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> Game Maker Rumors and Myths, Get your Rumors and Myths solved here!
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Noone
Posted: Nov 3 2008, 09:07 PM
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QUOTE (FoxGuy(R) @ Nov 3 2008, 07:07 PM)
If you have a HUGE game maybe decompilers can't decompile it.

Myth: The decompiler can't handle large games/game over 10mb.
Truth: It can process them, it just takes longer time. It is not worth trying to reach 10 megabytes just to try and prevent it.

If they wanted to get at your source, they could.


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sonic1991
Posted: Nov 3 2008, 09:12 PM
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A 12mb game takes like 5-15 minutes to decompile.
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OniLink10
Posted: Nov 3 2008, 09:16 PM
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QUOTE (sonic1991 @ Nov 3 2008, 07:12 PM)
A 12mb game takes like 5-15 minutes to decompile.

A 20MB Game takes over 2 Hours to decompile on mah Compy... IT NEVER GOT PAST FIRST PART OF DECOMPILE!


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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FoxGuy(R)
Posted: Nov 3 2008, 09:56 PM
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How about this one.

Myth:It's unlikely you will ever need to preload anything in the game.
OR is it not a myth?


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LakituX
Posted: Nov 3 2008, 10:21 PM
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QUOTE (FoxGuy(R) @ Nov 3 2008, 09:56 PM)
How about this one.

Myth:It's unlikely you will ever need to preload anything in the game.
OR is it not a myth?

I'm not an expert in game making but I'm sure that won't be needed unless your game is like...freakishly huge.


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Noone
Posted: Nov 3 2008, 11:22 PM
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QUOTE (OniLink10 @ Nov 3 2008, 08:16 PM)
A 20MB Game takes over 2 Hours to decompile on mah Compy... IT NEVER GOT PAST FIRST PART OF DECOMPILE!

But there's nothing that stops it. It's just speed.

QUOTE
How about this one.

Myth:It's unlikely you will ever need to preload anything in the game.
OR is it not a myth?

You don't need to preload anything. It just speeds it up when the resource is first used.

It is best not to use preload unless the graphics are used a lot during the game. Else don't preload. It make it run faster.

This post has been edited by Noone on Nov 3 2008, 11:25 PM


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OniLink10
Posted: Nov 3 2008, 11:32 PM
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QUOTE (Noone @ Nov 3 2008, 09:22 PM)
But there's nothing that stops it. It's just speed.


You don't need to preload anything. It just speeds it up when the resource is first used.

It is best not to use preload unless the graphics are used a lot during the game. Else don't preload. It make it run faster.

I turned off Preload for all Sprites and Sounds, and lowered the RAM Usage by about 1MB!


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Noone
Posted: Nov 3 2008, 11:40 PM
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QUOTE (OniLink10 @ Nov 3 2008, 10:32 PM)
I turned off Preload for all Sprites and Sounds, and lowered the RAM Usage by about 1MB!

Actually, I was thinking starting time...

But that too.


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OniLink10
Posted: Nov 3 2008, 11:47 PM
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QUOTE (Noone @ Nov 3 2008, 09:40 PM)
Actually, I was thinking starting time...

But that too.

It hardly reduces starting time, as the only thing it does is cancels out the Preparing Sprites, Sounds, and Backgrounds parts, which are usually pretty quick.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Noone
Posted: Nov 4 2008, 12:17 AM
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QUOTE (OniLink10 @ Nov 3 2008, 10:47 PM)
It hardly reduces starting time, as the only thing it does is cancels out the Preparing Sprites, Sounds, and Backgrounds parts, which are usually pretty quick.

Eh, what do I know...

I got an interesting one but I'm too tired to post.

Will post tomorra.


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FoxGuy(R)
Posted: Nov 4 2008, 06:07 AM
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Accordingly, I think the difference is more noticeable on a large game or a "weaker" computer.


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LocoRoo
Posted: Nov 4 2008, 06:12 AM
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Not a myth, more like a question, but:
Is it easy to create online multiplayer games in GM?


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FoxGuy(R)
Posted: Nov 4 2008, 06:18 AM
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QUOTE (LocoRoo @ Nov 4 2008, 07:12 AM)
Not a myth, more like a question, but:
Is it easy to create online multiplayer games in GM?

Theoretically, no.I don't know cause I don't use pro, but so many people have trouble getting online or doing it HERE it's highly unlikely.I think the culprit is lack of extra computers or a second computer.


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Soiyeruda
Posted: Nov 4 2008, 06:26 AM
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QUOTE (LocoRoo @ Nov 4 2008, 08:12 PM)
Not a myth, more like a question, but:
Is it easy to create online multiplayer games in GM?

No. I've used Game Maker for a year and I haven't even touched that stuff. I've looked at GM MMO tutorials and the fact that there's so much unfamiliar coding just overwhelms me. Plus, some of the GM MMOs that do exist (Stick Online was an example) run on a server that requires donations to continue to run. There are some good ones, but I've only seen Platformer MMOs.
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Noone
Posted: Nov 4 2008, 07:17 AM
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Actually, if you get a basic a basic engine (BlaXun's (DON'T USE ONLINES)) it's pretty easy. It's basically making things work on both ends.

So actually, the question is pretty much opinion.


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Soiyeruda
Posted: Nov 4 2008, 07:33 AM
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QUOTE (Noone @ Nov 4 2008, 09:17 PM)
Actually, if you get a basic a basic engine (BlaXun's (DON'T USE ONLINES)) it's pretty easy. It's basically making things work on both ends.

So actually, the question is pretty much opinion.

I think he was asking if it was from scratch.
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M. C. Productions
Posted: Nov 4 2008, 08:44 PM
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QUOTE (sonic1991 @ Nov 2 2008, 11:31 PM)
You can get the source from any game made with Game Maker. Well almost any, only one I found so far was SSB NES.

Wait, hold up a second -- does this include both approaches to Game Maker -- the coding, and/or the "drag and drop" approach?

Still, bad idea to reveal the "source" unless the game's author says otherwise (as in, the "open sourced" case).
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FoxGuy(R)
Posted: Nov 4 2008, 09:07 PM
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QUOTE (M. C. Productions @ Nov 4 2008, 09:44 PM)
Wait, hold up a second -- does this include both approaches to Game Maker -- the coding, and/or the "drag and drop" approach?

Still, bad idea to reveal the "source" unless the game's author says otherwise (as in, the "open sourced" case).

True but if they did decompile it somebody/that person can steal your game by claiming as theirs and possibly selling it.


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sonic1991
Posted: Nov 5 2008, 11:20 PM
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I'm doing it to learn from. I'm seeing how different things are done. It would be bad to reveal the source so i'm deleting the files when I'm done looking at them. It includes both D&D and code.
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LakituX
Posted: Nov 5 2008, 11:28 PM
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I don't think it's much of a problem if people use it simply to educate themself further in game making but when it comes to repackaging it as their own is where it draws the line.


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