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THEY KILLED FANGAME DISCUSSION!, But it's more Organized Now
kirbyhi5 |
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your typical MMF user
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| QUOTE (Black Squirrel @ Oct 1 2008, 07:15 AM) | I'm not making sub-forums for clickteam products and Game Maker. If anything I want to encourage REAL programming languages, not separate the fangaming community some more.
The way I see it is that sites like SFGHQ are miles prower ahead of us in the fangaming department. Sonic Robo Blast 2 has been around a decade now, yet there are very few 3D Mario fangames to speak of. I want to see all sorts of crazy development projects! I want to attract people who use all sorts of different programming languages, from Python to J# to BASIC to Squirrel. There's hundreds out there, yet MFGG has always been geared towards Clickteam and more recently Game Maker. |
Clickteam products & game maker products attract young audiences. Because of this, you have people who start at a young age with GM/MMF, then end up using it for a number of years and strengthing their skills. Nearly everyone at SFGHQ all use MMF. There's only a few handful of games that use real programming lanugages.(Sonic robo, nexus, *******ized and maybe a few others.)Most are fine with GM/MMF's programming methods.)
If you want to attract users who use real languages, then this site would have to be changed to orginal indie development. If it's fan-game related, you aren't going to get that much of an audience. You aren't going to find many who are 13-15 that are willing to learn and make a game in pure programming language. They have enough trouble with using GM/MMF.
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Black Squirrel |
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| QUOTE (kirbyhi5 @ Oct 1 2008, 03:08 PM) | | There's only a few handful of games that use real programming lanugages.(Sonic robo, nexus, *******ized and maybe a few others.)Most are fine with GM/MMF's programming methods.) |
Still more games than MFGG has to offer  | QUOTE (kirbyhi5 @ Oct 1 2008, 03:08 PM) | | If you want to attract users who use real languages, then this site would have to be changed to orginal indie development. If it's fan-game related, you aren't going to get that much of an audience. |
site won't change but the FD has never really been restricted to just fangames. It was just named before "indie" became a buzz word.
And even if it isn't a big audience right now, a community that supports the development of stuff outside of the clickteam/gamemaker line will no doubt widen this audience. I bet there's loads of people on MFGG that want to tackle something like C++, but, having looked at the syntax and not understood it and then having looked at existing tutorials and not understood them, have essentially given up. I see very little reason why MFGG can't help turn that around while doing everything it already does.
I suppose you could call it the "Friends for Xgoff" movement. There's like, less than five active people on this forum that understand Lua.
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