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MFGG @ NCFC
Black Squirrel |
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Vote 1924
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 What Well see it's NCFC 2 now and I'm not doing anything. ShadowMan, previous admin is running the whole event. Yoshiman, previous admin is running the whole event. Retreiver II, previous admin is hosting (so in a way is "running" the event). Tragic, previous admin is apparently going to tackle the MFGG awards which comes after the event (so he's running the event after the event). But the current admin's sitting about not doing much at all. I don't have a good game to boast about. I'm not doing some IRC workshop thing. I'm not even taking part in those Brawl/MKWii matches. I'm not running an event. UNTIL NOW ish Well actually I'm copying off TSSZ (I think), which took a whole heap of fangames from SFGHQ, gave them an in-depth review and got them more traffic. Over the next few days I will be reviewing fangames shown at NCFC, sticking them in this topic and some other third thing. As the "MFGG" part suggests, I'm only tackling Mario fangames. This is because I don't want to write 70 odd in-depth reviews. Because I can't gurantee I'll have enough time to. I also can't guarantee that there'll be loads of good stuff at NCFC this year. Just a guessing game really. I WILL PICK THE GAMES. Then I'll write some stuffs. It might be short, it might be long. It'll probably have screenshots unless someone thought forced blurry full-screens were a good idea. And I'll give them a "star" rating (because I've always wanted to do that). If I am unable to run a game (which could be the case, my PC's getting old now) chances are it'll be ignored. However my aim is to at least mention every Mario fangame that takes part, especially ones made by members who post here and are likely to read this. What makes my reviews so special? Well, not much. But I have the power to attach "MFGG" to my reviews now and claim it "OFFICAL MFGG CONTENT". So I suppose I might as well do that. I'm also an award winning reviewer thanks to you people. Oh and it's also part of my grand master plan to raise MFGG a little more out of this hole that it dug itself into. And who knows maybe I'll inflate some Pookas and Fygars on the way.So yeah, watch this topic.
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Black Squirrel |
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Vote 1924
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SUPER MARIO: THE NIGHT SHIFTby Demon Lizardman  Remember Super Mario: Blue Twilight DX, the game that got MFGG on TV? Well Super Mario: The Night Shift is it's wannabee cousin. It's a "halloween themed" Mario platformer, though to be honest, it's not as much "halloweeny" as it is just "dark". Inspired by Blue Twilight but also Super Mario Land 2, SMtNS doesn't seem to have a story of any sort - you just have Mario progress through a level and eventually fight this thing:  It's not a particularly long game, in fact it's only one level long with the promise of more to come. I can't sit here and say it's the best game on NCFC because it isn't, but at least it's playable (YEAH I'M LOOKING AT YOU, PEOPLE WHO CANCELLED THEIR BOOTHS LAST MINUTE). The game doesn't stray too far from the basic Mario formula, and as such it could be considered a tad dull. But that's not a terrible thing at this stage, because it gets everything pretty much spot on. Granted there isn't a lot to get spot on, but you know what I mean. Graphics wise it's pretty good too, though I have grown to dispise my own tileset and because the background is darkened when the sprites aren't, it makes everything stand out unnaturally. The highlight is the boss, which although isn't exactly jaw-dropping either, it's original, and I like that. Would have been nice if the rest of the game followed suit but at least it's a start. Most fangames don't have that. It might sound a bit harsh to call this game BORING but I think the music drags the game down a bit. The Super Mario All-Stars rendition of the SMB theme is overused and not really compatible for a halloween setting... I mean if it sounds the same, plays the same and almost looks the same, what's the difference between this and an ordinary Mario game? Getting the "autumn" palette in SMW is arguably more "halloweeny" than this. But although SMtNS isn't a the new god of fangames, it's still pretty cool and with a bit of work it could turn into something quite cool. There's far worse games out there anyway. FINAL SCORE      A BIT COOLISH
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Black Squirrel |
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Vote 1924
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MUSHROOM KINGDOM EMISSARYby MKE Dev Team  I mean honestly, who in the right mind would use the word "emissary" other than the Japanese who aren't native English speakers. Did you ever hear of that word before Super Smash Bros. Brawl? I know I didn't. In fact to be honest "Mushroom Kingdom Mission" sounds a bit nicer, but what do I know. Mushroom Kingdom Emissary is another Mario platformer. There's not some plot gimmick or something here this time, it's just plain Mario. Now I may be wrong but it feels like one of Hello's engines, and comes with the same set of collision bugs and lag and other flaws which I've mentioned various times on MFGG and I'm not going to do it again. The main difference I've noticed engine wise is that Mario must be on a planet with less mass, because it's gravitational pull is pretty weak. We could find the value of g using g = -GM/R 2 but we'd probably need the values of M and R, and unless you're going to get me them, it's not going to be done. I can't really say that much gameplay wise. My PC can't handle Hello's engine at 60FPS. I'd just end up *****ing about how annoying the lag is. SO I WON'T. Hello's engine isn't really that bad considering, but notice how I credited a "development team" - devlop a better, lag-less engine! Aside from that it's pretty nice. Graphics are customs, edits and obscure which is good. No issues there really, though I wouldn't call it the work of the next Picasso. Also the overworld's a bit bland. It also seems to have its own musical score, which is great! I mean it hits a lot of dodgy notes and I can't say it captures the Mario feel all the time, but at least there was effort put into it, and I admire them for that.  I might have to re-think my scoring system because it's difficult to say whether this is better than Super Mario Theta. Unless I'm mistaken it IS just a Hello engine edit. An above average Hello engine edit, but a Hello engine edit nonetheless. Not a terrible thing, but unlike Mushroom Kingdom Fusion which proceeded to iron out all the bugs and flaws, Mushroom Kingdom Emissary doesn't. Pretty much everything in Theta is original to some degree, MKE isn't, but MKE plays better, so I dunno. And Night Shift was more original too. Either way it's not terrible. There's a lot of room for improvement but it's on the right track. Just could use some more diversity so that I don't realise Hello did most of the work, but I'm not going to shoot it down too much because people have created far worse with the engine. FINAL SCORE      A BIT COOLISH Really this would be betweeen Night Shift and Theta but I didn't make quarter stars and I'm not doing it now so shut up
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Xgoff |
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<):|
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i think the reason noir is slow is because it was done in blender's game engine
which is ****ing slow compared to most any other 3D engine you care to name
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