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!Discussion! Sounds and Music, Solved.
Guinea |
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6
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Yes, I'm getting lazy and did not post the rules AGAIN. If you're new and didn't read the rules on discussing yet, please do so before posting, everyone else should know them already as we've had some of those already.
Today's topic: Sounds and Music!
Questions that need to be solved: - What filetype for music? (midi, mp3, ??) << Please add a good reason why! - What kind of sound effects? (average Mario sound effects, voices, 8-bit even?, ???) - What style of background music? (Calm music? Hard Rock? Techno? Classic Mario Music? Music in the same style as [enter game name here], ???) Note about last question: Please don't say "it should depend on the level". I just want to know the general direction of music we want to go to. Of course, music will be made to fit the environements.)
Discuss this. Once we're over with that, we can open the SOUNDS AND MUSIC topic and I hope that this is done soon, because we only have 2 months until NCFC and by then we need to have done a certain amount of music!
Discuss!
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DJ Yoshiman |
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My post is to the right.
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The filetype should be made up rather soon. There are cons and pros to certain filetypes.
MIDI: Low filesize, and general ease of use. Unfortunately, there are a few composers (myself included) that would then have to forfeit our abilities, as we do not create or like to work with MIDI files.
MP3: Everyone can work with these - those who create MIDI's can have their exact same MIDI upgraded to MP3 (I'll even look after this if you want), while those who work primarily with mp3's can still create music. Unfortunately, these do get big sizes. You can compress, but obviously they won't compress to the 13-60 KB that MIDI's are, you're looking more at 200-300 KB for 2 minute songs.
MODULES: This is a perfect balance between MIDI and MP3 - low filesize, and better sound than MIDI. The primary problem with this, is that hardly anyone uses module trackers on this forum.
Now, we COULD mix these files, have some MIDI, some MP3, some MODULE, but if you were to ask my opinion, I'd say that would be a damaging to the ears, as they all have severe differences in sound and quality, that would present no common pattern that the player is supposed to get used to.
Sound effects should really be dependent on the overall style of the game. I think we should get some music for the game, apply it to gameplay of a finished level, and see how it plays out, and figure out what would match good with that.
As for the styles, sorry to say what you said not to say, but it actually should be dependent on the level. We have a variety of styles that the musicians of this forum like to use, and we should show that in a community project. As long as the song matches the visuals of the level and the speed of the gameplay, and we can agree on what style certain screens/levels will have, we should be good for individually choosing how these go.
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Black Boo |
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I swear when I get my hands on him...
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| QUOTE (DJ Yoshiman @ Aug 28 2008, 11:12 AM) | The filetype should be made up rather soon. There are cons and pros to certain filetypes.
MIDI: Low filesize, and general ease of use. Unfortunately, there are a few composers (myself included) that would then have to forfeit our abilities, as we do not create or like to work with MIDI files.
MP3: Everyone can work with these - those who create MIDI's can have their exact same MIDI upgraded to MP3 (I'll even look after this if you want), while those who work primarily with mp3's can still create music. Unfortunately, these do get big sizes. You can compress, but obviously they won't compress to the 13-60 KB that MIDI's are, you're looking more at 200-300 KB for 2 minute songs.
MODULES: This is a perfect balance between MIDI and MP3 - low filesize, and better sound than MIDI. The primary problem with this, is that hardly anyone uses module trackers on this forum.
Now, we COULD mix these files, have some MIDI, some MP3, some MODULE, but if you were to ask my opinion, I'd say that would be a damaging to the ears, as they all have severe differences in sound and quality, that would present no common pattern that the player is supposed to get used to.
Sound effects should really be dependent on the overall style of the game. I think we should get some music for the game, apply it to gameplay of a finished level, and see how it plays out, and figure out what would match good with that.
As for the styles, sorry to say what you said not to say, but it actually should be dependent on the level. We have a variety of styles that the musicians of this forum like to use, and we should show that in a community project. As long as the song matches the visuals of the level and the speed of the gameplay, and we can agree on what style certain screens/levels will have, we should be good for individually choosing how these go. |
I agree with Yoshiman and you guinea. Both are good solutions.
As for type, I'd say throw in some remixes of old Mario music, while have some new compositions in there as well.
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