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!Discussion! The Global World Map / Part 2, LIST IS AVAILABLE. NOW ORDER THEM!
Shyguy Grey |
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I'll never tell
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I guess this layout could work:
Toad Town- Grasslands, town, sewers, maybe even some kinda carnival, and it ends at Peach's (not sure if Peach is kidnapped in the game. If not, then she can tell the bros. about whats happening. Icon- A town with a castle in the middle. The castle and some houses close to it are gold.
The Bro's follow a toad's (toadsworth?) lead about seeing some koopa's heading to the desert with machine parts.
Desert- Spreads across barren wastelands, canyons, and maybe even a train? Icon- Sand, cactus and a canyon, also a trian if it works in.
In the desert, the four find a mysterious temple with tall pillars with color coded doors.
Trial Ruins- A special world at the edge of the desert. Each level will be designed for one of the four bros. So here, you can't pick the bro, you play as all. ALT If the above idea doesn't work, then the Trial Ruins can be made up of puzzles. Switches and such that do all sorts of things like freeze watter and make blocks appear. Or maybe both ideas can be used. Icon- 4 Tall pillars with a temple in the middle.
After besting the temple, a final door opens that leads to a tropical beach.
Ocean- starts with a few levels on islands and such, then, mid-world you go across a fleet of Syrup's ships and in the end, take down a big one which brings you under water for the next few levels, and if you go back to the ship fleet level, it'll be the same layout, but underwater, maybe with secrets. (Like the teapot level in Wario Land where after you beat it, it changes forever.) Icon- Ocean with a ship and a cheep cheep, and bubbles rising up under the water
Yoshi's Island- All kinds of stuff. Jungle, rivers, Raven Ruins, mountains,ice and caves. The last level/boss being on a mountain top area. Icon-Traditional yoshi's island shot
From the mountain tops, the bros. climb the clouds
Sky- Traditional clouds and giant mushrooms. It ends with a doomship invasion and the boss battle on the larges ship. Icon- Clouds with mushrooms popping up in them.
The ship goes down into a large wooded area
Boo's Hide out- Forest levels along with a graveyard (The end of the graveyard, you, at one point, hop into an open grave and go through an underground maze that ends at a door. The door leads to a basement to a haunted mansion. Each floor of the mansion is another level, leading to the attic where the boss waits. Icon-A mansion with a forest around it and boos overhead.
In the attic is a warpipe with bowser's icon on it.
Bowser's Sea of Flames- A large area covered in lava and volcanos. There are a few areas with islands, some fleets of ships, both floating and flying, and finally, bowsers castle that has been built up onto Syrups boat, making it a floating fortress. Icon- Lava with small ships and Bowsers Floating fortress in the middle.
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blackcat12 |
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I see you
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I'd say there should be an ocean world with both underwater and dry land levels. One level should be where you have to take on a fleet of Syrup's pirate ships. (the map would show the ships floating on the water) Also, there could be an underwater stage where you have to fight a submarine driven by the pirates. (you'd probably have to be Waluigi for that battle)
The sky world could have a level where you have take on a fleet of Bowser's airships. (the map would simply show some airships above the clouds)
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        REF Slightly Obsolete Ref
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Guinea |
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6
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| QUOTE (eddieweppler @ Nov 1 2008, 01:12 AM) | well, what is with:
different characters - different worlds?
aka:
Mario & Luigi play Yoshis Island Wario & Waluigi play a Ghostly Wood (with a Ghosthouse in it)
what is with Kamek to apear as a Boss? |
Actually, the characters are supposed to be together all the time. And they can't be together when their ways split up.
Attention: I have summed up most of the ideas in this topic into this nice list here. Now I would like you to comment on them, say which ones you want, which ones you don't want and in which order the ones you want should be. You can also suggest new "bonus" worlds that are not necessary to complete the game (like the Trial Ruins down there) You can also suggest new worlds, but give a reason why they would be needed!
Regular Worlds Ice World Yoshi's Island Toad Town with grassland, sewers, castle Deserts, wasteland, canyons, train? Ocean, Syrup's ships, underwater, islands Sky, Bowser's doomships Ghost World, graveyard, mansion Swamp World Mountain World Jungle World, waterfall, trees Industry-spoiled World
Special Worlds (Trial Ruins)
My own idea: World 1: Toad Town (Mario Bros.) respectively Deserts (Wario Bros.) Depending on which start you choose (we have considered starting as either the Wario Bros. or the Mario Bros. and have them meet in World 2), you get to play in one of those two worlds. Don't worry, you won't be able to play through all levels of the world on this first occasion and can get back to these worlds at any time later (when your team is complete) At the end you fight Bowser/Syrup
>>Crossroads between worlds 1a, 1b, 2a and 2b. Here the two teams meet, fight, and decide to work together after this<<
World 2a: Ice World You can skip this world, but you will need an artifact from here to proceed later in the game.
World 3a: Ghost World After Ice World, you reach Ghost World where the artifact lies.
World 2b: Jungle You need to traverse the jungle in order to reach the ocean.
World 3b: Ocean World On the way to Yoshi's Island you need to traverse the Ocean.
World 4: Yoshi's Island, Spoiled by Industry You see, I combined the two ideas here. A plain Yoshi's Island world would probably be too boring. Since in my model the Yoshi's Island World is directly below the sky on the map, it makes sense that the Island is the spoiled place.
World 5: Sky World The Midas Machine is located here. Storyline ends after this one
If you agree with this idea, good. If you have a better one, post it. I will sum up the best of those in a new topic and create a Poll.
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Glukom |
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Ok, "a" relates to Mario Bros. specific levels, and "b" for the Wario Bros.
1a. Mario's House, Toad Town, Grassland, Sewers, etc. Mario's house is a good starting point in the game, because it allows you to make a tutorial level, that being the level that takes you to Toad Town. Then you get to Toad Town, crazy stuff happens, you go through some levels, you fight Bowser, and move on.
1b. Wario's Castle, Grassland I'm getting the castle idea Wario Land 2, and I think the story for the Wario Bros. should start in a similar way. The tutorial level could be inside the castle (which, of course, would be completely redesigned from WL2), and the story can start after Wario and Waluigi find Captain Syrup stealing something from them (maybe the power source for the Midas Machine, who knows?).
That's a start, I might make the rest later.
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EVERYBODY WHO READS THIS AND DISLIKES THE DIRECTION OF NEW MFGG
i feel your pain :[
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