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> Sergeant DeeY Engine III, A cool engine for Game Maker 6
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Sergeant DeeY
  Posted: Oct 22 2008, 04:14 PM
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I'm remaking my last engine to make it work with Game Maker 6!

Here's an screenshot!
user posted image

The feature list in on the Help file (F1)

I'll add the executables later!

This post has been edited by Sergeant DeeY on Feb 14 2009, 04:40 PM

Attached File ( Number of downloads: 279 )
Attached File  Darkyoshi_Engine_Source_3.zip


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RetroXYZ
Posted: Oct 22 2008, 04:32 PM
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The engine looks nice, although I like the original SMA4 palette better.
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OniLink10
Posted: Oct 22 2008, 06:29 PM
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Nice Improvement. Is that the MKE Sprites?


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Sergeant DeeY
Posted: Oct 23 2008, 12:27 AM
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Yep


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LocoRoo
Posted: Oct 23 2008, 12:36 AM
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Looks nice.

Maybe I should really start using GM for platform games, what with the 200+ platform engines available.


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Saturn
Posted: Oct 26 2008, 12:18 AM
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QUOTE (Darkyoshi @ Oct 22 2008, 04:14 PM)
I'm remaking my last engine to make it work with Game Maker 6!

I added some improvements into the engine!

- A Better Hud
- The multicoin blocks hasn't got a coin limit
- Weather (My Custom Engine)
- The koopa shells can return now into a koopa

I'll post a demo when i'm ready to post it!

Here's an screenshot!

user posted image

I like it.


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Well hello there! You have stumbled upon my old account at MFGG! Well...I was pretty cringy back then. But hey, it is what it is, you can't change the past.  Everyone has to start off from somewhere right?
~ Hypernova (2021)

PS. I've also found out that IPB is pro-China. Taiwan isn't a country here.
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Sergeant DeeY
Posted: Oct 26 2008, 05:45 AM
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Updated!

- New mapscreen
- Two kinds of goals (Flagpole and Goalgate)
- P-Switch
- P-Spring


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Funky
Posted: Oct 26 2008, 12:02 PM
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HELL YES! I might use this. Am I allowed to use a few physics from djrellik's smb3 engine? Cause I don't think you'll build them in.


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Saturn
Posted: Oct 26 2008, 03:43 PM
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QUOTE (Darkyoshi @ Oct 26 2008, 05:45 AM)
Updated!

- New mapscreen
- Two kinds of goals (Flagpole and Goalgate)
- P-Switch
- P-Spring

When do you release the source? I can't wait 4 it!


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Well hello there! You have stumbled upon my old account at MFGG! Well...I was pretty cringy back then. But hey, it is what it is, you can't change the past.  Everyone has to start off from somewhere right?
~ Hypernova (2021)

PS. I've also found out that IPB is pro-China. Taiwan isn't a country here.
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Sergeant DeeY
Posted: Oct 26 2008, 04:11 PM
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I have it in debug mode so in one week i have it finished!


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Wolfgator
Posted: Oct 27 2008, 12:03 AM
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Yeah!
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Awesome, but you said GM6 right. mad.gif


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Sergeant DeeY
Posted: Oct 27 2008, 01:23 AM
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GM6 and GM7


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Sergeant DeeY
Posted: Oct 27 2008, 12:13 PM
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Updated!

To use the flagpole object you have to place in the creation code one of this objects!

Normal Exit!- obj_flag
Alternate exit! - obj_flag_red


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fiDumppi
Posted: Oct 27 2008, 12:44 PM
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Hell yeah! soveryhappy.gif


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Sergeant DeeY
Posted: Oct 29 2008, 01:23 AM
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Updated, Added two kinds of item houses!


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Sergeant DeeY
Posted: Oct 29 2008, 12:36 PM
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I have some great news for you!

I probably release the engine this weekend, So check the topic for the updates!

Also updated!

- Title Menu(An advanced one)
- Saving Object


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Funky
Posted: Oct 29 2008, 12:45 PM
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QUOTE (Darkyoshi @ Oct 29 2008, 07:36 PM)
I probably release the engine this weekend

YAAAAY


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blackcat12
Posted: Oct 29 2008, 12:59 PM
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This looks great!


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Sergeant DeeY
  Posted: Nov 2 2008, 04:15 AM
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Good news, The engine is finished, I have to design the test levels and I release the source!


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Fez
Posted: Nov 2 2008, 11:12 AM
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does that mean it should be done today?


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