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Engine Thread (version 0-33-17), last executable: NCFC DEMO
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Here you go, guys: - Removed unducking in mid-air - Increased running-speed for all characters - Added basic World Map engine for you to try - Timer is now running - Coins are now added to the Coin counter and increase your score Description of the World Map: To create a World Map: - Only use objects from the World Map folder. - Put objWorldMap in the room - Put objFields in the room - Connect objFields to your liking by using the objPaths and its children - You can set "propLevel" (room id/name) in the Creation Code of the level editor for all objFields. Default is rmTest. - Put objMapChar on top of an objField. - You can create new path objects at any time by making sprites that fit with the other path masks, but you should probably not do this yet. The world map engine is not complete, so only experiment with it yourself, do *not* create new worldmaps and submit them to this topic.
Attached File ( Number of downloads: 32 )
cfp_engine_v0_8_10.gmk
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