Powered by Invision Power Board

 
    Reply to this topicStart new topicStart Poll

> Mini game for website probs, Vitalized Super Mario Bros. game
United States
The T.C.
  Posted: Aug 31 2008, 04:20 PM
Quote Post


New User


Group Icon
Group: Members
Posts: 3
Member No.: 5660
Joined: 26-August 08

Status: (0d) [--]


O.K. a while ago I was working on a newer website for my webcomic, I was gonna have a mini game on it (yeah I put too much extra crap on the website) and it was going well for a while, but kinda screwed up on me later. The main problems I can't seem to fix are falling though music blocks, generally falling through stuff at random (particularly on the coin heaven level) and the Silver P-switch doesn't seem to work on the computer I'm uploading this file to my website from.

If anyone uses Multimedia Fusion 2 please give me some pointers, I have included the source file in the zip.

If you're wondering what's with the size and shape, I was originally gonna use it as a top frame bar, though I'm prolly gonna demote it to side mini game.

Also pressing G skips a level, there are three in all, top frame, coin heaven, and bonus room

Attached File ( Number of downloads: 12 )
Attached File  scrap.zip
PMEmail PosterUsers WebsiteAOLYahooMSN
Top
United States
kirbyhi5
Posted: Aug 31 2008, 04:48 PM
Quote Post


your typical MMF user
[*][*][*]

Group Icon
Group: Members
Posts: 1341
Member No.: 4893
Joined: 2-January 08

Status: (0d) [--]


More mmf2 users, excellent.

Well for starters, that's a rather odd window size you decided to choose. Firstly, are you using the default platforming movement or a custom one? There's probably a dozen methods to fix the things you've mentioned, but I need to know how your collision is setup up.


some things to note
-when bouncing off the music notes, I think he bounces too high from the stage.
-items move wayy too fast
- the music doesn't play when I land on the buttons(if its suppose to play)
-sometimes crashes when I exit


--------------------
PMEmail PosterUsers Website
Top
United States
The T.C.
  Posted: Aug 31 2008, 07:11 PM
Quote Post


New User


Group Icon
Group: Members
Posts: 3
Member No.: 5660
Joined: 26-August 08

Status: (0d) [--]


Custom, I've been trying to break away from the default mainly because background objects are always behind active objects even if I don't want them to be.

Well the music I'll sort out later, and as for the size this was originally gonna be like the top banner, although I may actually remake this into a game rather than a bonus in the website.

I haven't had the game crash when I exited, though the silver switches disappear on this comp, whereas on my comp it works fine.

Well I basically use four objects to tell if Legomon (the character) is hitting a block, the small block hit detector is always over his hand.

LOL I've never really asked for help on making an engine before so I'm not sure what to ask. I kinda hoped the source would have been enough.

PMEmail PosterUsers WebsiteAOLYahooMSN
Top
United States
kirbyhi5
Posted: Aug 31 2008, 07:38 PM
Quote Post


your typical MMF user
[*][*][*]

Group Icon
Group: Members
Posts: 1341
Member No.: 4893
Joined: 2-January 08

Status: (0d) [--]


his hand? I hope you meant his head. also you should only need 1 sensor for hitting blocks.

But anyway just to get this out of the way, You should probably have sensors something like these:
user posted image
Here is what I generally use. That includes:
-top sensor
-bottom sensor
-left/right sensors
-body sensor
-slide/jump sensor(optional)
-slope sensor(optional)
-edge sensor(optional)

example, if you wanted to make him bounce off those music notes, just make it so if the bottom sensor hits the music note, subtract from the gravity/make him bounce up.

For gravity, you'd do something like:
Always
-->Set Position Y to Y( "Player" )+value( "Counter" )

Every 00, 02 secs
Bottom sensor overlapping backdrop(negate)
--> Add 1 to counter

This way all the gravity is controlled by a counter. So when the bottom sensor hits music note, set counter to -6 for example.

This post has been edited by kirbyhi5 on Aug 31 2008, 07:40 PM


--------------------
PMEmail PosterUsers Website
Top
United States
The T.C.
  Posted: Sep 1 2008, 12:00 PM
Quote Post


New User


Group Icon
Group: Members
Posts: 3
Member No.: 5660
Joined: 26-August 08

Status: (0d) [--]


Yeah my collision detectors looked more like this.

user posted image

Hmm I guess I didn't have my CDs laid out right.

Though as for the gravity movement, I made it about the same, just less subtle.

Hmm I'll see if I can make a better engine, well after everything calms down where I am.
PMEmail PosterUsers WebsiteAOLYahooMSN
Top
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

  Topic Options Topic Options Reply to this topicStart new topicStart Poll

 




[ Script Execution time: 0.0475 ]   [ 14 queries used ]   [ GZIP Enabled ]   [ Server Load: 1.74 ]