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> Sergeant DeeY Engine III, A cool engine for Game Maker 6
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sonic1991
Posted: Nov 9 2008, 03:20 PM
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It didn't lag at all for me. I like your engine.
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smbmaster99
Posted: Nov 9 2008, 09:37 PM
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QUOTE (Darkyoshi @ Nov 9 2008, 10:08 AM)
That's why I remading it!

okay soveryhappy.gif i'm happy little person smile.gif
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Sergeant DeeY
Posted: Nov 10 2008, 11:48 AM
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The final version of the engine is released, Enjoy!


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smbmaster99
Posted: Nov 11 2008, 07:19 PM
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i really like the engine but i found an error. when i added a level to the map screen, the game said that "levelnumb" was an unkown variable. when i just removed that bit, i tried to go to one of the levels & another message popped up that said, "myroom" was an unknown variable.
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OniLink10
Posted: Nov 11 2008, 07:24 PM
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QUOTE (smbmaster99 @ Nov 11 2008, 04:19 PM)
i really like the engine but i found an error. when i added a level to the map screen, the game said that "levelnumb" was an unkown variable. when i just removed that bit, i tried to go to one of the levels & another message popped up that said, "myroom" was an unknown variable.

Not an error. Have you ever heard of Instance Create Code? Not the Create Event, you set the Instance Create Code in the Room Editor. Hold Ctrl, and Right Click an Object, then in the Drop-Down Menu click Creation Code.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Sergeant DeeY
Posted: Nov 12 2008, 04:19 PM
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Last Update!

- The castle level is newer
- Changed a thing in the goal text
- Added Readme

I want to see some fangames made with it, Enjoy!

This post has been edited by Darkyoshi on Nov 12 2008, 04:20 PM


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OniLink10
Posted: Nov 12 2008, 07:08 PM
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No External OGG Support? =^( That would be a nice addition, and a RAM Saver too.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Sergeant DeeY
Posted: Nov 13 2008, 02:05 AM
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I found a glitch in the green toadhouse!

When you press <shift> while mario is on the same place you can't enter in the room!


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DaggerHog
Posted: Nov 13 2008, 02:37 AM
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the engine works smoothly. you did a good job! smile.gif i'll be sure to use this engine when i make a mario fangame that doesn't involve the crazy castle series. wink.gif


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OniLink10
Posted: Nov 15 2008, 12:18 AM
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ERROR! When I start from the Midway point in Level 1, there's an earthquake, and I get stuck in a Hammer Bro and die. D: Now for some Resource Management Checks:
Before I Defragged the IDs...
Sprites: 296
Sounds: 76
Backgrounds: 28
Paths: 0
Scripts: 10
Fonts: 2
Timelines: 2
Objects: 335
Rooms: 32
Total: 781 Resources(huh.gifhuh.gifhuh.gif)
RAM Usage on Title Screen: 64,644KB

After I Defragged the IDs...
Sprites: 233(-63 Sprites)
Sounds: 68(-8 Sounds)
Backgrounds: 23(-5 Backgrounds)
Paths: 0(Nice Job)
Scripts: 4(-6 Scripts)
Fonts: 1(-1 Font)
Timelines: 0(-2 Timelines)
Objects: 221(-114 Objects! huh.gif)
Rooms: 15(-17 Rooms)
Total: 565 Resources(-216 Resources!!!)
RAM Usage on Title Screen: 64,992KB

I'm thinking Windows Task Manager is wrong...

Yeah, work on your Resource Management. wink.gif

This post has been edited by OniLink10 on Nov 15 2008, 12:42 AM


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Wolfgator
Posted: Nov 15 2008, 01:07 AM
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Yeah!
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scream1.gif


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Reference: Fhantom Ninja.



NOD Website Nation Of Design.

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Sergeant DeeY
Posted: Nov 15 2008, 05:57 PM
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Good News, I fixed the problem with the midwaypoint!

The mariostart object was the problem so I removed it!

This post has been edited by Darkyoshi on Nov 15 2008, 06:00 PM


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OniLink10
Posted: Nov 15 2008, 06:22 PM
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QUOTE (Darkyoshi @ Nov 15 2008, 02:57 PM)
Good News, I fixed the problem with the midwaypoint!

The mariostart object was the problem so I removed it!

mariostart? Seriously? XD


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Doodle
Posted: Nov 15 2008, 06:32 PM
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Nice job!
I get around 20-30 FPS playing it, though.


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Sergeant DeeY
Posted: Nov 20 2008, 02:57 PM
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Updated!

- Perfect Line Platforms
- New Graphics
- Added a new level!


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RetroXYZ
Posted: Nov 20 2008, 04:20 PM
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Just a suggestion... you should probably comment your code a lot more.
I know it's commented a bit, but I think it should be commented a bit more for people who don't have the same experience as I do. =P

If you comment it, it'll be a lot easier to edit it and make an original game, and you'll have less people using your engine for your basic, unoriginal Mario platformers.

Just a suggestion, though. =P

Anyways, I really like the look you got going there. However, the way of solids you used isn't very efficient. I think you should just make a solid object that is the parent of all solids, as opposed to making the solids have a separate object on top of them that lags the game. Whenever the parent object is called, it calls all child objects as well.

The HUD also could use some sort of background, because it can sometimes get hard to view with a few objects behind it.

Another thing is that the instance activation/deactivation functions are very useful. You could do something like this to decrease lag (because people with crappy graphics cards like me end up getting some):
CODE
instance_deactivate_region(view_xview,view_yview,view_wview,view_hview,false,true);
instance_activate_region(view_xview,view_yview,view_wview,view_hview,true);

// Use this for objects that might get outside the view and still need to be turned on, like the HUD
instance_activate_object(obj);


Despite a few minor things, this engine is pretty good. I give it a 9/10 of a approval. =D

This post has been edited by RetroXYZ on Nov 20 2008, 04:20 PM
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OniLink10
Posted: Nov 20 2008, 10:07 PM
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Did you defrag? I'm too lazy to check. :P And I agree with Retro, try some Deactivations. But for Enemies, only deactivate them if they haven't been in the screen yet or chaos will ensue.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Sergeant DeeY
Posted: Nov 21 2008, 02:00 AM
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QUOTE (OniLink10 @ Nov 21 2008, 05:07 AM)
Did you defrag? I'm too lazy to check. :P And I agree with Retro, try some Deactivations. But for Enemies, only deactivate them if they haven't been in the screen yet or chaos will ensue.

My engine uses that, look the camera object!

Also, I defragged the engine and now loads a little bit faster!


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OniLink10
Posted: Nov 21 2008, 10:48 AM
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QUOTE (Darkyoshi @ Nov 20 2008, 11:00 PM)
My engine uses that, look the camera object!

Also, I defragged the engine and now loads a little bit faster!

Oh yay. How about turning off Preload for all Sprites?


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Sergeant DeeY
Posted: Nov 21 2008, 02:34 PM
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QUOTE (OniLink10 @ Nov 21 2008, 05:48 PM)
Oh yay. How about turning off Preload for all Sprites?

I unchecked the preloading in all sprites except masks!


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