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> CONCEPT ART TOPIC, Goals: Checkpoints, Goals
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Mecha the Slag
Posted: Sep 27 2008, 04:07 PM
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ok

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blackcat12
Posted: Sep 28 2008, 12:58 AM
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^ Wow. *thumbs up*


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Alex
Posted: Sep 28 2008, 06:09 AM
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QUOTE (MechaBowser @ Sep 27 2008, 11:07 PM)
ok

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I'm not wanting to crush your awesome banner. But I'm sure we agreed that the game should be called "Mushroom Patrol: The Midas Machine", while you wrote "&" instead.


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Guinea
Posted: Sep 28 2008, 06:11 AM
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QUOTE (Alex @ Sep 28 2008, 12:09 PM)
I'm not wanting to crush your awesome banner. But I'm sure we agreed that the game should be called "Mushroom Patrol: The Midas Machine", while you wrote "&" instead.

Oh, that is right... I suppose it shouldn't be too hard to remove the "&" from the original title and paste it again into the banner.
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kremling
Posted: Sep 28 2008, 09:57 AM
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Nice job Mecha! That looks great, just make it like 800 x 100.
800 width and 100 height.

Or...

600 x 100


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Mecha the Slag
Posted: Sep 28 2008, 11:10 AM
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QUOTE (Alex @ Sep 28 2008, 01:09 PM)
I'm not wanting to crush your awesome banner. But I'm sure we agreed that the game should be called "Mushroom Patrol: The Midas Machine", while you wrote "&" instead.

True, but it looks rather bland and empty without the &.

Fine I'll remove it and make it 600x100


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Mecha the Slag
Posted: Sep 28 2008, 11:19 AM
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Alex
Posted: Sep 28 2008, 11:45 AM
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QUOTE (MechaBowser @ Sep 28 2008, 06:10 PM)
True, but it looks rather bland and empty without the &.

Fine I'll remove it and make it 600x100

Add a ":" then.


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Denmark
Mecha the Slag
Posted: Sep 28 2008, 11:47 AM
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QUOTE (Alex @ Sep 28 2008, 06:45 PM)
Add a ":" then.

that wouldn't work nor look good for the matter


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Alex
Posted: Sep 28 2008, 11:49 AM
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QUOTE (MechaBowser @ Sep 28 2008, 06:47 PM)
that wouldn't work nor look good for the matter

Not where you placed "&", but like this:

Mushroom Patrol:
The Midas Machine


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Guinea
Posted: Sep 28 2008, 11:52 AM
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I like the new banner, MB.
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Mecha the Slag
Posted: Sep 28 2008, 12:06 PM
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QUOTE (Alex @ Sep 28 2008, 06:49 PM)
Not where you placed "&", but like this:

Mushroom Patrol:
The Midas Machine

That's what I said
it'll look really awful doing it like that, and even though the ":" is missing, other games had that as common sense such as "Mario and Luigi: Partners in Time", where they didn't actually add the ":" but everyone know that's the title.

tl;dr: no.


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Alex
Posted: Sep 28 2008, 12:18 PM
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QUOTE (MechaBowser @ Sep 28 2008, 07:06 PM)
That's what I said
it'll look really awful doing it like that, and even though the ":" is missing, other games had that as common sense such as "Mario and Luigi: Partners in Time", where they didn't actually add the ":" but everyone know that's the title.

tl;dr: no.

Ah. I understand what you mean now.

This post has been edited by Alex on Sep 28 2008, 12:18 PM


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Black Boo
Posted: Oct 5 2008, 04:33 PM
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I swear when I get my hands on him...
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QUOTE (MechaBowser @ Sep 28 2008, 11:19 AM)
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Text still needs to be more Mario-y...

Anyway, I need scenery for my cave tileset people.


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Mecha the Slag
Posted: Oct 5 2008, 04:48 PM
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QUOTE (Black Boo @ Oct 5 2008, 11:33 PM)
Text still needs to be more Mario-y...

it can't get more Mario-ish, really.

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But sure if you have anything better then please.


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Black Boo
Posted: Oct 5 2008, 05:49 PM
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I swear when I get my hands on him...
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Oh. I meant as in SMS title, SMG title, and SM64 title fonts.


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Guinea
Posted: Oct 6 2008, 02:32 AM
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QUOTE (Black Boo @ Oct 5 2008, 11:49 PM)
Oh. I meant as in SMS title, SMG title, and SM64 title fonts.

I like Mecha's title. Concept art topic is not an idea topic. If you think you can do better, then scribble a better concept, that's the point of this topic.
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kirbyhi5
Posted: Oct 13 2008, 09:44 AM
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Well when more levels are planned, I'll finish the map. I just really don't want to draw all the scenary out when the levels might be switched/changed around yet. I mean, unless you can give me a list of levels that you will most likely use, then that'll be fine too.

or actually, just tell me if any changes need to be made to shyguy grey's list that I was using and I'll base it off that.

This post has been edited by kirbyhi5 on Oct 13 2008, 09:46 AM


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Guinea
Posted: Oct 13 2008, 02:32 PM
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QUOTE (kirbyhi5 @ Oct 13 2008, 03:44 PM)
Well when more levels are planned, I'll finish the map. I just really don't want to draw all the scenary out when the levels might be switched/changed around yet. I mean, unless you can give me a list of levels that you will most likely use, then that'll be fine too.

or actually, just tell me if any changes need to be made to shyguy grey's list that I was using and I'll base it off that.

The concept I've had in mind for the overal setup would be to use your map as the über-world map from which smaller (sprited) world-maps would be accessible.
Just so you know you don't need to focus tooo much on details, but I agree, it would be good if you waited until we know more about the worlds.
I'll start a Discussion topic to settle this.
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Drezus
Posted: Feb 7 2009, 07:45 PM
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ASH STARES INTO YOUR CHEEKS
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I would help since I love to Concept Art, but seeing everything is pratically done and that everyone liked it, I think there's no point on posting here now, right?


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