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> Kirby example/test - Update, Now can inhale stuff
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Mr. Bird
Posted: Sep 22 2008, 11:29 AM
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Just a test of kirbys moves, so far I only have the flying. The D&D coding is extremely messy, but if someone wants the editable I could give it to you I suppose when I have more done. You can tell me in the topic or via PM if you would like a future editable. It uses GM7 Pro.


Known bugs: If you exhale while on the ground the exhale animation continues to play.

** Huge update, you can now eat a block and spit it out.

This post has been edited by Mr. Bird on Sep 23 2008, 09:37 AM

Attached File ( Number of downloads: 36 )
Attached File  kirby_test.exe


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Mecha the Slag
Posted: Sep 22 2008, 11:33 AM
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Kirby feels too heavy.
Lower the gravity!


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Mr. Bird
Posted: Sep 22 2008, 11:43 AM
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There we go, download again please.


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Mecha the Slag
Posted: Sep 22 2008, 11:48 AM
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Actually, looking at it now, you should've probably had given it a higher gravity, and a lower jump strength.

This post has been edited by MechaBowser on Sep 22 2008, 11:49 AM


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Mr. Bird
Posted: Sep 22 2008, 11:53 AM
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QUOTE (MechaBowser @ Sep 22 2008, 11:48 AM)
Actually, looking at it now, you should've probably had given it a higher gravity, and a lower jump strength.

._.


Okeydoke let me go ahead and do it again...


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Doodle
Posted: Sep 22 2008, 03:53 PM
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It's pretty nice so far.
Here's some pointers:

Kirby should fall a little faster, but needs to jump higher, too.
Also, if I float around(when Kirby is blown up) and I go back down, then press space to release this air, he stays in his releasing air sprite until I move.


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Mr. Bird
Posted: Sep 22 2008, 05:17 PM
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QUOTE (DOODLEboy99 @ Sep 22 2008, 03:53 PM)
It's pretty nice so far.
Here's some pointers:

Kirby should fall a little faster, but needs to jump higher, too.
Also, if I float around(when Kirby is blown up) and I go back down, then press space to release this air, he stays in his releasing air sprite until I move.

Ya, I noted that in my first post, I am working on it.


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Mr. Bird
Posted: Sep 23 2008, 09:36 AM
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Fixed that, and one huge thing. You can now suck up blocks. You can't swallow yet though.


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Ianprime0509
  Posted: Sep 23 2008, 06:31 PM
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The sucking in animation seems a little weird because the animation at the start is very slow and then it just goes back to normal pose instantly when you release. Other than that, it's great!


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Mr. Bird
Posted: Sep 24 2008, 06:21 PM
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A game I have been working on using my engine: Player two uses WASD to move and attack, Player one uses arrow keys and CTRL. Player two has to suck up blocks and spit them out to kill player one, and player one throws ninja stars. This is a very early beta. it will be like a rock papper scissors game except rock can beat paper if he plays right. And the players will look like normal kirby the whole time so the other player doesn't know what move you chose. Because when choosing you should have the other player look away. But this has not been added yet. Anyways heres the game:

Attached File ( Number of downloads: 10 )
Attached File  Two_player_test.exe


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