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> Project Luigi, MMF2 game I am working on
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DR. Demon Lizardman
Posted: Aug 29 2008, 01:53 PM
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Yeah, here is a video of the test level and beta boss battle. This game is going to be focus on Luigi and his quest to find out his destiny. It's going to feature 4 worlds wit 4 major boss battles and maybe 2 minibosses. C+C
http://www.youtube.com/watch?v=0dfA3YvrNeo

This post has been edited by DR. Demon Lizardman on Aug 29 2008, 02:05 PM


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Captain Cook
Posted: Aug 29 2008, 02:02 PM
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Seriously, give the guy some love...
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I can't see the video on these forums.

Link please?
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DR. Demon Lizardman
Posted: Aug 29 2008, 02:05 PM
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Forgot video, it should be there now.


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Guinea
Posted: Aug 29 2008, 02:43 PM
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Oh it's that "Mario Paradox" thing that you posted a WIP shot in the CCC of.
Looks good, graphically. Engine looks a bit unfinished at parts (pipes for example).

Good luck with this!
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frosty
Posted: Aug 29 2008, 02:47 PM
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Yah, yah, yah , yah. O.o

Maybe tone down the Luigi jump sounds a bit. Overall, looks great so far. =D
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Spritanium
Posted: Aug 29 2008, 02:48 PM
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ايم مثلي ال
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That boss battle is nothing short of fantastic.


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DR. Demon Lizardman
Posted: Aug 29 2008, 02:54 PM
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It's not finished yet, you have to fight the koopa in the eggman craft after the kraid fight since kraid was only a robotic puppet.


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Frogjester
Posted: Aug 29 2008, 03:22 PM
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2 colours are all I need
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The engine looks pretty smooth, which is good for an MMF2 game(Quite alot use default platform movement), also, is it a static engine you made yourself? I don't like the coin sprites though, since they don't have an outline they're quite hard to see.


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Doodle
Posted: Aug 29 2008, 03:30 PM
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D:
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Kraid...? Lol.
Looks nice so far. I like the graphics, and the engine looks like it's pretty smooth. One problem I saw is that when you were walking on the blocks, Luigi sort of hovers a tad over them.


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DR. Demon Lizardman
Posted: Aug 29 2008, 03:34 PM
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The reason he kinda hovers is because of his sprite. But I can fix that. And no, it is not a static engine, it's the advanced platform engine heavily edited.


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SuperMarioMaster
Posted: Aug 29 2008, 03:53 PM
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It's been real
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Well that jump sound could be annoying after a while


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DR. Demon Lizardman
Posted: Aug 29 2008, 03:57 PM
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Changed the jump sound to something more pleasent. Infact, it's the jump sound from SMAS, so it shouldn't be annoying at all. You'll notice in the next video.


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DR. Demon Lizardman
Posted: Aug 29 2008, 04:01 PM
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Sorry for double posting but check out the Daily Click for more info.
http://www.create-games.com/project.asp?view=main&id=1286


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Xgoff
Posted: Aug 29 2008, 04:20 PM
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<):|
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QUOTE (DR. Demon Lizardman @ Aug 29 2008, 03:01 PM)
Sorry for double posting but check out the Daily Click for more info.
http://www.create-games.com/project.asp?view=main&id=1286

i'm surprised they haven't torn it apart for being a fangame

at least not yet


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DR. Demon Lizardman
Posted: Aug 29 2008, 04:23 PM
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Yeah, I keep on hearing that fangames are not as welcome as original games there. But at least their accepting it.


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DR. Demon Lizardman
Posted: Aug 31 2008, 10:20 AM
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They seem to like it, also it's on the front page.
http://www.create-games.com/home.asp


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kirbyhi5
Posted: Aug 31 2008, 10:23 AM
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your typical MMF user
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Wow this is great!

Nice work.


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DR. Demon Lizardman
Posted: Sep 7 2008, 09:17 PM
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WHO'S READY FOR A DEMO?!
http://www.sendspace.com/file/hbpgix


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FoxGuy(R)
Posted: Sep 7 2008, 10:02 PM
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QUOTE (DR. Demon Lizardman @ Sep 7 2008, 10:17 PM)
WHO'S READY FOR A DEMO?!
http://www.sendspace.com/file/hbpgix

Its about time for a demo.Unfortunately I can't play it ti'll tomorrow.


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Bacteriophage
Posted: Sep 7 2008, 10:16 PM
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The ground/pipe tiles look really out-of place, the pipe transition is really sketchy, and Luigi's YAW. bugs the hell out of me. Also the boss battle looks kinda boring.

It's not bad, though.


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