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> OLME V0.0.2.1, MMF2 Version
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OniLink10
Posted: Sep 29 2008, 10:47 PM
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That's right, I have recreated OLME, complete with Sensors, in MMF2 Dev! It is a completely STATIC Engine that can support Backdrops with the "Obstacle" Property as Solids. In fact, Slope Collision is even BUILT-IN to the Collision Routines! Jumping on Slopes is Supported too. PLUS, thanks to my MMF2 testing, I can now make the GM6/7 Version of OLME work SO MUCH better! Also, in order for it to work, you must place all 3 Sensors and the Camera in the same Room as Mario.

Current Task(s):
Adding Skidding

Download: http://www.mediafire.com/?zzktxtycend

This post has been edited by OniLink10 on Sep 30 2008, 09:41 PM


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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OniLink10
Posted: Sep 30 2008, 08:34 PM
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Srsly guys, 28 Views and No Replys? Something's wrong here...


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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OniLink10
Posted: Sep 30 2008, 08:58 PM
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Update! I have turned Mario's Engine into a Behavior Set so the Engine can now be used as an Object Library!


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Mecha the Slag
Posted: Sep 30 2008, 09:19 PM
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you should double the movement speed, if not triple.
And I never really cared for behaviors but hey, some may like it.


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OniLink10
Posted: Sep 30 2008, 09:23 PM
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QUOTE (MechaBowser @ Sep 30 2008, 07:19 PM)
you should double the movement speed, if not triple.
And I never really cared for behaviors but hey, some may like it.

K. I like Behaviors because they can help reduce Coding a TON.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Mecha the Slag
Posted: Sep 30 2008, 09:36 PM
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QUOTE (OniLink10 @ Oct 1 2008, 04:23 AM)
K. I like Behaviors because they can help reduce Coding a TON.

How so?

What's the difference between putting the code in the event editor and the behaviors?


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OniLink10
Posted: Sep 30 2008, 09:41 PM
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QUOTE (MechaBowser @ Sep 30 2008, 07:36 PM)
How so?

What's the difference between putting the code in the event editor and the behaviors?

Behaviors stay the same between rooms, so you don't have to add the same code OVER AND OVER for each Frame. Code Editor, you have to put the SAME Base Engine in the Events for EVERY Frame that the Object is in.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Mecha the Slag
Posted: Sep 30 2008, 09:58 PM
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QUOTE (OniLink10 @ Oct 1 2008, 04:41 AM)
Behaviors stay the same between rooms, so you don't have to add the same code OVER AND OVER for each Frame. Code Editor, you have to put the SAME Base Engine in the Events for EVERY Frame that the Object is in.

That's only if you make the objects global, which I wouldn't recommend because then they would, as far as I know, stay over frames.


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OniLink10
Posted: Sep 30 2008, 10:04 PM
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QUOTE (MechaBowser @ Sep 30 2008, 07:58 PM)
That's only if you make the objects global, which I wouldn't recommend because then they would, as far as I know, stay over frames.

Oh, then that would cause a Problem.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Hohoo
  Posted: Oct 2 2008, 03:02 AM
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I like that engine.


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Alba Garcia Clerigues
  Posted: Oct 2 2008, 06:12 AM
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I have played this engine, Mario can go out of screen and he can die without fall in a pit.


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About Alba Garcia Clerigues. My sprites are in MFGG too.
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OniLink10
Posted: Oct 2 2008, 09:39 AM
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QUOTE (Alba Garcia Clerigues @ Oct 2 2008, 04:12 AM)
I have played this engine, Mario can go out of screen and he can die without fall in a pit.

Eh, I'll try Fixing that. I'm rewriting it to be COMPLETELY Object+Sensor Based Collisions.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Sergeant DeeY
Posted: Oct 2 2008, 02:49 PM
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Can you try adding variable jumping?


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Mecha the Slag
Posted: Oct 2 2008, 02:55 PM
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Sensors suck. You should make something that allowed people to just add their object to a group and it'd be working with the world physics.


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OniLink10
Posted: Oct 2 2008, 05:40 PM
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QUOTE (Darkyoshi @ Oct 2 2008, 12:49 PM)
Can you try adding variable jumping?

K.

@MechaBowser: No, Sensors do not suck. They are very useful, no matter what Program you're using. I used Sensors to fix SEVERAL Glitches in this Engine. I will continue using Sensors.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Mecha the Slag
Posted: Oct 2 2008, 05:44 PM
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Sure, sensors can be pretty useful, but that way it'll only allow a single object to be using your engine, and if you wanted to make more you'd have to add even more sensors.
I would prefer them out but hey, do as you wish.


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