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> OLME V0.0.3, That's right, it's back...
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OniLink10
Posted: Sep 3 2008, 03:53 AM
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...and Better than Ever! Sure it doesn't have the same features as OLME V0.4.1, but it DOES have Near-Perfect Slopes and both GM6 AND GM7 Versions! Be ready for more updates! Please note that it will NOT have Accel/Deccel as that caused big problems with Slopes in the Previous OLME.

Features:
Basic Physics w/ Walking, Running, Jumping, and Slopes

Update: HUD Added, Movement Rewritten, Death Added, Timer Added

Downloads:
GM6 Engine:
.ZIP: http://www.mediafire.com/?efmnqjrnigr
Downloads: 0
.7Z: http://www.mediafire.com/?hm1jxug4spu
Downloads: 0

GM7 Engine:
.ZIP: http://www.mediafire.com/?zw7mvzjsk1d
Downloads: 3
.7Z: http://www.mediafire.com/?qsmejagfjan
Downloads: 1

This post has been edited by OniLink10 on Sep 3 2008, 05:13 PM


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Spain
Alba Garcia Clerigues
  Posted: Sep 3 2008, 05:27 AM
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My English is bad
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I have downloaded this engine, I can not find the executable, I have not got the Game Maker 7 for execute those files.
Can OniLink10 put an executable?


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United States
OniLink10
Posted: Sep 3 2008, 05:36 AM
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QUOTE (Alba Garcia Clerigues @ Sep 3 2008, 03:27 AM)
I have downloaded this engine, I can not find the executable, I have not got the Game Maker 7 for execute those files.
Can OniLink10 put an executable?

Downloads Updated!


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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United States
OniLink10
Posted: Sep 3 2008, 03:18 PM
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Big Update, it nows has Death, Minor Accel/Deccel, a HUD, and a Timer.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Denmark
Mecha the Slag
Posted: Sep 3 2008, 03:34 PM
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http://mechaware.net
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The framerate is quite low and the slopes movement is kinda choppy. Also I had this really wierd bug where I was suddenly teleported to the top right of the level.

Anyways love how you make a bump sound when hitting something above you.


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United States
OniLink10
Posted: Sep 3 2008, 04:27 PM
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QUOTE (MechaBowser @ Sep 3 2008, 01:34 PM)
The framerate is quite low and the slopes movement is kinda choppy. Also I had this really wierd bug where I was suddenly teleported to the top right of the level.

Anyways love how you make a bump sound when hitting something above you.

The Frame Rate is limited to 30FPS on Purpose to reduce Lag. It gives the Interpreter more time to calculate everything vefore Updating the Screen. If you want, I can increase it to 60FPS and do a bunch of Editing to the Speeds. I agree that the Slope Movement is kinda choppy, which is why I said it was "Near-Perfect". Can you explain to me how you got Teleported to the Top-Right?

The Bump Sound should be part of most, if not all, Mario Engines. I think it was in SMW.

This post has been edited by OniLink10 on Sep 3 2008, 04:28 PM


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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United States
OniLink10
Posted: Sep 3 2008, 04:35 PM
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Smallest Update Ever, the GM6 and GM7 Versions are now Distributed Seperately. Try them both, as GM7 seems to have less Bugs than GM6 in some areas, but it has a larger Filesize.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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