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> Sergeant DeeY Engine III, A cool engine for Game Maker 6
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RetroXYZ
Posted: Nov 21 2008, 03:46 PM
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How about turning off precise collisions for all of the sprites that aren't slopes/need them?
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SuperCapeMario
Posted: Nov 22 2008, 06:09 AM
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Nice update, however, the moving platform glitch in GM7 Hello Engine 3 happens in this game in GM7. Also, please make it so big or larger Mario forms can hit item blocks properly.


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Sergeant DeeY
Posted: Nov 22 2008, 10:38 AM
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Updated ^_^


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OniLink10
Posted: Nov 22 2008, 03:14 PM
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Please, could you tell us what was in the Update?


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Sergeant DeeY
Posted: Nov 22 2008, 03:39 PM
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QUOTE (OniLink10 @ Nov 22 2008, 10:14 PM)
Please, could you tell us what was in the Update?

I fixed a thing on the map!


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OniLink10
Posted: Nov 22 2008, 04:10 PM
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Well, RAM Usage on Title Screen was reduced by about 3MB, and EXE Size was reduced by 7KB, so good job!


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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RetroXYZ
Posted: Nov 22 2008, 10:18 PM
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>_>

Oni, honestly, do we really care? Unless we're all running Windows 98 on 128 GHz machines with 32MB of RAM and 2 GB hard drives, it doesn't make that much of a difference.

And I probably have one of the oldest computers of all of the people on the board, so it doesn't make that much of a difference.
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Sergeant DeeY
Posted: Nov 23 2008, 01:40 PM
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Updated!

- Added Superkoopas


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OniLink10
Posted: Nov 23 2008, 02:27 PM
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Yay. Superkoopas. Let's see what to add next. Maybe a Features List on the first post?


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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RetroXYZ
Posted: Nov 23 2008, 03:33 PM
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Sergeant DeeY
Posted: Nov 23 2008, 03:59 PM
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I'm doing it now!


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OniLink10
Posted: Nov 23 2008, 11:53 PM
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Needed: Multi-World Map System.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Sergeant DeeY
Posted: Nov 24 2008, 02:25 AM
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Good news, I fixed the wall glitch


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Sergeant DeeY
Posted: Nov 25 2008, 01:52 AM
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Updated!

- Added Doomship Engines
- Added Extensible Platform (If you don't know what is that object go to the fourth level and find a flipblock)


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Sergeant DeeY
Posted: Nov 26 2008, 04:15 PM
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Updated!

- Ninji
- New zone in level 4 (Can you find it?)
- Added another extensible platform, To use that, Look the list below
  • obj_block_ext_1 ---> Horizontal
  • obj_block_ext_2 ---> Horizontal and Vertical


This post has been edited by Darkyoshi on Nov 26 2008, 04:16 PM


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Yoshbert
Posted: Nov 26 2008, 04:38 PM
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Eat your veggies.
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Awesome work on this engine DY! This can also be really useful to beginners to GML who're trying to make a Mario game.

This post has been edited by Yoshbert 1-Ups on Nov 26 2008, 04:38 PM


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Gig
Posted: Nov 26 2008, 09:03 PM
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Looks amazing, may use it. 8D


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i stole this.
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Fez
Posted: Nov 27 2008, 04:00 PM
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kinda no open source on your most recent update.


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Sergeant DeeY
Posted: Nov 27 2008, 04:03 PM
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Did you clicked the link for the attached file?


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Fez
Posted: Nov 27 2008, 09:24 PM
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yup, it works now.


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