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> OLME V8.10.3, GM Version: Now uses the UVS
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OniLink10
Posted: Oct 12 2008, 08:13 PM
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UVS means Ubuntu Versioning System. It works like this:
Year.Month.Update
Pretty simple, huh? Anyways, the GM Version of OLME is now under development, with very few features right now...

Features:
Collisions:
  • Solids
  • Jumpthrough Solids(2 Glitches: Sprites and Entering Jumpthrough from Side)
Physics:
  • Walking
  • Running
  • Jumping(Variable, 3 Speeds)
  • Acceleration+Deceleration
  • Skidding


This post has been edited by OniLink10 on Oct 13 2008, 07:41 PM

Attached File ( Number of downloads: 35 )
Attached File  OLME.zip


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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kool
Posted: Oct 12 2008, 10:21 PM
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Just kidding; It's a start. I will give you a tip. DON'T use game makers built in movement functions like vspeed, hspeed, and gravity. Make your own. I prefer vsp and hsp. Also the way you do your movement is bad.

Heres how to do hsp movement.

create event:

hsp=0
spr_dir=1

step event:

if keyboard_check(vk_right){
spr_dir=1
if hsp < 7 {hsp+=0.8}
}

if keyboard_check(vk_left){
spr_dir=-1
if hsp > -7 {hsp-=0.8}
}

I think you can figure it out from there.

This post has been edited by mike0281 on Oct 12 2008, 10:55 PM
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OniLink10
Posted: Oct 12 2008, 10:24 PM
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QUOTE (mike0281 @ Oct 12 2008, 08:21 PM)
HAHAHA MY PHYSICS PUT YOURS TO SHAME!

Just kidding; It's a start.

...
I do very well know how to add a lot more than this, I was just releasing the Basics.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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kool
Posted: Oct 12 2008, 10:26 PM
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Read my above post.
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OniLink10
Posted: Oct 12 2008, 10:38 PM
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QUOTE (mike0281 @ Oct 12 2008, 08:26 PM)
Read my above post.

You edited it...
Fine, I wont use the Built-In Variables. Now I gotta go back through and edit the code to fix it.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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kool
Posted: Oct 12 2008, 10:46 PM
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Sorry I was just giving some advice. Did not want to be mean. If you want some more help add mike.0281@hotmail.com or PM me.

This post has been edited by mike0281 on Oct 12 2008, 10:58 PM
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OniLink10
Posted: Oct 12 2008, 11:14 PM
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QUOTE (mike0281 @ Oct 12 2008, 08:46 PM)
Sorry I was just giving some advice. Did not want to be mean. If you want some more help add mike.0281@hotmail.com or PM me.

Its ok, I finished the Update. I'm adding skidding next.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Datt
Posted: Oct 12 2008, 11:16 PM
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I agree you should not use the built in variables. I tried it and it works a lot better than the hspeed, vspeed and gravity. Atleast for me.

Due to reasons, I'll have to try it tommorrow, so I can't really comment on it.

This post has been edited by Im4everkool on Oct 12 2008, 11:19 PM


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QUOTE (Mario_6464SMR's reply to Mrs A)
his name's not Halo it's the master chief, and i don't know what "doesn't afraid of anything" means, have u ever played halo before?

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OniLink10
Posted: Oct 12 2008, 11:30 PM
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QUOTE (Im4everkool @ Oct 12 2008, 09:16 PM)
I agree you should not use the built in variables. I tried it and it works a lot better than the hspeed, vspeed and gravity. Atleast for me.

Due to reasons, I'll have to try it tommorrow, so I can't really comment on it.

Don't worry, it only used the Gravity and VSpeed Built-Ins before, now it uses customs.


--------------------
QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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kool
Posted: Oct 12 2008, 11:30 PM
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I would help a lot more on here but you can probably see I have a project I am working on.
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OniLink10
Posted: Oct 12 2008, 11:53 PM
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Updated with Skidding!


--------------------
QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Hohoo
  Posted: Oct 13 2008, 12:57 AM
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BAN AUTOTUNE
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Aah, that just reminded me Ubuntu 8.10 (Intrepid Ibex) will come out this month!


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user posted image

Reference

Mickeysoft Internet Explorer

MKE


cat /usr/share/icons/*/* > /dev/dsp
user posted image
NOW IS EXCITING COMING
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Mecha the Slag
Posted: Oct 13 2008, 08:49 AM
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Far from complete, but very neat.


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MechaWare GamesMechaSourceMechaWare for CellphonesMechaWare on Steam

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kool
Posted: Oct 13 2008, 12:22 PM
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Wow it's a lot better now.

This post has been edited by mike0281 on Oct 13 2008, 12:25 PM
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OniLink10
Posted: Oct 13 2008, 07:40 PM
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Update! I added Jumpthrough Solids! Unfortunately, they have 2 Glitches. sad.gif If anyone could fix it, it'd be appreciated.


--------------------
QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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