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> PIPEMAN GAMMA (v0.7 Beta), PIxel PErfect MArio eNgine (GAMe MAker)
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RetroXYZ
Posted: Nov 15 2008, 10:29 AM
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You're using the old engine.
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Mecha the Slag
Posted: Nov 15 2008, 10:48 AM
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no. I just downloaded it from the first post.


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RetroXYZ
Posted: Nov 15 2008, 11:00 AM
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That was the old engine. This is the new one.

This post has been edited by RetroXYZ on Nov 15 2008, 11:00 AM
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Mecha the Slag
Posted: Nov 15 2008, 11:08 AM
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why would you put an old one in the first post.

anyways same problem
user posted image


and moving up/down slopes is wierd. Its like he gains speed when he is moving up a slope. What.


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RetroXYZ
Posted: Nov 15 2008, 11:35 AM
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Okay, I've removed the really steep slopes since they were causing all of my problems, and it doesn't really make sense to have them anyways.

The slope problem is fixed, and I've added some brick blocks.

First post updated.
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Australia
SuperCapeMario
Posted: Nov 15 2008, 06:12 PM
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Mario can break brick blocks by falling down the side of them. huh.gif


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RetroXYZ
Posted: Nov 15 2008, 06:18 PM
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Agh, I forgot that glitch. Anyways, I've fixed that, added sprites, and raccoon mario. It may be hard to notice in the small space, but gravity is actually a bit smaller when run-jumping with a leaf.

I'll implement invisible blocks and a few others next update.
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Ultramario
Posted: Nov 15 2008, 06:32 PM
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Sometimes when you're facing left and jump, you move to the left without the need to press left and getting stuck to slopes and blocks is still pretty common.


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Australia
SuperCapeMario
Posted: Nov 15 2008, 06:47 PM
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Jumping on the spot while holding the run key, your sprite is the run jump; I think it should be the normal jump.


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RetroXYZ
Posted: Nov 15 2008, 07:00 PM
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Okay, so I'll add in speed checker as opposed to checking the run key. And... blocks? I understand slopes, but blocks? I need a screenshot to believe that.
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Ultramario
Posted: Nov 15 2008, 08:00 PM
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RetroXYZ
Posted: Nov 15 2008, 08:03 PM
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=/

Well, I thought I turned off precise collisions on blocks. >_<

Damnit, Game Maker is glitching again.
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Ultramario
Posted: Nov 15 2008, 08:11 PM
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Blocks aren't perfect squares, that's the problem.

Use masks.

This post has been edited by Ultramario on Nov 15 2008, 08:12 PM


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RetroXYZ
Posted: Nov 15 2008, 08:31 PM
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But I turned off precise collision checking! It uses the Bounding Box, not the sprite!
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RetroXYZ
Posted: Nov 16 2008, 05:09 PM
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Okay, I've updated it. Slopes are 90% perfect, but inform me of bugs. I've also added invisible blocks and made a better test map. Next version will feature a HUD and more sprites, along with more blocks.
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RetroXYZ
Posted: Nov 17 2008, 07:30 PM
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I really hate to triple post, but I've updated it and want to avoid getting this topic near the bottom of the page so I won't have to make a new topic.

Anyways, collisions have been perfected, sprites have been fully implemented, and I've added in a placeholder HUD. The HUD doesn't do anything right now, but at least it's there.

First post updated.
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SuperCapeMario
Posted: Nov 18 2008, 12:42 AM
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When you run up the steep right slope the character stays in his standing sprite.

Otherwise good, but the leaf seems to fall a little bit too fast and unaturaly.

This post has been edited by SuperCapeMario on Nov 18 2008, 12:43 AM
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RetroXYZ
Posted: Nov 18 2008, 03:18 PM
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That's only running. In the next version, I'll change slope movement to feel more natural.

And the leaf... unnaturally? What exactly do you mean? I can lower the speed if you want, but is that what you mean?
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SuperCapeMario
Posted: Nov 19 2008, 02:28 AM
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It seems to turn too quickly and it is a bit too fast.


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RetroXYZ
Posted: Nov 23 2008, 09:21 PM
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I think I've fixed the leaf, but not entirely sure. sad.gif

Either way, updated. Added sprites, implemented the HUD, star blocks, sprite effects, and things like that.
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