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> THEY KILLED FANGAME DISCUSSION!, But it's more Organized Now
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OniLink10
Posted: Sep 30 2008, 05:45 PM
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LOL, couldn't they have kept the WIP Game Section?


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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shroomguy
Posted: Sep 30 2008, 05:47 PM
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COWBOY UP
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It is a lot better this way IMO.

I might post that SSMFGG engine I have lying around...as soon as I find Im4everkool or giygas.


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QUOTE
Dude


he's shroomguy

he's Segata Sanshiro, Bruce Lee and Ryu Hayabusa all fused together

Also Rorschach
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Datt
Posted: Sep 30 2008, 07:18 PM
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I'm having a blast
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HII SHROOMGUY!!!

And to make this post more important, I like it the new way. The games will get more attention and maybe the board won't be filled with a bunch of "I can't make a game make it for me tehe" topics.


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QUOTE (Mario_6464SMR's reply to Mrs A)
his name's not Halo it's the master chief, and i don't know what "doesn't afraid of anything" means, have u ever played halo before?

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shroomguy
Posted: Sep 30 2008, 07:23 PM
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COWBOY UP
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QUOTE (Im4everkool @ Sep 30 2008, 08:18 PM)
HII SHROOMGUY!!!

And to make this post more important, I like it the new way. The games will get more attention and maybe the board won't be filled with a bunch of "I can't make a game make it for me tehe" topics.

OH SHNAPZ!!! POST IT!(I can't phoshtan from mah wii)

Anyway Oni, what Im4everkool said.


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QUOTE
Dude


he's shroomguy

he's Segata Sanshiro, Bruce Lee and Ryu Hayabusa all fused together

Also Rorschach
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Elyk
Posted: Sep 30 2008, 07:28 PM
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more like fixed it


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DJ Yoshiman
  Posted: Sep 30 2008, 07:38 PM
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My post is to the right.
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There's a news topic about it.


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The Music of DJ Yoshiman - Official Website

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I Like To Bonk It Bonk It

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Datt
Posted: Sep 30 2008, 07:46 PM
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QUOTE (shroomguy @ Sep 30 2008, 07:23 PM)
OH SHNAPZ!!! POST IT!(I can't phoshtan from mah wii)

I don't know...I want to make more progress before we start a topic on it. Plus, the engine has a few bugs in it that really need fixing. We also need to refine the story a little bit more.


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QUOTE (Mario_6464SMR's reply to Mrs A)
his name's not Halo it's the master chief, and i don't know what "doesn't afraid of anything" means, have u ever played halo before?

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Black Boo
Posted: Sep 30 2008, 07:47 PM
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I swear when I get my hands on him...
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They killed it, then brought it back to life in a better way.


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SGG was here
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OniLink10
Posted: Sep 30 2008, 08:13 PM
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QUOTE (Black Boo @ Sep 30 2008, 05:47 PM)
They killed it, then brought it back to life in a better way.

Agreed. Here's a Few Sub-Board Suggestions:
Game Maker
TGF/MMF
MechaSource
THose 3 Boards would help a LOT with Organization!


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Guinea
Posted: Oct 1 2008, 12:45 AM
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QUOTE (OniLink10 @ Oct 1 2008, 02:13 AM)
Agreed. Here's a Few Sub-Board Suggestions:
Game Maker
TGF/MMF
MechaSource
THose 3 Boards would help a LOT with Organization!

No they would not. Who cares what a game has been made in? That would only serve a purpose if you want to call out for a random team and this is actually what we want to get rid of.
If you have questions on those programs, you go to Help. Easy as that.


Also, glad to hear that everyone prefers the new layout. ^-^
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Black Squirrel
Posted: Oct 1 2008, 07:15 AM
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I'm not making sub-forums for clickteam products and Game Maker. If anything I want to encourage REAL programming languages, not separate the fangaming community some more.

The way I see it is that sites like SFGHQ are miles prower ahead of us in the fangaming department. Sonic Robo Blast 2 has been around a decade now, yet there are very few 3D Mario fangames to speak of. I want to see all sorts of crazy development projects! I want to attract people who use all sorts of different programming languages, from Python to J# to BASIC to Squirrel. There's hundreds out there, yet MFGG has always been geared towards Clickteam and more recently Game Maker.


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kirbyhi5
Posted: Oct 1 2008, 09:08 AM
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your typical MMF user
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QUOTE (Black Squirrel @ Oct 1 2008, 07:15 AM)
I'm not making sub-forums for clickteam products and Game Maker. If anything I want to encourage REAL programming languages, not separate the fangaming community some more.

The way I see it is that sites like SFGHQ are miles prower ahead of us in the fangaming department. Sonic Robo Blast 2 has been around a decade now, yet there are very few 3D Mario fangames to speak of. I want to see all sorts of crazy development projects! I want to attract people who use all sorts of different programming languages, from Python to J# to BASIC to Squirrel. There's hundreds out there, yet MFGG has always been geared towards Clickteam and more recently Game Maker.

Clickteam products & game maker products attract young audiences. Because of this, you have people who start at a young age with GM/MMF, then end up using it for a number of years and strengthing their skills. Nearly everyone at SFGHQ all use MMF. There's only a few handful of games that use real programming lanugages.(Sonic robo, nexus, *******ized and maybe a few others.)Most are fine with GM/MMF's programming methods.)

If you want to attract users who use real languages, then this site would have to be changed to orginal indie development. If it's fan-game related, you aren't going to get that much of an audience. You aren't going to find many who are 13-15 that are willing to learn and make a game in pure programming language. They have enough trouble with using GM/MMF.


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Mecha the Slag
Posted: Oct 1 2008, 09:31 AM
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We improved it to the better, this way the main is for it's actual purpose and not requests all the time.


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Black Squirrel
Posted: Oct 1 2008, 09:55 AM
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QUOTE (kirbyhi5 @ Oct 1 2008, 03:08 PM)
There's only a few handful of games that use real programming lanugages.(Sonic robo, nexus, *******ized and maybe a few others.)Most are fine with GM/MMF's programming methods.)

Still more games than MFGG has to offer wink.gif

QUOTE (kirbyhi5 @ Oct 1 2008, 03:08 PM)
If you want to attract users who use real languages, then this site would have to be changed to orginal indie development. If it's fan-game related, you aren't going to get that much of an audience.

site won't change but the FD has never really been restricted to just fangames. It was just named before "indie" became a buzz word.

And even if it isn't a big audience right now, a community that supports the development of stuff outside of the clickteam/gamemaker line will no doubt widen this audience. I bet there's loads of people on MFGG that want to tackle something like C++, but, having looked at the syntax and not understood it and then having looked at existing tutorials and not understood them, have essentially given up. I see very little reason why MFGG can't help turn that around while doing everything it already does.


I suppose you could call it the "Friends for Xgoff" movement. There's like, less than five active people on this forum that understand Lua.


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Mecha the Slag
Posted: Oct 1 2008, 09:57 AM
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QUOTE (Black Squirrel @ Oct 1 2008, 04:55 PM)
There's like, less than five active people on this forum that understand Lua.

Eh, I think MechaSource might change that a bit. But it still won't get people to learn C++.


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OniLink10
Posted: Oct 1 2008, 10:02 AM
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I really think someone should make some C++ Game Programming Tutorials. Or C#, that'd be good too. I could ty to teach you guys my limited knowledge of SDL.NET for C#... Hmm...


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Mecha the Slag
Posted: Oct 1 2008, 10:05 AM
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The problem with C is that it takes forever though, but I guess if you guys want a several-year project I guess that'd work too

but leave me out


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OniLink10
Posted: Oct 1 2008, 10:11 AM
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QUOTE (MechaBowser @ Oct 1 2008, 08:05 AM)
The problem with C is that it takes forever though, but I guess if you guys want a several-year project I guess that'd work too

but leave me out

You can make Lua Projects in C++. That's actually one of the most common ways of making Lua Projects.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Black Squirrel
Posted: Oct 1 2008, 10:59 AM
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As I said somewhere else, if you all write text-based tutorials for various languages on the Wiki eventually they'll be organised and linked up and stuff. And then if there's errors or it's not particularly simple or whatever, others can edit the pages.

A good place to start is a page outlining the principles of various programming languages. I.e. different data types and what the syntax means etc. I know it's a bit of a lame thing to do but there's literally nothing there at the moment.


Hell, even MechaBowser could write MechaSource tutorials when the time comes. That Wiki's designed to be able to cope with loads of stuff.


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Mecha the Slag
Posted: Oct 1 2008, 11:05 AM
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Sweet, though I think it'd be hell to keep track of all the functions.

Oh and if I make tutorials, where do I put them? In the MechaSource article or a new one?
I assume the first.


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