Powered by Invision Power Board

 
  Pages: (11) 1 [2] 3 4 ... Last » ( Go to first unread post ) Reply to this topicStart new topicStart Poll

> Engine Thread (version 0-33-17), last executable: NCFC DEMO
Sweden
Alex
Posted: Sep 13 2008, 04:23 AM
Quote Post


In Donaldismo Veritas
[*][*][*][*][*]
[*][*]

Group Icon
Group: Members
Posts: 1678
Member No.: 5509
Joined: 9-July 08

Status: (0d) [--]


I added Spiked Goomba. It's not much, but it should be done soon anyway.

Attached File ( Number of downloads: 48 )
Attached File  cfp_engine_v0_3_1.gmk


--------------------
user posted image
--------------------
My character has been drawn by:
NICKtendo DS
Jazz
Tek
PM
Top
Austria
Guinea
Posted: Sep 13 2008, 06:12 AM
Quote Post


6
[A][*][*][*][*]
[*][*][*][*][*]
[*]

Group Icon
Group: Admins
Posts: 8600
Member No.: 893
Joined: 15-March 05

Status: (0d) [--]


QUOTE (Alex @ Sep 13 2008, 10:23 AM)
I added Spiked Goomba. It's not much, but it should be done soon anyway.

Nice.

I'll just point out that you didn't add 1 to the version number and that the spiked goomba can be defeated by jumping on its head, since he "HURTS" on top. "HURTSMUCH" would be the value you were looking for, but still it's nice that you've added the sprite and created the rest of the enemy.

I'll keep the engine for a few hours to add a new behaviour script for items being held by the player.

After this, it will be possible to pick up enemies.
PMEmail PosterAOLMSN
Top
Finland
LocoRoo
Posted: Sep 13 2008, 07:38 AM
Quote Post


Persusarvot ovat se tärkein asia.
[*]

Group Icon
Group: Members
Posts: 2663
Member No.: 4867
Joined: 26-December 07

Status: (0d) [--]


Great engine! The CFP could actually work this time :)


--------------------
QUOTE (OH MY GOD THE MAINSITE AAARGH)
your wasting the sexual thrill of the muffins and ham sandwhiches
PMEmail PosterMSN
Top
Sweden
Alex
Posted: Sep 13 2008, 01:11 PM
Quote Post


In Donaldismo Veritas
[*][*][*][*][*]
[*][*]

Group Icon
Group: Members
Posts: 1678
Member No.: 5509
Joined: 9-July 08

Status: (0d) [--]


QUOTE (Guinea @ Sep 13 2008, 01:12 PM)
Nice.

I'll just point out that you didn't add 1 to the version number and that the spiked goomba can be defeated by jumping on its head, since he "HURTS" on top. "HURTSMUCH" would be the value you were looking for, but still it's nice that you've added the sprite and created the rest of the enemy.

I'll keep the engine for a few hours to add a new behaviour script for items being held by the player.

After this, it will be possible to pick up enemies.

Okay, thanks! I'll maybe add more enemies tomorrow if I have time.


--------------------
user posted image
--------------------
My character has been drawn by:
NICKtendo DS
Jazz
Tek
PM
Top
Austria
Guinea
Posted: Sep 13 2008, 02:44 PM
Quote Post


6
[A][*][*][*][*]
[*][*][*][*][*]
[*]

Group Icon
Group: Admins
Posts: 8600
Member No.: 893
Joined: 15-March 05

Status: (0d) [--]


Done.

The "CanPickup" property does now work.
What does it do? When you run into an object (holding the "Run" key), you pick it up if it is turned upside-down. When you release the "Run" key, you can throw it either upward, let it drop OR kick it the regular way. If kicked the regular way, shells glide along the ground and other enemies fly in a bow.

I added an extra AI script for hopping enemies. It does the same as backAndForth, just that the enemy in question jumps after landing. (Like a paratroopa)

I also added a paratroopa, to demonstrate said script. And because of that I also had to make the property "OnKick" work.
propOnKick includes an enemy object id and the enemy is transformed into this object instead of turned upside-down.
e.g. a Paratroopa has "objKoopa" as this propOnKick, and thus turns into a Koopa when you stomp it.


You can now create a larger variety of enemies.
Please take advantage of that! It's not hard!

Attached File ( Number of downloads: 50 )
Attached File  cfp_engine_v0_4_2.gm6
PMEmail PosterAOLMSN
Top
Unspecified
The Dr Luigi
Posted: Sep 13 2008, 03:19 PM
Quote Post


Regular
[*][*]

Group Icon
Group: Members
Posts: 499
Member No.: 120
Joined: 1-November 03

Status: (0d) [--]


Would it be possible to have an exe?


--------------------
Superstar Mario
user posted image

My Webpage
PMEmail Poster
Top
Austria
Guinea
Posted: Sep 13 2008, 03:23 PM
Quote Post


6
[A][*][*][*][*]
[*][*][*][*][*]
[*]

Group Icon
Group: Admins
Posts: 8600
Member No.: 893
Joined: 15-March 05

Status: (0d) [--]


QUOTE (The Dr Luigi @ Sep 13 2008, 09:19 PM)
Would it be possible to have an exe?

Another one?
PMEmail PosterAOLMSN
Top
United Kingdom
Pikax
Posted: Sep 13 2008, 03:38 PM
Quote Post


ERROR! One or more logical fallacies detected!
[*][*][*]

Group Icon
Group: Members
Posts: 913
Member No.: 4352
Joined: 1-September 07

Status: (0d) [--]


QUOTE (Guinea @ Sep 13 2008, 03:23 PM)
Another one?

Well, it wouldn't take much, would it?


--------------------
CODE
<MrGuy> Damn, what happened to #mfgg being all about people talking about ****s
<MrGuy> And Raie video games
<ONova> That's later
<Serban> fffffffffffffffff
<Doodle> That's because Mikau isn't here.
*** Mikau has joined #mfgg


mariobro27 Pikax and love are not compatible, OK?
PMEmail Poster
Top
Austria
Guinea
Posted: Sep 13 2008, 03:49 PM
Quote Post


6
[A][*][*][*][*]
[*][*][*][*][*]
[*]

Group Icon
Group: Admins
Posts: 8600
Member No.: 893
Joined: 15-March 05

Status: (0d) [--]


Ok, for those of you who have no GM, there's an executable at the bottom of the first post.
Notice: This is not a kind of public demo! It's just there so spriters and others who work on the game but not on the engine can see where we are.

I'll try to update this link whenever there is a new update (that's also worth the update).
PMEmail PosterAOLMSN
Top
Sweden
Alex
Posted: Sep 14 2008, 04:40 AM
Quote Post


In Donaldismo Veritas
[*][*][*][*][*]
[*][*]

Group Icon
Group: Members
Posts: 1678
Member No.: 5509
Joined: 9-July 08

Status: (0d) [--]


I added Blue and Green Spear Gooms, Spearhead and Red Spear Goom with raised spear.


How do I add upside-down and retreated-to-shell sprites to the engine?

Attached File ( Number of downloads: 43 )
Attached File  cfp_engine_v0_4_3.gmk


--------------------
user posted image
--------------------
My character has been drawn by:
NICKtendo DS
Jazz
Tek
PM
Top
Austria
Guinea
Posted: Sep 14 2008, 09:00 AM
Quote Post


6
[A][*][*][*][*]
[*][*][*][*][*]
[*]

Group Icon
Group: Admins
Posts: 8600
Member No.: 893
Joined: 15-March 05

Status: (0d) [--]


QUOTE (Alex @ Sep 14 2008, 10:40 AM)
I added Blue and Green Spear Gooms, Spearhead and Red Spear Goom with raised spear.


How do I add upside-down and retreated-to-shell sprites to the engine?

nice =)

About your question:
There is no set system as to where those images would be added to the sprites.
Therefore you could (if you want) start that system.

I suggest using WALKING first, then add UPSIDEDOWN. (For shells, just put shell sprites instead of upsidedown). They all have to be in the same sprite, just so you know. (similar to the existing Mario sprites where all the images are in the same sprite).

As soon as Koopa sprites are made, I will add their animation to the animations, as this is a tad bit more complex.
There is a function called "animation_setup_enemy" in which all the simple animations for the enemies are saved and this function would have to be modified to include the new animations (I think aUPSDOWN already exists, but it is mapped to the same images as aWALK)

If you don't understand this, just continue adding more enemies as soon as it is possible.
I hope our spriters get around finishing the koopas soon enough.
PMEmail PosterAOLMSN
Top
Sweden
Alex
Posted: Sep 14 2008, 09:08 AM
Quote Post


In Donaldismo Veritas
[*][*][*][*][*]
[*][*]

Group Icon
Group: Members
Posts: 1678
Member No.: 5509
Joined: 9-July 08

Status: (0d) [--]


QUOTE (Guinea @ Sep 14 2008, 04:00 PM)
nice =)

About your question:
There is no set system as to where those images would be added to the sprites.
Therefore you could (if you want) start that system.

I suggest using WALKING first, then add UPSIDEDOWN. (For shells, just put shell sprites instead of upsidedown). They all have to be in the same sprite, just so you know. (similar to the existing Mario sprites where all the images are in the same sprite).

As soon as Koopa sprites are made, I will add their animation to the animations, as this is a tad bit more complex.
There is a function called "animation_setup_enemy" in which all the simple animations for the enemies are saved and this function would have to be modified to include the new animations (I think aUPSDOWN already exists, but it is mapped to the same images as aWALK)

If you don't understand this, just continue adding more enemies as soon as it is possible.
I hope our spriters get around finishing the koopas soon enough.

I'll have a look at it. Don't expect anything other than more enemies being added.


--------------------
user posted image
--------------------
My character has been drawn by:
NICKtendo DS
Jazz
Tek
PM
Top
United States
Bigbowsa
Posted: Sep 18 2008, 01:11 PM
Quote Post


lol showbiz bowser
[*]

Group Icon
Group: Members
Posts: 1225
Member No.: 3187
Joined: 14-January 07

Status: (0d) [--]


I'm sorry I haven't been able to do this. Hurricane Ike just hit my town a few days ago, so I haven't been able to get on the computer I use for GM. I'll try my best to catch up once my power comes back.


--------------------
PMEmail Poster
Top
Sweden
Alex
Posted: Sep 18 2008, 01:18 PM
Quote Post


In Donaldismo Veritas
[*][*][*][*][*]
[*][*]

Group Icon
Group: Members
Posts: 1678
Member No.: 5509
Joined: 9-July 08

Status: (0d) [--]


So. I did no up-side-down-code. But... there's two new color variations of Spear Goom! laugh.gif

Attached File ( Number of downloads: 40 )
Attached File  cfp_engine_v0_4_4.gmk


--------------------
user posted image
--------------------
My character has been drawn by:
NICKtendo DS
Jazz
Tek
PM
Top
Austria
Black Boo
Posted: Sep 18 2008, 05:10 PM
Quote Post


I swear when I get my hands on him...
[*][*][*][*][*]
[*][*][*][*][*]
[*][*]

Group Icon
Group: Members
Posts: 3624
Member No.: 4777
Joined: 25-November 07

Status: (0d) [--]


HERE COMEZ WEEGEE!

Finish.

I honestly didn't have enough sprites.

This post has been edited by Black Boo on Sep 18 2008, 07:23 PM

Attached File ( Number of downloads: 38 )
Attached File  cfp_engine_v0_4_5.gmk


--------------------
SGG was here
PMEmail PosterAOLMSN
Top
Austria
Guinea
Posted: Sep 19 2008, 02:41 AM
Quote Post


6
[A][*][*][*][*]
[*][*][*][*][*]
[*]

Group Icon
Group: Admins
Posts: 8600
Member No.: 893
Joined: 15-March 05

Status: (0d) [--]


Grabbing the engine for some serious ?Block-and-alike implementing!
The finished block parent will have properties similar to the enemies. You will like them.

I reserve 12 hours for that purpose, but I guess I'll be faster than that.
PMEmail PosterAOLMSN
Top
Austria
Guinea
Posted: Sep 19 2008, 11:39 AM
Quote Post


6
[A][*][*][*][*]
[*][*][*][*][*]
[*]

Group Icon
Group: Admins
Posts: 8600
Member No.: 893
Joined: 15-March 05

Status: (0d) [--]


DONE.

Blocks (as in ?-Blocks) exist now in the engine.
You can create new blocks easily, basically the same way as with enemies.

propItem indicates the item in the box (any object name possible as long as it supports behaviour scripts or is catapulted out)
propNumber indicates the number of those objects
propCatapult indicates if the item should be catapulted out of the block or come out slowly. -1 checks a built-in list and sets catapult automatically.

So yea, in theory, it is possible to summon ANY item from the ?-Block.
To show that I've created a few blocks which give you:
10 Goombas catapulted
5 goombas not catapulted
1 goomba catapulted
1 Luigi
1 SpearMan catapulted out of a sideways block

Note: Enemies have no interaction with the blocks so far.
That's what will be added next, but until then I hope that YOU GUYS do something.

Note 2: I've updated the exe (first post) so you can check those things out without GMpro.

Attached File ( Number of downloads: 49 )
Attached File  cfp_engine_v0_5_5.gm6
PMEmail PosterAOLMSN
Top
Austria
Black Boo
Posted: Sep 20 2008, 01:04 PM
Quote Post


I swear when I get my hands on him...
[*][*][*][*][*]
[*][*][*][*][*]
[*][*]

Group Icon
Group: Members
Posts: 3624
Member No.: 4777
Joined: 25-November 07

Status: (0d) [--]


Sorry I didn't claim the engine, but I've...

Added sprites for blocks (made em look better)
Successfully added in tiles,
Added Buzzybeetle
Added BGs.

Enjoy, and LET'S GET SOMEWHERE WITH THIS.

Attached File ( Number of downloads: 48 )
Attached File  cfp_engine_v0_5_6.gmk


--------------------
SGG was here
PMEmail PosterAOLMSN
Top
Austria
Guinea
Posted: Sep 20 2008, 01:09 PM
Quote Post


6
[A][*][*][*][*]
[*][*][*][*][*]
[*]

Group Icon
Group: Admins
Posts: 8600
Member No.: 893
Joined: 15-March 05

Status: (0d) [--]


QUOTE (Black Boo @ Sep 20 2008, 07:04 PM)
Sorry I didn't claim the engine, but I've...

Added sprites for blocks (made em look better)
Successfully added in tiles,
Added Buzzybeetle
Added BGs.

Enjoy, and LET'S GET SOMEWHERE WITH THIS.

Nice =)

I'll take the opportunity that we have an enemy with a shell to add shell spinning animation.

brb!
PMEmail PosterAOLMSN
Top
Austria
Black Boo
Posted: Sep 20 2008, 01:14 PM
Quote Post


I swear when I get my hands on him...
[*][*][*][*][*]
[*][*][*][*][*]
[*][*]

Group Icon
Group: Members
Posts: 3624
Member No.: 4777
Joined: 25-November 07

Status: (0d) [--]


QUOTE (Guinea @ Sep 20 2008, 01:09 PM)
I'll take the opportunity that we have an enemy with a shell to add shell spinning animation.

brb!

Exactly why I did it. ph34r.gif


--------------------
SGG was here
PMEmail PosterAOLMSN
Top
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

  Topic Options Topic Options Pages: (11) 1 [2] 3 4 ... Last » Reply to this topicStart new topicStart Poll

 




[ Script Execution time: 0.0816 ]   [ 15 queries used ]   [ GZIP Enabled ]   [ Server Load: 1.29 ]