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> Sergeant DeeY Engine III, A cool engine for Game Maker 6
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Sergeant DeeY
Posted: Dec 14 2008, 12:48 PM
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Updated!

- Fixed a thing on the mapscreen
- Lakitu Generator


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Yoshbert
Posted: Dec 14 2008, 09:13 PM
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Eat your veggies.
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Wow, Darkyoshi, if you keep this up, your engine might even get better than Hello's!


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DJ Coco
Posted: Dec 15 2008, 02:55 PM
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If you run in a block mario gets set a pixel back and it looks like mario is shaking. Also the moving platform that move vertically don't work correctly. You can't jump off them sometimes. Also the parakoopas can get stuck in the moving paltforms if you hit them while they are flying in the platforms. And I like the old sprites better wink.gif Other than that GRAET WORK!!! I probably use this engine if you would fix that glitches wink.gif

This post has been edited by dj coco on Dec 15 2008, 02:56 PM


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QUOTE
(21:45) Tsukami: back
(21:46) Tsukami: inb4 front
(21:46) Tsukami: side
(21:46) Tsukami: whatever
(21:52) Tsukami: say sumthing already
(21:53) Caramelldancer Konata: what should I say
(21:53) Caramelldancer Konata: you fell in love with tsukasa
(21:53) Caramelldancer Konata: ;_________;
(21:53) Caramelldancer Konata: GET THE HELL OUTTA HERE
(21:53) Caramelldancer Konata: nah jk
(21:53) Tsukami: ffffff


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OniLink10
Posted: Dec 15 2008, 03:30 PM
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QUOTE (dj coco @ Dec 15 2008, 11:55 AM)
If you run in a block mario gets set a pixel back and it looks like mario is shaking. Also the moving platform that move vertically don't work correctly. You can't jump off them sometimes. Also the parakoopas can get stuck in the moving paltforms if you hit them while they are flying in the platforms. And I like the old sprites better wink.gif Other than that GRAET WORK!!! I probably use this engine if you would fix that glitches wink.gif

Original Sprites? You mean the ones in the GM7 Version?


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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DJ Coco
Posted: Dec 15 2008, 03:38 PM
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QUOTE (OniLink10 @ Dec 15 2008, 03:30 PM)
Original Sprites? You mean the ones in the GM7 Version?

I mean the smb 3 ones and not the custom ones


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user posted image
QUOTE
(21:45) Tsukami: back
(21:46) Tsukami: inb4 front
(21:46) Tsukami: side
(21:46) Tsukami: whatever
(21:52) Tsukami: say sumthing already
(21:53) Caramelldancer Konata: what should I say
(21:53) Caramelldancer Konata: you fell in love with tsukasa
(21:53) Caramelldancer Konata: ;_________;
(21:53) Caramelldancer Konata: GET THE HELL OUTTA HERE
(21:53) Caramelldancer Konata: nah jk
(21:53) Tsukami: ffffff


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OniLink10
Posted: Dec 15 2008, 03:44 PM
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QUOTE (dj coco @ Dec 15 2008, 12:38 PM)
I mean the smb 3 ones and not the custom ones

>=(
The Custom ones are recolors.
And Darkyoshi spent a LOT of time on them, thank you very much.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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SuperCapeMario
Posted: Dec 15 2008, 06:23 PM
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Very nice update DY, I can see you fixed a bunch of glitches.


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Sergeant DeeY
Posted: Dec 16 2008, 01:18 AM
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QUOTE (SuperCapeMario @ Dec 16 2008, 01:23 AM)
Very nice update DY, I can see you fixed a bunch of glitches.

Thank you all, I worked so hard on this engine!

RARE FACT: Is the Qblock glitch fixed?


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Wolfgator
Posted: Dec 16 2008, 03:34 AM
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Yeah!
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Yes it is fixed. If you are small Mario though, and you hit a ? block 4 spaces off the ground, it doesn't open.


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DJ Coco
Posted: Dec 16 2008, 11:15 AM
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QUOTE (OniLink10 @ Dec 15 2008, 03:44 PM)
>=(
The Custom ones are recolors.
And Darkyoshi spent a LOT of time on them, thank you very much.

what recolors? the ones that are currently in the game are completely custom and they don't fit to the rest of the sprites. I think you mean the sprites that were in the engine before it got updated, the smb3 recolors, yeah, that were good.


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user posted image
QUOTE
(21:45) Tsukami: back
(21:46) Tsukami: inb4 front
(21:46) Tsukami: side
(21:46) Tsukami: whatever
(21:52) Tsukami: say sumthing already
(21:53) Caramelldancer Konata: what should I say
(21:53) Caramelldancer Konata: you fell in love with tsukasa
(21:53) Caramelldancer Konata: ;_________;
(21:53) Caramelldancer Konata: GET THE HELL OUTTA HERE
(21:53) Caramelldancer Konata: nah jk
(21:53) Tsukami: ffffff


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Paji, ~Smoke~, fiDumppi
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OniLink10
Posted: Dec 16 2008, 11:41 AM
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QUOTE (dj coco @ Dec 16 2008, 08:15 AM)
what recolors? the ones that are currently in the game are completely custom and they don't fit to the rest of the sprites. I think you mean the sprites that were in the engine before it got updated, the smb3 recolors, yeah, that were good.

Wait what?

*Looks at new Screenshots*

Why you! Darkyoshi, change em back!


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Moon
Posted: Dec 16 2008, 12:01 PM
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Oh god that new big Mario sprite.
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Sergeant DeeY
Posted: Dec 16 2008, 12:07 PM
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QUOTE (OniLink10 @ Dec 16 2008, 06:41 PM)
Wait what?

*Looks at new Screenshots*

Why you! Darkyoshi, change em back!

Don't worry, I saved it on the MKE file!


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OniLink10
Posted: Dec 16 2008, 12:30 PM
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QUOTE (Darkyoshi @ Dec 16 2008, 09:07 AM)
Don't worry, I saved it on the MKE file!

Phew! Good! Then I don't really mind, as ugly Customs will make people want to customize the Engine more...
Unless they are Lazy.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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crazy70
Posted: Dec 16 2008, 04:29 PM
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Been a while
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One last thing. The water. Can you add the water and the swimming? It would help.


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Sergeant DeeY
Posted: Dec 16 2008, 04:31 PM
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I tried adding that, But it doesn't work! Sorry sad.gif


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OniLink10
Posted: Dec 16 2008, 07:03 PM
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Again, waiting for Multi-Map. And for the Water, just make it so that if Mario Collides with the Water Object, he changes into a different object called "Water Mario". And if Water Mario is NOT colliding with Water, he changes back. You need to give Water Mario similar Physics to Mario, but not quite the same. Like less Gravity, for instance.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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EDGE
Posted: Dec 16 2008, 08:08 PM
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I'll be back...
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Or instead of a new object just add a new variable and when he touches the water the variables changes value, when this happens just put a code that makes gravity change like OniLink10 said.


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Sergeant DeeY
Posted: Dec 18 2008, 02:00 AM
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Updated!

- Fixed big mario collision!


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Sergeant DeeY
Posted: Dec 18 2008, 05:05 PM
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I'm going to work in a new version of this engine with two new powerups and better enemy movement!

New powerups: Iceflower & Raccoon Leaf*

*The carrot will be replaced with that item!


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