
I have found out how to finally extract any texture loaded into memory into a folder, including the textures used for Mario and the papery gang's graphics! The TR64 0.8.8 graphics plugin when used in an emu like Project 64, which I had best results with, can dump any textures loaded into the memory from when you check the box in it's options to when you uncheck it or close the emulator. The main things we want are the PM sprites, they are dumped twice apparently, once as a stretched "texture" bmp, and again as a properly sized "tile" bmp, each accompanied by some wierd useless to us txt file and an alpha bmp. I'm going to make a quick how to on getting a sprite out.
0. Make a folder named tiles in the folder of the emulator
1. Open up the rom after having the right graphics plugin set
2. Go to before the part where you want to rip. How far before depends on how many flat long BG segment lines and other sprites and textures you want to sort through.
3. When you want to start dumping, go to options and go to graphics plugin settings. Check the tile dumping box.
4. Go back and uncheck it when you see what you want dumped in the tiles folder or you know it should of did it.
Now here's how to get them out the best way using PSP7
5. Open a bmp of what graphic you want, making sure it has the word tile, and not texture, in it. Then open up the same numbered tile bmp that has the word alpha in it.
6. Go to the alpha one, it should be a white shilouete. Select all the white however you want to.
7. Go into the selection menu and click save to alpha. Doesn't matter how you name it.
8. Go to the coloured image, and go back to the selection menu and click load from alpha. Load from the properly numbered alpha thing.
9. It should perfectly highlight the sprite if you selected the right one. If it appears to highlight outside the sprite and you know you got the right ones, then that sprite probably shares the bg colour with part of the sprite because the sprites seem to try and stay under 16 colours, and they all use the alpha stuff.
Voiala! If anyone wants me to get a pose or sprite for them from PM1, I'll need a PJ64 savestate or save game or a code to get to that part.
One last thing, I ripped Luigi because Mario was uncompressed in the rom and wouldn't seem as impressive.
This post has been edited by Someguy on Nov 28 2004, 12:26 AM