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Sergeant DeeY Engine III, A cool engine for Game Maker 6
OniLink10 |
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C++ Programmer, Unofficial Physicist, and Unofficial Chemist
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| QUOTE (Darkyoshi @ Nov 8 2008, 10:45 AM) | Ah... I found the problem,
| CODE | | instance_create(obj_mario.x,obj_mario.y,obj_point_1up) |
You mean this one?
If is that the problem here is the new code!
| CODE | if global.coins > 99 { global.coins = 0 sound_play(snd_1up) lives += 1 } |
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Yup, that was it!
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| QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM) | did you try hello's engine
make sure to not ****ing change anything before using it! |
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OniLink10 |
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C++ Programmer, Unofficial Physicist, and Unofficial Chemist
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Group: Members
Posts: 3920
Member No.: 4907
Joined: 19-February 08
Status: (0d)
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Oh yes, Darkyoshi, just a warning, you may want to Turn off Preload for all the Resources, and Precise Collision Checking for most of the Sprites to reduce Lag.
EDIT: Here's what happens to the Filesize and RAM of the EXE when I turn off Preload for all Sounds. Filesize: 4,053,929 -> 4,049,105 RAM Usage in 1st Room: 71,976 -> 59,864 Wow, that's several MB of RAM used for Sounds...
This post has been edited by OniLink10 on Nov 8 2008, 03:13 PM
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| QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM) | did you try hello's engine
make sure to not ****ing change anything before using it! |
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