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B.M.
  Posted: May 5 2009, 10:29 PM
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take a wiz in da bottle: saves toilet water bro
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QUOTE (XutaWoo @ May 5 2009, 06:44 PM)
Speaking seriously, that gentleman's guide might confuse some people. I didn't see one bit of notepad with coding in it.

small text under link:
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This isn't really meant to be taken deeply serious as its trimmed down a load


it was a grainy film with "gentlemen's guide" in the title


so me and onilink are wondering
at the rapid screenshot flash at the end, did we see the braid dinosaur or orangenova
or charmander
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Mecha the Slag
Posted: May 6 2009, 12:05 PM
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QUOTE (XutaWoo @ May 6 2009, 04:44 AM)
Speaking seriously, that gentleman's guide might confuse some people. I didn't see one bit of notepad with coding in it.

Good thing MS won't be using Notepad! (unless you chose to anyway)

But each step represent a few codes. The creation of the ball represent the function to make a spirit and then adding a circular body to it, but that sounds a bit complicated, and I wanted to make it easier to understand for beginners. Slamming new code and functions right in their face probably isn't that good a move

QUOTE (B.M. @ May 6 2009, 05:29 AM)
so me and onilink are wondering
at the rapid screenshot flash at the end, did we see the braid dinosaur or orangenova
or charmander

It is actually the Dinosaur from Braid
oops I have no idea how it ended there!


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Mr. Bird
Posted: May 6 2009, 12:10 PM
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Still hyping this indeed.

So some questions.

1. I saw in the video that the ball had the hat and the pipe, and still collided with the floor like a ball. Are there pre-built shapes (Eg. ball, box,) For 2D physics only, or can you make it fit the sprite(Eg. a monkey) to collide.

2. Do you think this will EVER support online play?

3. Are these games able to be de-compiled or something to be editable?

4. how many people do you think people would be using this program in about one year?

This post has been edited by Mr. Bird on May 6 2009, 12:11 PM


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Mecha the Slag
Posted: May 6 2009, 12:29 PM
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QUOTE (Mr. Bird @ May 6 2009, 07:10 PM)
Still hyping this indeed.

So some questions.

and I will gladly answer them!

QUOTE (Mr. Bird @ May 6 2009, 07:10 PM)
1. I saw in the video that the ball had the hat and the pipe, and still collided with the floor like a ball. Are there pre-built shapes (Eg. ball, box,) For 2D physics only, or can you make it fit the sprite(Eg. a monkey) to collide.

All objects are made using specific body shapes. Well technically anyway. There's box, ball and polygon. Box and ball you probably already know what looks like, so I won't explain those. Polygon, on the other hand, is pretty much a custom shape made using coordinates.
You can add body shapes onto eachother to make complex objects too. Although using a single shape is probably best, because then you won't have silly collision problems that you would with, say, a monkey. Its still possible to make ragdolls and all, since they're just a lot of boxes onto eachother.

QUOTE (Mr. Bird @ May 6 2009, 07:10 PM)
2. Do you think this will EVER support online play?

Yeah. I don't get the 'ever' in capital though because it has been supporting online ever since it was announced
although I might have left that out, I'm not sure
in that case, you know it now!

Though there's really different kinds of online. There's the local server, and then there's the remote server. Local server is pretty much like TF2 where every player hosts his own game and others join. Remote server is one huge server that everyone connects to. MechaSource provides a feature to host the local servers easily, though the remote servers you'll have to figure out a way to host yourself. MechaSource provides the software for a remote server, but you'll have to find the place to do it. MS doesn't provide a global remote server for you to use, because in that case, everyone would use it and it'd be pretty stuffed easily and lag. And that's no good.

QUOTE (Mr. Bird @ May 6 2009, 07:10 PM)
3. Are these games able to be de-compiled or something to be editable?

Hopefully not. All files are encrypted several times and also turned into binary code
ps. binary code is hell to modify

QUOTE (Mr. Bird @ May 6 2009, 07:10 PM)
4. how many people do you think would be using this program in about one year?

I can't say as of yet. It can either be a huge success or a massive downfall. tbh I can't really say one's more likely than the other, although the exclusive games that I've made (and those other people will hopefully make, too) will make it more interesting over time (like a linear curve on a graph!)


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Dark Yoshi
Posted: May 6 2009, 02:35 PM
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this is the end of an epic
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QUOTE
I can't say as of yet. It can either be a huge success or a massive downfall. tbh I can't really say one's more likely than the other, although the exclusive games that I've made (and those other people will hopefully make, too) will make it more interesting over time (like a linear curve on a graph!)


i'll definitely use it.


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Buggo
Posted: May 6 2009, 02:36 PM
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Jack is back in a Pikachu oufit!!!
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QUOTE (Dark Yoshi @ May 6 2009, 02:35 PM)

i'll definitely use it.

I'll try it out too.


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Mr. Bird
Posted: May 6 2009, 02:38 PM
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QUOTE (MechaBowser @ May 6 2009, 12:29 PM)
and I will gladly answer them!


All objects are made using specific body shapes. Well technically anyway. There's box, ball and polygon. Box and ball you probably already know what looks like, so I won't explain those. Polygon, on the other hand, is pretty much a custom shape made using coordinates.
You can add body shapes onto eachother to make complex objects too. Although using a single shape is probably best, because then you won't have silly collision problems that you would with, say, a monkey. Its still possible to make ragdolls and all, since they're just a lot of boxes onto eachother.


Yeah. I don't get the 'ever' in capital though because it has been supporting online ever since it was announced
although I might have left that out, I'm not sure
in that case, you know it now!

Though there's really different kinds of online. There's the local server, and then there's the remote server. Local server is pretty much like TF2 where every player hosts his own game and others join. Remote server is one huge server that everyone connects to. MechaSource provides a feature to host the local servers easily, though the remote servers you'll have to figure out a way to host yourself. MechaSource provides the software for a remote server, but you'll have to find the place to do it. MS doesn't provide a global remote server for you to use, because in that case, everyone would use it and it'd be pretty stuffed easily and lag. And that's no good.


Hopefully not. All files are encrypted several times and also turned into binary code
ps. binary code is hell to modify


I can't say as of yet. It can either be a huge success or a massive downfall. tbh I can't really say one's more likely than the other, although the exclusive games that I've made (and those other people will hopefully make, too) will make it more interesting over time (like a linear curve on a graph!)

Thanks for answering my questions. But your answers gave me a few more. (These are responses/more questions in order to your answers)


1. How hard would it be to use these coordinates? Could you show me a picture or something on how it would work?

2. That's pretty cool.

3. Well some people may be determined enough if there is a game that they just have to have.

4. As soon as this thing is able to be used, I would try to advertise it as much as I can in my signature on different forums and other popular places to make sure this program is a huge success.

Now with 90% less "Well"s!

This post has been edited by Mr. Bird on May 6 2009, 02:39 PM


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Thingy
Posted: May 6 2009, 02:46 PM
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So long MFGG 2.0~
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Imma use it if I can do stand-alone.

Still not sure if it supports it, but I may have missed something.


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Mecha the Slag
Posted: May 6 2009, 02:52 PM
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QUOTE (Mr. Bird @ May 6 2009, 09:38 PM)
1. How hard would it be to use these coordinates? Could you show me a picture or something on how it would work?

user posted image
made using
CODE
18;0, 5;10, -5;10, -18;0
-20;0, -15;-30, 0;-60 ,15;-30, 20;0

might look a bit messy but its pretty simple
also two shapes btw


QUOTE (Mr. Bird @ May 6 2009, 09:38 PM)
3. Well some people may be determined enough if there is a game that they just have to have.

yes ofcourse

which is why I'm in strong communication with Aquadasoft that provide both the security features and anti-scam features

All released game's files are being scanned regularly and if they've been modified in any way = ban
just the simplest edit results in this, leaving the 'cracker' unable to use them at all

and binary code is a bit different than you might think. Think of a file. Now think of it in binary. Now try to edit that without completely ruining the file. It's really hard.
Not to worry though, we aren't relying only on the binary code encryption. We have a load of other encryption options in use and everyone should be pretty safe. I'm making sure of this especially because my games are on there, too.
also keep in mind that once someone tries to modify these files = ban.

However, for customizable files, I've made a certain folder that players can modify as much as they want, however it doesn't contain any source code or anything

QUOTE (thingy @ May 6 2009, 09:46 PM)
Imma use it if I can do stand-alone.

Still not sure if it supports it, but I may have missed something.

I answered this a while ago, and the answer was no. However I've refrained from answering this time, because there's been some changes, and at the moment I can't really state if that's the final answer.

This post has been edited by MechaBowser on May 6 2009, 02:53 PM


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Mr. Bird
Posted: May 6 2009, 03:08 PM
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QUOTE (MechaBowser @ May 6 2009, 02:52 PM)
user posted image
made using
CODE
18;0, 5;10, -5;10, -18;0
-20;0, -15;-30, 0;-60 ,15;-30, 20;0

might look a bit messy but its pretty simple
also two shapes btw

That looks confusing.

So how do you know where the coordinates are exactly when you type them in?

such as 15-12, how would you know where the point/line/what ever it is be?


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Mecha the Slag
Posted: May 6 2009, 03:18 PM
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QUOTE (Mr. Bird @ May 6 2009, 10:08 PM)
That looks confusing.

So how do you know where the coordinates are exactly when you type them in?

such as 15-12, how would you know where the point/line/what ever it is be?

nah its pretty simple

they're each x and y coordinates that draws a line to the next point
one you stop giving it points, it closes off by drawing the final line to the first point
thus creating an object.

All coordinates are relative to the object's center.


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Boomb
Posted: May 6 2009, 03:29 PM
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Exploding awesomeness!
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So creating a square would be something like this?
CODE
20;20, 20;-20, -20;-20, -20;20


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Mecha the Slag
Posted: May 6 2009, 03:36 PM
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QUOTE (Boomb @ May 6 2009, 10:29 PM)
So creating a square would be something like this?
CODE
20;20, 20;-20, -20;-20, -20;20

well thats the hard way
you could just use the box method which only needs 2 parameters (width and height)


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Boomb
Posted: May 6 2009, 04:02 PM
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And if you want to make an shape that is both curved lines and straight ones, can you combine shapes?


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Mecha the Slag
Posted: May 6 2009, 04:04 PM
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QUOTE (Boomb @ May 6 2009, 11:02 PM)
And if you want to make an shape that is both curved lines and straight ones, can you combine shapes?

yeah
assuming you're saying what I think you're saying

you can overlap a box shape and a circle shape and it'd be that


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kane]deth[
Posted: May 6 2009, 04:10 PM
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This is probably a silly question but...
In that video the ball looked sort of stiff. You can make it bounces and stuff, right?


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Mecha the Slag
Posted: May 6 2009, 04:12 PM
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QUOTE (kane)
deth[,May 6 2009, 11:10 PM]This is probably a silly question but...
In that video the ball looked sort of stiff. You can make it bounces and stuff, right?

yes of course

there are a load of features for this, and elasticity might be one of the key features for what you're asking for

(the ball wasn't even rendered in MS anyway sad.gif )


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Guinea
Posted: May 6 2009, 04:20 PM
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QUOTE (MechaBowser @ May 6 2009, 10:12 PM)
(the ball wasn't even rendered in MS anyway sad.gif )

So if I got that right you did:
>Submit a video about MechaSource
>in which neither the games (at least in the original version), nor the tech demo were made in said MechaSource

Well if that's what you can do without MechaSource, then I'm excited what you can do WITH it. wink.gif
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Mecha the Slag
Posted: May 6 2009, 04:26 PM
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it wasn't really a tech demo though

if that had been the case it'd been more than just a ball on an empty field

This post has been edited by MechaBowser on May 6 2009, 04:26 PM


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Doodle
Posted: May 9 2009, 09:50 AM
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This is looking really cool.
I want to try this already. sad.gif


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