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> Game Maker Rumors and Myths, Get your Rumors and Myths solved here!
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OniLink10
Posted: Nov 1 2008, 01:26 AM
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Have a Rumor or Myth about Game Maker confusing you? Look no further! Ask the question here and the MFGG Community will try to help!

Myth: Scripts in Game Maker slow down the Game
Truth: Yes they do, but how much depends on what the Script does

Myth: There Really is a Decompiler
Truth: Unfortunately, this is true. sad.gif It's been giving Yoyo a lot of grief, as it can now decompile Instant Play Games. :O

Myth: D&D Slows down the Game
Truth: D&D Buttons are Scripts in Disguise, so they slow down the game. How much depends on the Script.

Myth: GM8 will be Released in 2008
Truth: We cannot know, as they haven't released ANY info on it, only info on the C++ Rewrite.

This post has been edited by OniLink10 on Nov 2 2008, 01:24 PM


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Soiyeruda
Posted: Nov 1 2008, 01:50 AM
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Because retarded looking women is fun. :S
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This seems like a silly topic, but whatever. May as well try to answer.

Myth: Scripts in Game Maker slow down the Game

More than likely true, but in most cases, not enough to be noticable. I've used several scripts in the past and it hasn't affect my performance noticably. If the script does a bunch of stupid crap, like adding graphic effects, then yes, it will slow the game down.

This post has been edited by Soiyeruda on Nov 1 2008, 07:07 PM
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Hohoo
  Posted: Nov 1 2008, 03:09 AM
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At first I thought this was about the interview you sent to YoYo Games...


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FoxGuy(R)
Posted: Nov 1 2008, 09:25 AM
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QUOTE (OniLink10 @ Nov 1 2008, 02:26 AM)
Myth: Scripts in Game Maker slow down the Game
UNSOLVED

Depends on the script.It accordingly (dpending on how gamemaker works) will always reduce performance but, if this is true then the performance hit would be insignificant and too small to recognize in most cases.I suggest this theory cause the script must be processed or its effects.A "poorly" written, a large, or a "strange" script can reduce performance noticably (atleast through task manager CPU Usage goes up) cause it is either heavy with functions and what not, written in such a way it performs "un-needed" checking or something, or simply its design.Again IF gamemaker works how I think it does YES it will slow down the game.


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Xgoff
Posted: Nov 1 2008, 03:17 PM
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<):|
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QUOTE (FoxGuy(R) @ Nov 1 2008, 08:25 AM)
Depends on the script.It accordingly (dpending on how gamemaker works) will always reduce performance but, if this is true then the performance hit would be insignificant and too small to recognize in most cases.I suggest this theory cause the script must be processed or its effects.A "poorly" written, a large, or a "strange" script can reduce performance noticably (atleast through task manager CPU Usage goes up) cause it is either heavy with functions and what not, written in such a way it performs "un-needed" checking or something, or simply its design.Again IF gamemaker works how I think it does YES it will slow down the game.

scripts slow performance because they do things

you don't even have to bother explaining why, that's just how it works


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FoxGuy(R)
Posted: Nov 2 2008, 01:41 AM
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QUOTE (Xgoff @ Nov 1 2008, 04:17 PM)
you don't even have to bother explaining why, that's just how it works

Good point.


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OniLink10
Posted: Nov 2 2008, 01:45 AM
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K, first post updated. Any more Myths?


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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sonic1991
Posted: Nov 2 2008, 01:48 AM
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Is there really a decompiler?
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Xgoff
Posted: Nov 2 2008, 01:51 AM
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QUOTE (sonic1991 @ Nov 2 2008, 12:48 AM)
Is there really a decompiler?

all over the internet

seriously, first google result


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DIRECTIVE 2 (CHILE CON CARNE): as per my view, "private" applies only to the initial transaction, and the material of your message may or may not be made public at my discretion; as this will more than likely be a post in the CCC or IRC, you may not be able to view it
DIRECTIVE 3 (FEATHER DUSTER): you must address me (xgoff) as "Sir Master Xgofficus his Highest and Most Awesome the Third"; failure to comply with this term may invoke one or both of the above directives, and i will leave a burning bag of **** on your doorstep
DIRECTIVE 4 (BOOTSTRAP): if you have read this disclaimer, please private message me promptly, in compliance with the above terms, so i can ensure you are capable of following directions you idiot
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(5:25:58 PM) Mikau: xgoff
(5:26:00 PM) Mikau: guess what
(5:26:04 PM) Xgoff: chicken butt
(5:26:09 PM) Mikau: **** you
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OniLink10
Posted: Nov 2 2008, 01:51 AM
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QUOTE (sonic1991 @ Nov 1 2008, 11:48 PM)
Is there really a decompiler?

Yes. First Post Updated.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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sonic1991
Posted: Nov 2 2008, 02:01 AM
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Wow, I thought it was fake.
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Project_MK
Posted: Nov 2 2008, 02:02 AM
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Does D&D make the game sower?


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Razz
Posted: Nov 2 2008, 02:06 AM
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QUOTE (Project_MK @ Nov 2 2008, 12:02 AM)
Does D&D make the game slower?

They shouldn't be, because they simply make the coding easier to understand for beginners. However, if the beginner doesn't understand advanced functions (Such as being able to do objectname.variable=value) it can slow the game significantly, because things that are easier to do in gml will require a ton of work to do in d&d (See: for and loop statements)


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OniLink10
Posted: Nov 2 2008, 02:08 AM
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QUOTE (Razz @ Nov 2 2008, 12:06 AM)
They shouldn't be, because they simply make the coding easier to understand for beginners. However, if the beginner doesn't understand advanced functions (Such as being able to do objectname.variable=value) it can slow the game significantly, because things that are easier to do in gml will require a ton of work to do in d&d (See: for and loop statements)

Aren't the D&D Buttons just specialized GML Scripts disguised as buttons? If that'sthe case, OF COURSE they slow down the game!


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Soiyeruda
Posted: Nov 2 2008, 02:24 AM
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Because retarded looking women is fun. :S
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Rumor has it there's a GM8 coming out in 2009.....Truth or No Truth?!
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Alex
Posted: Nov 2 2008, 05:13 AM
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QUOTE (Soiyeruda @ Nov 2 2008, 09:24 AM)
Rumor has it there's a GM8 coming out in 2009.....Truth or No Truth?!

Where did you hear this?


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Soiyeruda
Posted: Nov 2 2008, 06:51 AM
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Because retarded looking women is fun. :S
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QUOTE (Alex @ Nov 2 2008, 07:13 PM)
Where did you hear this?

On the GMC. I'm not entirely sure if it's accurate but it may be.
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LocoRoo
Posted: Nov 2 2008, 07:19 AM
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QUOTE (Soiyeruda @ Nov 2 2008, 01:51 PM)
On the GMC. I'm not entirely sure if it's accurate but it may be.

Don't trust GMC. EVER.


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FoxGuy(R)
Posted: Nov 2 2008, 09:25 AM
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QUOTE (Soiyeruda @ Nov 2 2008, 07:51 AM)
On the GMC. I'm not entirely sure if it's accurate but it may be.

Should be true.Somewhere in spring 2009 unless thats when they're working on it. From what I read the GML language might be coded/based on another method making it faster or more effective (can't remember exactly).


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FoxGuy(R)
Posted: Nov 2 2008, 09:32 AM
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QUOTE (OniLink10 @ Nov 2 2008, 03:08 AM)
Aren't the D&D Buttons just specialized GML Scripts disguised as buttons? If that'sthe case, OF COURSE they slow down the game!

Theoretically he's right, cause you can make your OWN library files/D&D ("buttons") with Lib maker.In most cases perfonce drops would be comparable to the script, unless D&D are easier/harder to read than a script.


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