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> Osu! Official Discussion and High-Score Topic, Rhythm is just a click away.
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Starmang
Posted: Dec 24 2008, 06:39 AM
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QUOTE (Taiki @ Nov 22 2008, 10:19 PM)
Starman/Goldbug add Can't Defeat airman to the recommended beatmaps.

Done.


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sorry pip but i love coono too much
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Brazil
Drezus
Posted: Dec 26 2008, 12:40 PM
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ASH STARES INTO YOUR CHEEKS
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Hi people, I joined the Hamachi server, too. Now that I'm here, I would also like to recommend my first (and only, at least for now) ranked beatmap, Mario Tennis 64 - Peach's Secret Court. I hope you guys like it!


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Denmark
Mecha the Slag
Posted: Dec 26 2008, 12:46 PM
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Starman Deluxe you need to update the first post because you're not the leader of any of those


also lol at easy and medium


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Brazil
Drezus
Posted: Dec 26 2008, 12:53 PM
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QUOTE (MechaBowser @ Dec 26 2008, 02:46 PM)
Starman Deluxe you need to update the first post because you're not the leader of any of those


also lol at easy and medium

Yeah, I think those difficulties have too many sliders. And now that I'm playing it again, I think medium is way too easy than it should be. Anyway, thanks for playing ^^


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United States
Elyk
Posted: Dec 28 2008, 11:33 PM
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Just thought I'd mention that Tag Play was released the other day which is a co-op multiplayer mode. One Player clicks one combo then the next player clicks the combo after that. It's pretty fun but usually you need to turn no fail on because there are always those few kids who mess it up for everyone else.

Anyways for the recommended beatmap section you have there I'd like to say that CDA's end is horribly mapped :(

This post has been edited by Elyk on Dec 28 2008, 11:58 PM


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Japan
Starmang
Posted: Feb 12 2009, 04:38 PM
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Hey guys, I've just thought that we could use this topic as a form of putting our beatmaps up for review.


Here's my first map.


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Canada
Waddle dee
Posted: Feb 12 2009, 05:15 PM
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It's difficult, I can say that.


Few things. When you spread out those fast triple notes it just gets uuuuungh. And don't make spinners that fast. You know which one I'm talking about.

Notes get hard to see when covered up by all them points. Not a big deal, but due to some of the jumpy note patterns and the speed of the notes it can be hard to tell where the next note is.


And I never would've hit the slider at the end of that one spinner, does it start during the slider or afterwards? Can't tell.


Had to play with nofail on, btw. I suck ass so this isn't a big deal. Don't expect to see your beatmap get ranked unless you make an easier difficulty too, though.

And... it's a bit long. Plenty of longer ones have been ranked but man that lasted a while. Gave some nice breaks, though.



lawd that was a mouthful




I have a few beatmaps meself, but they're all 404'd on account of being extremely old and due to graveyard status I can't reupload 'em.

This post has been edited by Waddle dee on Feb 12 2009, 05:15 PM


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Japan
Starmang
Posted: Feb 12 2009, 05:21 PM
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QUOTE (Waddle dee @ Feb 12 2009, 10:15 PM)
It's difficult, I can say that.


Few things. When you spread out those fast triple notes it just gets uuuuungh. And don't make spinners that fast. You know which one I'm talking about.

Notes get hard to see when covered up by all them points. Not a big deal, but due to some of the jumpy note patterns and the speed of the notes it can be hard to tell where the next note is.


And I never would've hit the slider at the end of that one spinner, does it start during the slider or afterwards? Can't tell.


Had to play with nofail on, btw. I suck ass so this isn't a big deal. Don't expect to see your beatmap get ranked unless you make an easier difficulty too, though.

And... it's a bit long. Plenty of longer ones have been ranked but man that lasted a while. Gave some nice breaks, though.



lawd that was a mouthful




I have a few beatmaps meself, but they're all 404'd on account of being extremely old and due to graveyard status I can't reupload 'em.

Yeah... I might get rid of the bit with the triple notes going round in a square. And I'll get rid of that spinner, too.

I was thinking of making the overall difficulty higher so that the hit circles come up later to avoid confusion, but if I go to high, then HP drain and precision gets to harsh.

And yeah, that slider starts at the same time the spinner finishes. I can get it usually, but often I only get 100 on the spinner.

But thanks for the advice, I'll probably edit it tomorrow.


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