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> Team Fortress 2 Chars., For possible fangame
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Keyser Soze
Posted: Aug 31 2008, 02:21 AM
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I'll update when I make them, I've really never tried my hand at spriting and I made this in about 10 minutes... And the style is meant to be a bit, well, not perfectly accurate, TF2 is a stylized game so my pixelart of it will be stylized a bit too.

So C&C would be nice, dunno who I'm making next, just whatever hits me.
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Weird spriting style for me and he kind of looks like hes leaning backwards... i dunno.

EDIT:UPDATE: Scout
EDIT:UPDATE2: Scout changed a bit, he no longer leans forward as much, and his eyes aren't black holes of doom anymore. I'll do the Demoman changes soon.

This post has been edited by Keyser Soze on Aug 31 2008, 01:14 PM


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Bacteriophage
Posted: Aug 31 2008, 09:39 AM
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I find this particularly odd considering Demoman and Scout are miles apart in physical stature but you gave them the exact same lineart.


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Liko
Posted: Aug 31 2008, 10:46 AM
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What Metalman said. I like the scout, but the Demoman needs to be a bit more hefty.


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Keyser Soze
Posted: Aug 31 2008, 11:01 AM
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Yeah true, my idea of building them on similar outlines is going to fail even more when I get to Heavy, I'll make some more drastic changes to the size of the Demo.

Oh and how do you like the style, It was made kind of quickly so perhaps I should touch it up to make it look more, professional?


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Liko
Posted: Aug 31 2008, 11:06 AM
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I like the style, though something about the leaning back style doesn't sit right with me. If you notice in the game, they're always leaning forward with the weight of their gun or melee weapon.


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Keyser Soze
Posted: Aug 31 2008, 11:18 AM
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QUOTE (Liko @ Aug 31 2008, 11:06 AM)
I like the style, though something about the leaning back style doesn't sit right with me. If you notice in the game, they're always leaning forward with the weight of their gun or melee weapon.

Yes I mentioned the leaning.

so, To Do list:
-Make them lean forwards.
-Make their body shapes distinct.
-Stop failing to make the Pyro's mask.

Oh and I think that I'll make the running animations dynamic and animated by the game itself.


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Keyser Soze
Posted: Aug 31 2008, 01:14 PM
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Oh and Updated the scout, eyes aren't black holes of doom anymore and he leans forward less.

Demoman changes when I feel like it, also making Medic.


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