| |
MFGG Bosses coming back in december, Held Su-M-W-F-Sa @5 PST in the IRC
Dark Yoshi |
|

this is the end of an epic
![Ultra Happy Heart Badge [*]](https://archive.mfgg.net/html/badges/uhappyheart.gif)

Group: Members
Posts: 4742
Member No.: 122
Joined: 2-November 03
Status: (0d)
![[--]](style_images/mfgg2_skin/warn_nosuspend.gif)

|
i'll be ready tommorow at 5, a day earlier than expected.
also news
ALCHEMIST SCRAPPED.
After realizing that I have two tribal themed classes in the Berserker/Wild Mage, I figure my third should be tribal-themed as well.
Introducing, the Witch Doctor.
| QUOTE | 350 550 0 0 50 100 200 50 50 0 25 50 25 Base Stats - HP: 300 MP: 600 SP: 0 PA: 0 PD: 50 BMA: 100 WMA: 200 MDF: 50 Move: 50 Acc: 0 Eva: 25 Macc: 50 Meva: 25 Primary Stats (+5) - BMA, WMA, Macc Throwaway - PA, Acc, Eva
Finisher - Mega Voodoo - Makes all allies immune to damage from bosses for three of the boss' turns.
L1 - Flame Voodoo - 15 MP fire attack L2 - Rejuvenating Voodoo - 18 MP Heal L3 - Suffering Totem - On each of your turns, poison, slow, or paralyze a random boss. 20 MP L4 - War Totem - On each of your turns, add regen, energy, or haste a random ally. 20 MP L5 - Voodoo Lightning - 30 MP Lightning attack, three turn cooldown. L6 - Revitalizing Voodoo - 20 MP, Restores 5d5% of the target ally's total SP. L7 - Spirit Eagle - 15 MP, Scan the target boss. L8 - Crushing Totem - On each of your turns, remove a random buff from a random boss. 20 MP L9 - Cleansing Totem - On each of your turns, remove a random debuff from a random ally. 20 MP L10 - Resurrecting Voodoo - 50 MP Heal. This heal can be used as a resurrection. |
Also, completed Berserker/Wild Mage
| QUOTE | 700 0 200 175 75 0 0 75 50 50 50 0 25 Base Stats - HP: 600 MP: 0 SP: 300 PA: 200 PD: 50 BMA: 0 WMA: 0 MDF: 50 Move: 75 Acc: 50 Eva: 50 Macc: 0 Meva: 25 Primary Stats (+5) - PA, Move, Acc "Throwaway" Stats (+1) - MA, WMA, Macc +3 to rest
Finisher - Bladestorm - All attacks you make for five turns will attack all enemies. If there is only one enemy the attacks will do double damage.
All attacks are 15 SP unless otherwise noted.
L1 - Rend - Attack that debuffs the PD of the target. Builds rage L2 - Claw - Multislash. 50% chance to do an additional attack. Builds rage L3 - Whirlwind - Attack all enemies (rage/5, rounding down) times. Expends all rage. L4 - Impale - Physical attack, for the target's next three turns, do 3d15 damage to it. Builds rage L5 - Deep Wound - Physical attack that increases the damage of your next attack against the target by 50%. Builds rage. L6 - Mortal Strike - 300% Damage attack that has a (5 x rage used)% chance to attack again with another 300% attack. Expends all rage. L7 - Cruelty - If the debuff from rend is still on the target, this attack does double damage. Builds rage. L8 - Bloodsurge - For every 10% of health you don't have, this attack does an additional 25% damage. Builds rage. L9 - Bloodthirst - This attack heals the user for (5 x rage used)% of their health. Expends all rage L10 - Bloodlust - Only useable when you have less than 50% health. Massively increases your PA and Gives you a Move buff for 35 ticks. All attacks made during this time generate rage. 25 SP. Five turn cooldown that starts after the buff expires
RAGE MECHANIC - Max stack of 20. For all of the rage you have, you have a 3% chance to do double damage. |
| QUOTE | 250 650 0 175 75 0 0 75 50 50 50 0 25 Base Stats - HP: 250 MP: 650 SP: 0 PA: 0 PD: 50 BMA: 200 WMA: 0 MDF: 50 Move: 75 Acc: 0 Eva: 50 Macc: 50 Meva: 25 Primary Stats (+5) - BMA, Move, Macc "Throwaway" Stats (+1) - PA, WMA, Acc +3 to rest
Finisher - Wild Spells - Maxes out your wild magic and for the next three turns you will not take any backlash damage
L1 - Fireball - 15 MP - Fire attack L2 - Wild Cutter - 15 MP - Wind attack L3 - Spellstorm - 20 MP - Light attack L4 - Wild Blaze - 20 MP - Expends all wild magic and gives your entire party BMA up. Five turn cooldown. L5 - Frostfire Bolt - 10 MP Fire and 10 MP Ice attack. Builds two WM L6 - Dust Devil - 10 MP Wind and 10 MP Earth attack. Builds two WM L7 - Chaos Beam - 10 MP Light and 10 MP Dark attack. Builds two WM L8 - Wild Defense - 20 MP - Expends all Wild Magic and gives your entire party MD up. Five turn cooldown. L9 - Magic Missile - 10 MP Light attack, three times. builds three WM. L10 - Wild Rush - 20 MP - Expends all WM to give your entire party Haste.
MECHANIC - Wild Magic - Max stack of ten. Every time you cast a spell you have a (WM times 5)% chance to cast the same spell again. This spell will cause backlash damage, damaging you for 50% of the second spell's damage. |
ALSO, Pokemon trainers will only have one pokemon, and revives are being removed.
And finally, i'm working on version 0.2 of the system.
Enjoy, and see you all for tommorow's battle. Tournament on Tuesday, tommorow will be the boss battle where I introduce the new classes.
--------------------
|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
[ Script Execution time: 0.0908 ] [ 14 queries used ] [ GZIP Enabled ] [ Server Load: 1.19 ]
| |