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PIPEMAN GAMMA (v0.7 Beta), PIxel PErfect MArio eNgine (GAMe MAker)
RetroXYZ |
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PIPEMAN GAMMA = PIxel PErfect MArio e Ngine ( GAMe MAker) So I started making a Mario engine, since we all need them. Here's a base engine test, and I'll see how you like it. Features: - Fully-Functional Slopes and Perfected Collisions - Coin Blocks - Multi-Coin Blocks - Fire Flower Blocks - Water Flower Blocks - Leaf Blocks - Hammer Flower Blocks - Brick Blocks - Star Blocks - 1up Blocks - Invisible Blocks (all types except bricks) - Coins - HUD - Goomba - Switch Blocks - Flip Blocks - Water Controls: X - Run Z - Jump R - Restart Room (Debugging Purposes Only) Screenshot (outdated):  Current Version: v0.8 Beta Download This post has been edited by RetroXYZ on Dec 7 2008, 05:03 PM
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Xgoff |
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<):|
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i got him stuck inside a slope somehow
sometimes he'll run up the steep ones, sometimes he won't
i also wonder about the asymmetry you have going on in the slope-checking code:
| QUOTE (left slope) | if run=true { max=3; } else { max=1.5; } ... if run=true { max=6; } else { max=3; } |
| QUOTE (right slope) | if run=true { max=6; } else { max=1.5; } ... if run=true { max=5; } else { max=2; }
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wtf
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Soiyeruda |
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Because retarded looking women is fun. :S
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It's a decent start, but I doubt it'll be something you'd want to "make a tutorial" out of in its current state. A tutorial for what, also? Main Site? GMC?
Anyways
THINGS TO NOTE: - Last I checked, Fire Flower turned Small Mario into Fire Mario, so your "precise" status is sort of "inprecise".
ABOUT THE GAME: - Your system for changing Mario isn't even set, so why mention it in "features" list right now? - Slopes are sort of buggy. Mario constantly gets stuck in them, and Mario can't go up the very steep slopes without running. - Your Variable jumping needs work. If you release Z, then it just abruptly ends jumping. This is hard to work with, and I personally hate this method of variable jumping. - I'd suggest changing some variables, as there are plenty of noobs willing to just take the engine and don't even spend 10 seconds to edit a single variable. For example, Mario has a slow walking speed.
Overall, this needs much more work done to it. And like MechaBowser said, not everyone needs engines. We have enough of them as it is, and only a small handful are actually decent, with few noticable glitches. If you really want an engine that stands out, you'll need about every Mario feature available, with very few unnoticable glitches, and a smooth physics system.
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