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Engine Thread (version 0-33-17), last executable: NCFC DEMO
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6
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DONE. Blocks (as in ?-Blocks) exist now in the engine. You can create new blocks easily, basically the same way as with enemies. propItem indicates the item in the box (any object name possible as long as it supports behaviour scripts or is catapulted out) propNumber indicates the number of those objects propCatapult indicates if the item should be catapulted out of the block or come out slowly. -1 checks a built-in list and sets catapult automatically. So yea, in theory, it is possible to summon ANY item from the ?-Block. To show that I've created a few blocks which give you: 10 Goombas catapulted 5 goombas not catapulted 1 goomba catapulted 1 Luigi 1 SpearMan catapulted out of a sideways block Note: Enemies have no interaction with the blocks so far. That's what will be added next, but until then I hope that YOU GUYS do something. Note 2: I've updated the exe (first post) so you can check those things out without GMpro.
Attached File ( Number of downloads: 49 )
cfp_engine_v0_5_5.gm6
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