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Minigame Competition #39, Shy-guys
NICKtendo DS |
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It's the sauce!
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Posts: 1444
Member No.: 4669
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NICKtendo DS |
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It's the sauce!
![Super Happy Heart Badge [*]](https://archive.mfgg.net/html/badges/shappyheart.gif) ![Sprite Comp Winner Badge (2) [*]](https://archive.mfgg.net/html/badges/scg2.gif) ![Sprite Comp Top 5 Badge (2) [*]](https://archive.mfgg.net/html/badges/sct2.gif) ![Drawing Comp Winner Badge (1) [*]](https://archive.mfgg.net/html/badges/dcg1.gif) ![Drawing Comp Runner Up Badge (5+) [*]](https://archive.mfgg.net/html/badges/dcr5.gif)
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Group: Members
Posts: 1444
Member No.: 4669
Joined: 5-November 07
Status: (0d)
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| QUOTE (MechaBowser @ Sep 15 2008, 07:57 PM) | Nicks is kinda bugged, ie, you can't open some doors that you were supposed to, and it took me forever to realize that door 35 was one you could enter and not just the door you came from in the beginning.
And the whole save/load thing is annoying as hell, same goes for music. |
I'm sorry, but I tried my best at making a decent, playable platform game engine. The numbers above the doors show how many coins you need before you can enter. Game Maker 7 Lite has only one Save action and one Load action, so I'm pretty much limited in that area, but if you mean keep entering and exiting blue doors, that's your problem. As for the music, I use MIDI's for a reason. 1 MP3 is as big as a standard GM game!
I respect your opinion, but I just wanted to clear that up.
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