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> ITT: Awesome ideas for TF2 maps
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Joey
Posted: Sep 30 2008, 09:26 AM
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... taken from your favorite and the most fun multiplayer levels in other games.


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Mr. Bird
Posted: Sep 30 2008, 09:30 AM
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SUPAH DUPAH
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Super mario bros Level one? And if It is two big make it like going straight, and it turns. and in the middle is a big hole.

like this:user posted image
The white is the stage and the black is a hole. You just go, and turn to continue the level.


*Yes I know its horrible but atleast you get it. >(

This post has been edited by Mr. Bird on Sep 30 2008, 09:30 AM


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DJ Elly
Posted: Sep 30 2008, 09:33 AM
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Take off every 'Zan'
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sniperville.

And that's a single player map originally.


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Toadster
Posted: Sep 30 2008, 10:21 AM
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final destination


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Tony Trombone
Posted: Sep 30 2008, 10:42 AM
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Man not carting
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Venice, Italy


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Black Squirrel
Posted: Sep 30 2008, 10:46 AM
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There was this map for Quake 3 which had two Mario castles, one being Peach's, one Bowser's. It had underground pipe tunnels and SM64-like textures and everything.


there was another one where there were tall skyscrapers and streets and stuff


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Black Squirrel
Posted: Sep 30 2008, 10:49 AM
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http://planetquake.gamespy.com/View.php?vi...W.Detail&id=317

in fact


do note it was made in 2002 so there's better Mario textures out there now


oh and also

http://uk.youtube.com/watch?v=34LtrnnXQTc

that would be amazing


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DJ Elly
Posted: Sep 30 2008, 10:59 AM
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QUOTE (Toadster @ Sep 30 2008, 10:21 AM)
final destination

been done


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Mr. Aforcer
Posted: Sep 30 2008, 11:05 AM
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An arena map made out of Halo 3's "The Pit" would work. It even has a center where the point can go.


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Hackett
Posted: Sep 30 2008, 12:36 PM
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CP_Facility, from Goldeneye.


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Littlink
Posted: Sep 30 2008, 12:42 PM
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hip 2b square
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An office building.


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user posted image
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Nystre
Posted: Sep 30 2008, 12:45 PM
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3-D rendition of the final mission of Metal Slug 3


Probably couldn't do any fancy space effects, I guess, but I'm sure you could work something out!


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Joey
Posted: Sep 30 2008, 04:05 PM
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QUOTE (Mr. Aforcer @ Sep 30 2008, 11:05 AM)
An arena map made out of Halo 3's "The Pit" would work. It even has a center where the point can go.

I've gotten this suggestion before. I've never played Halo before so I dunno what that stage is like. You know where I can get images or something?

QUOTE
  CP_Facility, from Goldeneye.


If it's from Goldeneye it may be instawin, but I dunno how well that would adapt to TF2 characters.


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Dispenser
Posted: Sep 30 2008, 04:13 PM
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QUOTE (Joey @ Sep 30 2008, 04:05 PM)
If it's from Goldeneye it may be instawin, but I dunno how well that would adapt to TF2 characters.

Resize it so it could be bigger


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Kamikaze Dynamite
Posted: Sep 30 2008, 04:14 PM
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100 PACIFISTAS AGREE
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ctf_clocktown

Each part of town would be a CP zone, with the clock tower being the last one, and when you get it, the moon falls(everyone explodes)!


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Dispenser
Posted: Sep 30 2008, 04:16 PM
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QUOTE (Kamikaze Dynamite @ Sep 30 2008, 04:14 PM)
ctf_clocktown

Each part of town would be a CP zone, with the clock tower being the last one, and when you get it, the moon falls(everyone explodes)!

more like pl_clocktown


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LuigiFan
Posted: Sep 30 2008, 04:18 PM
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QUOTE (Dispenser @ Sep 30 2008, 04:16 PM)
more like pl_clocktown

ESCOURT THE MOON


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Robbydude
Posted: Sep 30 2008, 05:00 PM
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hey maxwell can shut up and go suck a ballion
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pl_spiralmountain

make it so


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Joey
Posted: Sep 30 2008, 05:06 PM
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QUOTE (Robbydude @ Sep 30 2008, 05:00 PM)
pl_spiralmountain

make it so

I thought about doing spiral mountain. I'd like to create giant Grunty's head in Hammer.


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Yuikiko
Posted: Sep 30 2008, 05:07 PM
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There's a Walmart stage from Counter-Strike. And also this batcave map that I found.


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