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> Sergeant DeeY Engine III, A cool engine for Game Maker 6
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OniLink10
Posted: Nov 8 2008, 01:00 PM
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Did you fix the Pipe Glitches I mentioned on the MKE Forums?


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Sergeant DeeY
Posted: Nov 8 2008, 01:12 PM
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QUOTE (OniLink10 @ Nov 8 2008, 08:00 PM)
Did you fix the Pipe Glitches I mentioned on the MKE Forums?

Onilink, To navigate through the pipes you have to place arrows outside!

If you don't understand this, Look the drawing to see how it works!
user posted image

This post has been edited by Darkyoshi on Nov 8 2008, 01:13 PM


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Fez
Posted: Nov 8 2008, 01:20 PM
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when you are big mario, you cant hit blocks. can you fix that please?


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OniLink10
Posted: Nov 8 2008, 01:42 PM
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QUOTE (Darkyoshi @ Nov 8 2008, 10:12 AM)
Onilink, To navigate through the pipes you have to place arrows outside!

If you don't understand this, Look the drawing to see how it works!
user posted image

I meant the Glitch where it tries to create 1-Up Points at Mario's X and Y Position when there IS no Mario, only Pipe Mario!


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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OniLink10
Posted: Nov 8 2008, 01:42 PM
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QUOTE (deaddude @ Nov 8 2008, 10:20 AM)
when you are big mario, you cant hit blocks. can you fix that please?

It works for me. :P


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Sergeant DeeY
Posted: Nov 8 2008, 01:45 PM
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QUOTE (OniLink10 @ Nov 8 2008, 08:42 PM)
I meant the Glitch where it tries to create 1-Up Points at Mario's X and Y Position when there IS no Mario, only Pipe Mario!

Ah... I found the problem,

CODE
instance_create(obj_mario.x,obj_mario.y,obj_point_1up)


You mean this one?

If is that the problem here is the new code!

CODE
if global.coins > 99
{
global.coins = 0
sound_play(snd_1up)
lives += 1
}


This post has been edited by Darkyoshi on Nov 8 2008, 01:57 PM


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OniLink10
Posted: Nov 8 2008, 02:09 PM
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QUOTE (Darkyoshi @ Nov 8 2008, 10:45 AM)
Ah... I found the problem,

CODE
instance_create(obj_mario.x,obj_mario.y,obj_point_1up)


You mean this one?

If is that the problem here is the new code!

CODE
if global.coins > 99
{
global.coins = 0
sound_play(snd_1up)
lives += 1
}

Yup, that was it!


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Sergeant DeeY
Posted: Nov 8 2008, 02:18 PM
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Okidoki... also have you seen the new hud!

I think is better than the old one!



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OniLink10
Posted: Nov 8 2008, 02:45 PM
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QUOTE (Darkyoshi @ Nov 8 2008, 11:18 AM)
Okidoki... also have you seen the new hud!

I think is better than the old one!

Agreed, now you can see more of the Top of the Screen!


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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OniLink10
Posted: Nov 8 2008, 02:57 PM
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Oh yes, Darkyoshi, just a warning, you may want to Turn off Preload for all the Resources, and Precise Collision Checking for most of the Sprites to reduce Lag.

EDIT: Here's what happens to the Filesize and RAM of the EXE when I turn off Preload for all Sounds.
Filesize: 4,053,929 -> 4,049,105
RAM Usage in 1st Room: 71,976 -> 59,864
Wow, that's several MB of RAM used for Sounds...

This post has been edited by OniLink10 on Nov 8 2008, 03:13 PM


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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sonic1991
Posted: Nov 8 2008, 03:05 PM
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QUOTE (OniLink10 @ Nov 8 2008, 01:42 PM)
It works for me. :P

It doesn't work for me.
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OniLink10
Posted: Nov 8 2008, 03:13 PM
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QUOTE (sonic1991 @ Nov 8 2008, 12:05 PM)
It doesn't work for me.

Are you using Game Maker 7?


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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sonic1991
Posted: Nov 8 2008, 03:16 PM
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Yeah. Would that affect it?
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OniLink10
Posted: Nov 8 2008, 05:40 PM
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QUOTE (sonic1991 @ Nov 8 2008, 12:16 PM)
Yeah. Would that affect it?

Yes, Darkyoshi has a GM7 Version, use that one instead. Ask him where it's at. wink.gif


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Sergeant DeeY
Posted: Nov 8 2008, 05:46 PM
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QUOTE (OniLink10 @ Nov 9 2008, 12:40 AM)
Yes, Darkyoshi has a GM7 Version, use that one instead. Ask him where it's at. wink.gif


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OniLink10
Posted: Nov 8 2008, 06:11 PM
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QUOTE (Darkyoshi @ Nov 8 2008, 02:46 PM)
HERE: http://archive.mfgg.net/index.php?showtopic=217196

Told ya he had a GM7 Version.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Jlhgomez
Posted: Nov 9 2008, 01:40 AM
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I used the GM7 version and my pc lagged so much that it almost crashed...


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Fez
Posted: Nov 9 2008, 09:45 AM
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QUOTE (sonic1991 @ Nov 8 2008, 03:05 PM)
It doesn't work for me.

you can download older gamemaker versions here:
http://wiki.yoyogames.com/index.php/Old_Game_Maker_Versions

I perfer his gm6 engine to his gm7 one anyways.


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smbmaster99
Posted: Nov 9 2008, 10:03 AM
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QUOTE (Jlhgomez @ Nov 9 2008, 01:40 AM)
I used the GM7 version and my pc lagged so much that it almost crashed...

Tat's what happened to me! sad.gif
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Sergeant DeeY
Posted: Nov 9 2008, 10:08 AM
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QUOTE (smbmaster99 @ Nov 9 2008, 05:03 PM)
Tat's what happened to me! sad.gif

That's why I remading it!


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