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> What MMF2 could use in the Next Build..., New Collision Events
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OniLink10
Posted: Oct 3 2008, 09:47 AM
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It would be much simpler Programming in MMF2 if we had 4 New Collision Events:
Collision on Top
Collision on Left
Collision on Right
Collision on Bottom
I know it'd simplify Mario Collision with Enemy Events. Discuss.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Xgoff
Posted: Oct 3 2008, 10:56 AM
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<):|
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quite unlikely that anything like this will be in the next build, since 249's technically the final HWA build according to the beta, and java and HWA are pretty much taking up 100% of CT's current coding time

but yes, MMF does need its collision capabilities extended by a lot


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DJ Yoshiman
  Posted: Oct 3 2008, 12:40 PM
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My post is to the right.
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... I just always compare x and y positions when it comes to detecting those types of collisions.


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Mecha the Slag
Posted: Oct 3 2008, 12:47 PM
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Yeah what Yoshiman said.


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OniLink10
Posted: Oct 3 2008, 06:40 PM
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QUOTE (DJ Yoshiman @ Oct 3 2008, 10:40 AM)
... I just always compare x and y positions when it comes to detecting those types of collisions.

That's why I said Simpler.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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