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> Engine Thread (version 0-33-17), last executable: NCFC DEMO
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Guinea
Posted: Apr 13 2009, 01:37 PM
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QUOTE (Alex @ Apr 13 2009, 06:50 PM)
I'll take the engine and add some enemies!

Afaik, DeeY has it right now.
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Alex
Posted: Apr 13 2009, 01:38 PM
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QUOTE (Guinea @ Apr 13 2009, 07:37 PM)
Afaik, DeeY has it right now.

Shoot!
And I just finished it too!


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Guinea
Posted: Apr 13 2009, 01:41 PM
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QUOTE (Alex @ Apr 13 2009, 07:38 PM)
Shoot!
And I just finished it too!

Well you can still upload yours. We should be able to merge them in some way.
After all, all DeeY is doing is add one enemy, that should be possible to recreate.
Just post yours as the next version.
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Sergeant DeeY
Posted: Apr 13 2009, 01:42 PM
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EDIT: I tried it but nothing, I think we need an AI for that object or something

This post has been edited by Sergeant DeeY on Apr 13 2009, 02:28 PM


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Guinea
Posted: Apr 14 2009, 09:16 AM
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QUOTE (Sergeant DeeY @ Apr 13 2009, 07:42 PM)
EDIT: I tried it but nothing, I think we need an AI for that object or something

I think it should be possible to abuse the "basicShooter" AI for the baseball guy, just set "propProjectile" to -1.
If that doesn't work, I'll write something new. As for the animation, that needs to be done specifically for the enemy, so leave that to me.


Btw, here's the latest version, edited by Alex:
He added:
Ham Roll
Cell Goomba
Mole
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Sergeant DeeY
Posted: Apr 14 2009, 01:10 PM
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Can someone convert it into a .gm6


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Doomlord250
Posted: Apr 14 2009, 05:58 PM
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When your holding something, if you let go while you jump into a wall, it'll stick onto the wall.
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Guinea
Posted: Apr 15 2009, 04:40 AM
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QUOTE (Sergeant DeeY @ Apr 14 2009, 07:10 PM)
Can someone convert it into a .gm6

Everyone who has Lateral GM could do that.
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Guinea
Posted: May 17 2009, 03:49 AM
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Engine Update:
- some graphics were updated, mainly the shyguy and the sniffit.
- A new demo level has been added (accessible through the first "level" on the world map)
- The old demo level is still accessible through all the other spaces.
- You can (if you want) create more such demo levels (like the new one), keep in mind though, that these are *DEMO* levels and *none* of these will be in the final game. The only purpose of these demo levels is to try out some gameplay elements in regular gameplay, not in some messed up room. And also to see the graphics together.

- A new property has been added:
propFlipoffset. Some enemies are higher than their collision mask, so when upside down, they will have their heads in the ground. Use this property to move them a few pixels upward when they're flipped so it will still look decent. You can see how I did it on the ShyGuy and the Sniffit.


Suggested tasks for you guys:
- Add the following shyguys (from SGG's SG sheet which can be found in the MasterList).
QUOTE (Shyguys that can be done)

- Regular ShyGuys in different colors
- Tribal Guys with spears in different colors
- Pirate Guy in different colors
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Alex
Posted: May 17 2009, 04:37 AM
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I'll take the engine for now, and make the different shy guys. It'll probably take between 30 minutes and 4 hours.

This post has been edited by Alex on May 17 2009, 05:51 AM


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Alex
Posted: May 17 2009, 05:53 AM
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Hm, not too much this time sad.gif
Snow Guy
Pirate Guy
Tribal Guys with spear top/front


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Guinea
Posted: May 17 2009, 06:42 AM
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Nice job, Alex smile.gif
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Sergeant DeeY
Posted: May 17 2009, 06:43 AM
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Guinea, The switches I made after will be used?

I'm asking that because I don't know how to program it in the engine, If you can make an script to make that, I will add the other switches and the blocks.


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Guinea
Posted: May 17 2009, 06:49 AM
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QUOTE (Sergeant DeeY @ May 17 2009, 12:43 PM)
Guinea, The switches I made after will be used?

I'm asking that because I don't know how to program it in the engine, If you can make an script to make that, I will add the other switches and the blocks.

Sure, I'll take care of that sooner or later smile.gif
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Shyguy Grey
Posted: May 26 2009, 09:05 AM
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I just noticed that snowguy's animation is backwards.


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Alex
Posted: May 26 2009, 09:09 AM
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QUOTE (Shyguy Grey @ May 26 2009, 04:05 PM)
I just noticed that snowguy's animation is backwards.

Fixed


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Guinea
Posted: May 31 2009, 09:22 AM
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Little update:
-Throw enemies at other enemies to kill enemies
-Throw enemies upward, they will go higher
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Guinea
Posted: Jul 14 2009, 07:37 AM
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Keeping you up to date, for a sense of development:

Currently working on a custom timeline system to make cutscenes and similar stuff.
The basic concept works.
Needs a bit of simplifying, then it's ready to be used.
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Guinea
Posted: Jul 17 2009, 12:53 PM
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Status:

Working on a PIPE NETWORK system which I hope is very simple to use.
It uses my new timelines to suck Mario into a pipe and spit him out again.
The pipe system should in theory work with in-room warps and out-of-room warps.
If you're lucky, people who attend tomorrow's meeting can get a demo of how it works.
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Guinea
Posted: Jul 20 2009, 12:34 PM
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Status:

Started making Wario's charge.
For those who are interested in technical details: It's a new behaviour script for the player. A character with propCharge being true can switch to it by pressing the Run key.
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