Spectrus is the latest game ive been working on, and seen as ive never actually completed a game, i want to see this through to the end.
anyway.
In spectrus you control an orb type character, whom you move with the arrow keys, by moving onto different coloured pads you can change into that colour which will generate a sort of slipstream effect behind you. to kill enemies and advance onto the next level, you must trap enemys of the same colour in your slipstream, for example, a red enemy would need to hit a red slipstream to die.
once all the enemies in a room are dead, you advance ontothe next level.
This game has no lives, or score. It has a death counter, the object of the game is to try and complete it in as little deaths as possible, hopefully, the finished version will have an online highscore table and, hopefully, some kind of online vs. mode.
Some screens:

This game is meant to be really hard.
The Brawl music and sfx are only there until i start making the actual music.
Even though it says there are 100 levels on the title screen, in this demo there are only 19.
If anyone finds any glitches, has ideas, or just wants to post their score please do.
download here:
This post has been edited by Joe Inky on Oct 30 2008, 06:41 AM
Attached File ( Number of downloads: 10 )
Spectrus_29.10.08.exe