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MFGG Bosses coming back in december, Held Su-M-W-F-Sa @5 PST in the IRC
Dark Yoshi |
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this is the end of an epic
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| QUOTE (Parakarry @ Aug 30 2008, 09:31 PM) | So how does this work? Do I just make a character and get into the IRC? |
other way around champ. and i removed races due to massive imbalance. Tonights Findings... NEEDS A BUFFNEEDS A NERF- Galaxy Mages
- Sages
- Galaxy Mages
- Galaxy Mages
- Galaxy
- Mages
THE BUFFS AND NERFS IN DETAIL- Meteor is overpowered and should not be spammable. I have made it cost 70 MP and have a five turn cooldown.
- Commandos should be hitting harder. Their PA with the flamethrower will be buffed significantly.
- Mages die a tiny bit too quickly, I'll be giving them another 50-100 HP to compensate for this.
- I'm iffy on buffing spies. I'd say they're slightly underpowered, but i'd like to see more playing as them before I make a decision on how and if i will buff them.
- Sages should not be able to buff their entire party or entire enemy party all at once. Elemental Devastation and Elemental Harmony are now both single-target.
This post has been edited by Dark Yoshi on Aug 31 2008, 12:50 AM
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