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8bit Tileset 08
Soiyeruda |
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Because retarded looking women is fun. :S
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You shouldn't shove people's opinions aside. You wanted C&C, right? Well you're getting Criticism, and you have to learn to take it. And what Hohoo said was true, the way you placed the black pixels makes it look like some green conveyor belt. I'd suggest getting rid of some of the black.
Your bushes and cloud look very sloppy, and looks like you just did it in one go on MS Paint, without even consider redoing their shape.
The dirt on the right that's suppose to look 3D, you should fix up the outline a bit, because it looks unnatural.
Overall, the tileset is fairly mediocre. I understand that it's suppose to look retro, but you did it such a weird fashion.
Like I said before, take criticism into consideration, and don't just throw people's opininons away like they're garbage. Don't look at the picture from your point of view, look at it from a viewer's point of view.
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YForce 0X |
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fdsgagdg.
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the bushes and clouds looked like that in my other 8bit sheet and noone had a big hissy fit about it, and besides, i based the clouds on realistic ones, and its not my fault realistic clouds look like blobs to you, also, if the bush didnt look like that, what would it look like? a big circle with a flattened bottom? no, i dont think so, and when i meant C+C, i meant ways to improve the design, not to redo a design, and in my next update, some stuff is fixed up though
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Bacteriophage |
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injustice anywhere is a threat to justice everywhere
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| QUOTE | | the bushes and clouds looked like that in my other 8bit sheet and noone had a big hissy fit about it |
This is how you can really tell good pixelartists from bad ones: response to criticism. Shrug off opinions and you WILL go nowhere. Nobody is having a hissy fit now, and nobody cares whether anyone had one then.
| QUOTE | | besides, i based the clouds on realistic ones, and its not my fault realistic clouds look like blobs to you |
It is, however, your fault if your sprite does not look like a realistic cloud. Work on that a bit, or a lot.
| QUOTE | | also, if the bush didnt look like that, what would it look like? a big circle with a flattened bottom? no, i dont think so |
How about a bush? I'd like that.
| QUOTE | | and when i meant C+C, i meant ways to improve the design, not to redo a design, and in my next update, some stuff is fixed up though |
C+C stands for Comments and Criticisms/Concerns. If your design is intrinsically bad, the only way to improve it may be to redo it. Again, if you don't catch on to that, your ceiling for improvement is very, very low. I'm glad to hear that stuff will be fixed up, and I'll wait until that update to comment on the sprites themselves.
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Soiyeruda |
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Because retarded looking women is fun. :S
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I am trying to help you improve, and you take it like an insult. You're outbursting because no one else said anything about them in your 8-bit sheet? Get a grip. I've got my own opinion. Were there any professional criticizers in your 8-bit topic? or did you get a bunch of "looks great" posts? If I wasn't clear enough, then allow me to make a LONGER explanation of how to improve your design, and I'll even include a picture.  This is your tileset. Anything I circled is what I consider weird. or strange. Let's begin! Anything circled in red: Those are jagged edges on the cloud. I assume you didn't clean up your lineart, so it came out like that. You want to cloud to appear fluffy, but you insist on keeping it looking jagged. Anything in pink: The bush's shape is odd because it looks more like someone came by and trimmed it to that shape, which makes it look unnatural. Bushes should look while with messy grass all around it. Not some perfect globe-like artwork. Anything in blue: The bush in just weird in general. The shading is sorta pillowed, and makes it appear like light is coming from the ground. Like the other bush, it should wild, not some kind of topiary (if that's what trimming bushes is called). Also, you didn't fix lineart again. Anything in white and yellow: Your "dithering" makes the dirt and grass look like conveyor belts. Do you want a wild outside plains scene, or some shopping mall? There are many more things I could talk about, but those are some of the main ones. Look at the shape of things in real life too and other games. Clouds in games are typically fluffy. A real cloud will rarely look jagged. For your information, I don't think clouds look like blobs, so stop assuming those kind of things. Look at a picture of a bush on google. You'll see it is NOT shaped like what you did. They're typically messy looking. Rarely will you find a perfectly round bush like that. Please take criticism into account, and don't treat me like a moron. I know what I'm talking about. Criticism is the best way to improve. People saying positive things like "It looks great!" will not make you improve. In fact, they'll most likely cause you to do the same mistakes over and over again. Bacteriophage (MetalMan) knows what he's talking about to, and he's a damn good spriter around these parts. Sometimes, the best way to improve a design is to redo it anyways. So stop acting like an ass. Just take our criticism into consideration. This post has been edited by Soiyeruda on Aug 31 2008, 08:37 PM
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