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> SML Engine, Two more things until final release!
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Sergeant DeeY
  Posted: Oct 3 2008, 01:43 PM
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This only works in GM6

This engine is a perfect replica(Well, not really perfect) of the original game made in 1989!

Made so far!
Psysics!
Walking
Jumping
Running
Skidding

Enemies!* (if you think, I invented the names you are wrong... This names are from the original game)

- Chibibo
- Nokobon
- Fighter Fly
- Bunbun
- Pakkun
- Gao
- Honhen
- Yurarin Boo
- Mekabon
- Torion
- Yurarin
- Gunion
- Batadon
- Tokotoko
- Gina Launcher
- Ganchan
- Suu
- Kumo
- Reverse Pakkun
- Pinopi
- Pompon flower
- Nyolin
- Rotodisc
- Chicken
- Rocketon
- Chikaka

NO DEMO YET, I'll post a demo when i'm ready to post it!

*In order of appearance

This post has been edited by Darkyoshi on Oct 11 2008, 05:46 AM


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Ultramario
Posted: Oct 3 2008, 01:51 PM
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Dan Dan Dan!
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Looks promising, although looks can be deceiving.


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Austria
Funky
Posted: Oct 3 2008, 01:53 PM
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no more
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QUOTE (Darkyoshi @ Oct 3 2008, 08:43 PM)
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Looks perfect!! I can't wait for this.


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Hohoo
  Posted: Oct 3 2008, 02:14 PM
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BAN AUTOTUNE
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If you release it as open source, please don't keep those graphics. That'd reduce the amount of identical SML clones.


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Reference

Mickeysoft Internet Explorer

MKE


cat /usr/share/icons/*/* > /dev/dsp
user posted image
NOW IS EXCITING COMING
Johto > Hoenn > Sevii > Sinnoh > Kanto
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Spain
Sergeant DeeY
Posted: Oct 3 2008, 03:38 PM
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I have some things to do

Here is the list:

-Suppop/Skypop Engine
-Water/Sky Enemies
-Goals
-Level Bonus


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Yoshbert
Posted: Oct 3 2008, 03:39 PM
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Eat your veggies.
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Can't wait to try this out!


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Black Boo
Posted: Oct 3 2008, 03:49 PM
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I swear when I get my hands on him...
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New SML engine huh? Sounds like fun.


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Sergeant DeeY
Posted: Oct 4 2008, 02:05 AM
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Updated:

Added Skypop/Subpop Engine
Hidden Elevator
Warp Pipes


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Funky
Posted: Oct 4 2008, 05:52 AM
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QUOTE (Darkyoshi @ Oct 4 2008, 09:05 AM)
Updated:

Added Skypop/Subpop Engine
Hidden Elevator
Warp Pipes

Ahrgg

Release a demo sad.gif


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Alex
Posted: Oct 4 2008, 05:55 AM
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QUOTE (Darkyoshi @ Oct 3 2008, 08:43 PM)
This only works in GM6

Not in GM7?! huh.gif


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Doodle
Posted: Oct 4 2008, 10:51 AM
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Looks awesome from the screenshot.
But only GM6? Dang it. ohmy.gif

Are you going to have the cool power up effect from the original?
http://www.youtube.com/watch?v=fplT80L0GLA
At about 0:40. I always liked that.


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blackcat12
Posted: Oct 4 2008, 08:41 PM
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Looks promising so far! nod.gif


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Grant
Posted: Oct 4 2008, 08:48 PM
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John Freeman said
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QUOTE (Hohoo @ Oct 3 2008, 03:14 PM)
If you release it as open source, please don't keep those graphics. That'd reduce the amount of identical SML clones.

I sort of think engine-makers should use colored silhouettes or something as sprites in their engines, so that users of the engines will HAVE to put in their own choice of graphics rather than use the same ones which come with the engine.


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QUOTE (oh youtube trolls)
u guys r retarded hippocrates

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Pie is not random. I wish people would realize this.
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Sergeant DeeY
Posted: Oct 5 2008, 06:44 AM
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New Screenshot

user posted image
Here's mario killing a chikaka with bullets

Updated
-Improved Subpop/Skypop engine
-Added Gunions
-Added Chikakas


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YForce 0X
Posted: Oct 5 2008, 10:18 AM
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f you used left and right sprites instead of image_xscale, im not using it, otherwise it looks great!


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Sergeant DeeY
Posted: Oct 5 2008, 10:57 AM
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QUOTE (Mariomanx4 @ Oct 5 2008, 05:18 PM)
f you used left and right sprites instead of image_xscale, im not using it, otherwise it looks great!

¬¬ I'm using image_xscale in some objects


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Sergeant DeeY
Posted: Oct 5 2008, 12:03 PM
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Updated,

All enemies added
Added an effect in the the subpop (See screenshot 2)


Things to do for the last update!

-Engine release
-Title Screen Menu
-Map System
-Save/Load System


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YForce 0X
Posted: Oct 5 2008, 12:19 PM
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QUOTE (Darkyoshi @ Oct 5 2008, 09:57 AM)
¬¬ I'm using image_xscale in some objects

just as long as youre using xscale witrh mario


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Sergeant DeeY
Posted: Oct 6 2008, 01:06 PM
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The engine is nearly finished, Two more things and i'll post the gm6 file and an executable


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Alex
Posted: Oct 7 2008, 08:29 AM
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Why on earth will it not work with GM7, if I may ask?

This post has been edited by Alex on Oct 7 2008, 08:29 AM


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