?

I'll probably be done converting by tonight. xLua has some new features added that I requested to RII, and it'd speed up the engine dramatically.

And with the new HWA beta out, I'll be able to progress even further with the graphical advantages MS has.

This post has been edited by MechaBowser on Mar 12 2009, 06:07 PM


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