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> Interview for Mark Overmars/Sandy Duncan, Gathering Questions...
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Xgoff
Posted: Sep 26 2008, 04:35 PM
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btw if it's going to be windows-only as always, there's really no reason in implementing opengl support


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Keyser Soze
Posted: Sep 26 2008, 05:47 PM
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You sure they'll actually answer said questions?

What with all they have to do, I don't think they entirely care about the questions you're going to ask, or any questions for that matter.


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OniLink10
Posted: Sep 26 2008, 06:04 PM
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QUOTE (Keyser Soze @ Sep 26 2008, 03:47 PM)
You sure they'll actually answer said questions?

What with all they have to do, I don't think they entirely care about the questions you're going to ask, or any questions for that matter.

They've done it for lots of Interviews. I'm sure they'll answer another one.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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sonic1991
Posted: Sep 27 2008, 07:33 PM
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They probably won't unless they could get some major publicity off of it.
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phazonluigi
Posted: Sep 28 2008, 01:05 AM
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One no one has asked:

what are your views on ENIGMA? Do you believe it is in competition with GameMaker?

**** oiek that


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OniLink10
Posted: Sep 28 2008, 01:11 AM
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QUOTE (phazonluigi @ Sep 27 2008, 11:05 PM)
One no one has asked:

what are your views on ENIGMA? Do you believe it is in competition with GameMaker?

**** oiek that

...
Why didn't I think of that?!


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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phazonluigi
Posted: Sep 28 2008, 08:51 PM
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^^The Metroid M&L Project has Re-Initiated Launch.^^


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QUOTE (OniLink10 @ Sep 28 2008, 01:11 AM)
...
Why didn't I think of that?!

cuz u praise engima?

just ask hi m**** about ENIGMA 'cuz its his new competitior next to stencyl
ask hi maobut stencyl

peopel always ask him about "ohemgee C++ gm8" and constant bull**** it gets old for an interview, its time you get a lil more personal and ask hi mwhat he plans on doing about the competition.
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OniLink10
Posted: Oct 12 2008, 11:54 AM
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Last Question before I send:
Do you think that instead of including the Interpreter INSIDE the Game's EXE, you could make it a DLL that people could stick in their System32 Folder so that all Game Maker Game could access it? DLLs ARE designed to be much faster than EXEs, and able to be accessed by Many EXEs before starting to Lag, after all.

Now we just need the EMail of either Sandy or Mark.

This post has been edited by OniLink10 on Oct 12 2008, 11:55 AM


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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YForce 0X
Posted: Oct 13 2008, 03:54 PM
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hold on, i have a question.

Will GameMaker have the ability to duplicate not just sprites,objects,etc, but also GROUPS with them in it? It would save a lot of time than just duuplicating a sprite over and over to get that fire mario you need to recolor


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OniLink10
Posted: Oct 13 2008, 06:43 PM
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QUOTE (Mariomanx4 @ Oct 13 2008, 01:54 PM)
hold on, i have a question.

Will GameMaker have the ability to duplicate not just sprites,objects,etc, but also GROUPS with them in it? It would save a lot of time than just duuplicating a sprite over and over to get that fire mario you need to recolor

I don't know either Sandy or Mark's EMails yet, so I haven't sent it. Adding Question...


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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FoxGuy(R)
Posted: Oct 18 2008, 11:32 PM
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Another thing that would be good is texture filtering or atleast more texture filtering.


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OniLink10
Posted: Oct 19 2008, 12:21 AM
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QUOTE (FoxGuy(R) @ Oct 18 2008, 09:32 PM)
Another thing that would be good is texture filtering or atleast more texture filtering.

Do you mean "Better Resource Management"?


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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FoxGuy(R)
Posted: Oct 19 2008, 12:46 AM
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QUOTE (OniLink10 @ Oct 19 2008, 01:21 AM)
Do you mean "Better Resource Management"?

Depends.The code/formula for bilinear texture filter is GML incompatible I believe. I'm not really talking about resources.I can enhance GM games by using Different kinds of anti-aliasing (from 1x2 to x16), but I don't know how to force texture filters.Accordingly texture filtering might increase 2D/3D image quality.Examples are Bilinear,Trilinear,Bicubic, and nearest neighbor texture filtering.Anisotropic can easily be applied seperately.


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OniLink10
Posted: Oct 19 2008, 01:13 AM
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QUOTE (FoxGuy® @ Oct 18 2008, 10:46 PM)
Depends.The code/formula for bilinear texture filter is GML incompatible I believe. I'm not really talking about resources.I can enhance GM games by using Different kinds of anti-aliasing (from 1x2 to x16), but I don't know how to force texture filters.Accordingly texture filtering might increase 2D/3D image quality.Examples are Bilinear,Trilinear,Bicubic, and nearest neighbor texture filtering.Anisotropic can easily be applied seperately.

OH. That would be useful.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Noone
Posted: Oct 19 2008, 09:28 AM
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Are they planning a way to stop the GM decompiler?


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Mike Shinoda
Posted: Oct 19 2008, 09:56 AM
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WILL THERE FINALLY BE A SOUND FX EQUALIZER!?
that would be nice
Also
Will there be an "Animated Background" feature?
that would be really nice.


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Keyser Soze
Posted: Oct 19 2008, 12:02 PM
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QUOTE (Titan dweevil @ Oct 19 2008, 10:56 AM)
WILL THERE FINALLY BE A SOUND FX EQUALIZER!?
that would be nice
Also
Will there be an "Animated Background" feature?
that would be really nice.

Animated Backgrounds are really ****ing easy to do.

You need like one script with 2 lines of code...


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QUOTE (
Raie @ Sep 18 2009, 08:55 PM)
Keyser you're the best person ever.
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Alex
Posted: Oct 19 2008, 01:36 PM
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QUOTE (Keyser Soze @ Oct 19 2008, 07:02 PM)
Animated Backgrounds are really ****ing easy to do.

You need like one script with 2 lines of code...

Yes, but it would be nice if Game Maker was able to load animated Backgrounds and play them without additional code.


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YForce 0X
Posted: Oct 19 2008, 01:48 PM
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will there be an internal sound editor for GM?


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OniLink10
Posted: Oct 19 2008, 02:09 PM
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Added all those.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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