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> Super Mario Bros. +, *update* 12/05/08
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M. C. Productions
Posted: Oct 29 2008, 11:03 AM
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Mario series' gals = #1!
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I still think this game is really interesting; to TC -- good luck on the final version of this thing. ^_^
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Ken Martin
Posted: Oct 31 2008, 11:32 AM
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bump

Did any one play the demo? I know It's short but I just wanted to know what people think of the engine.


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demon_masta
Posted: Oct 31 2008, 11:57 AM
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Coke can be deadly
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QUOTE (rev2006 @ Oct 31 2008, 11:32 AM)
bump

Did any one play the demo? I know It's short but I just wanted to know what people think of the engine.

The engine was pretty good. I want to see the wing cap.


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Vorxis
Posted: Oct 31 2008, 12:05 PM
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THE OH-SO-SNAKE ATTACKS


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Pretty nice. Didn't notice a run button or anything(tried some buttons) and I think Mario may be a little too short on jumps, but that's just me.

I didn't get stuck or anything, so that's nice. Sound is good, so good work overall.

This post has been edited by Vorxis on Oct 31 2008, 12:05 PM


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QUOTE (Toadster @ Jul 10 2009, 04:29 PM)
i don't give a Toad

VISIT THE IRC
REF ZaeChannel
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Sergeant DeeY
Posted: Oct 31 2008, 12:27 PM
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~Heh Heh~
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I tested it and I have my opinion

THIS GAME IS AWESOME 10/10 =3


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OniLink10
Posted: Oct 31 2008, 12:29 PM
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C++ Programmer, Unofficial Physicist, and Unofficial Chemist
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A Little Slippery, but still amazing!


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Mecha the Slag
Posted: Oct 31 2008, 12:29 PM
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http://mechaware.net
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yeah it's cool, but too slippery and needs more acceleration.


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Guinea
Posted: Oct 31 2008, 02:02 PM
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6
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Acceleration needs to be a bit faster.
Another thing I noticed: brick blocks have higher collision priority than ?blocks, this makes it annoyingly hard to hit ?blocks between brick blocks.
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Ken Martin
Posted: Oct 31 2008, 02:46 PM
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Acceleration needs to be a bit faster.
Another thing I noticed: brick blocks have higher collision priority than ?blocks, this makes it annoyingly hard to hit ?blocks between brick blocks.
__________
Yeah I know the acceleration is slow, I tried to make it like the original which had slow acceleration. But I'll try and fix the collisions and slipperyness.

For the people who don't know the controls:
Shift: jump
Crtl: dash

This post has been edited by rev2006 on Oct 31 2008, 02:47 PM


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Black Boo
Posted: Oct 31 2008, 02:54 PM
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I swear when I get my hands on him...
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QUOTE (rev2006 @ Oct 31 2008, 02:46 PM)
Acceleration needs to be a bit faster.
Another thing I noticed: brick blocks have higher collision priority than ?blocks, this makes it annoyingly hard to hit ?blocks between brick blocks.
__________
Yeah I know the acceleration is slow, I tried to make it like the original which had slow acceleration. But I'll try and fix the collisions and slipperyness.

For the people who don't know the controls:
Shift: jump
Crtl: dash

Just gonna give a tip, learn to quote.

But it's nice so far.


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Doodle
Posted: Oct 31 2008, 04:39 PM
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D:
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This is pretty good! I'm liking the graphics, too.

Just like everyone else said, maybe speed up the acceleration a tad and change the ? block priority. It's kind of hard to hit them when they're in between bricks.


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Mr. M
Posted: Nov 4 2008, 01:18 PM
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Coming Soon
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Other than what the others have mentioned, acceleration, slippery and I guess block priority which I didn't notice, it's amazing so far

Keep it up cool2.gif


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smbmaster99
Posted: Nov 9 2008, 10:14 AM
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normal member...


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this here iz gotta be one o' thuh best Demos i've evur played! when's it gonna be finished?
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Ken Martin
Posted: Nov 10 2008, 02:36 PM
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^^^Probably in a couple months hopefully. Also expect a level designing contest soon, like in a week or so.


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Sergeant DeeY
Posted: Nov 16 2008, 01:43 PM
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Do you have a tileset to make it or we can use anyone?


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Ken Martin
Posted: Nov 16 2008, 01:49 PM
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Bump for contest.

edit-Anyone as long as it fits.

This post has been edited by rev2006 on Nov 16 2008, 01:50 PM


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Sergeant DeeY
  Posted: Nov 16 2008, 02:53 PM
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My level is finished, Hope you like it!

Name: Koopa Hills

This post has been edited by Darkyoshi on Nov 17 2008, 01:21 AM

Attached File ( Number of downloads: 27 )
Attached File  SMB__Level.gm6


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Ken Martin
Posted: Nov 16 2008, 03:06 PM
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Your level is cool DY. Looks challenging too, which is what I need in the secret levels. I guess I should make one for your game now.



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Sergeant DeeY
Posted: Nov 16 2008, 03:07 PM
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Ok, why not?


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Ken Martin
Posted: Nov 16 2008, 05:29 PM
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One thing I forgot, you have to have a name for the level.
It can't be more than 24 characters long.


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