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> Ninja bunny, Taking level and other requests
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Mr. Bird
Posted: Nov 3 2008, 08:42 AM
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I am really proud of this. This is my first actual working platformer using Hspeed and has decent collisions.

Up arrow to run up walls/to stick to ceiling
down arrow is to get off of ceiling
Space to jump
Arrow keys to move.
Down on the floor is to knock enemys un-consious. This is fairly hard to use so be carefull
I would love comments.

And to get past the spikes, only use this if you are truely stuck : Spoilers:
Run as fast as you can, jump up hang on the wall and the slide will take you over the spikes then press down to get off, make sure to hold the left arrow key right after pressing down to avoid them


V. 1.2

Now with health, and alot of other stuff.

V 1.3
Huge update with beta level 2. You gotta kill all enemys to advance in the only opening.

V 1.4

Mega update. Hold Z to go in slow-mo, and it will zoom in on your characater. For dramatic effect. Plus a few other things.

This post has been edited by Mr. Bird on Nov 12 2008, 01:32 PM

Attached File ( Number of downloads: 20 )
Attached File  Ninja_rabbit.exe


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Mecha the Slag
Posted: Nov 3 2008, 09:41 AM
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really stable, can't see anything wrong with it. Now it just needs actual levels.


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Mr. Bird
Posted: Nov 3 2008, 11:02 AM
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And incase people can't make it over the pit, im updating my first post with a new demo, it contains the ability to lunge from ceilings and attack enemys. Currently they just dissapear when you lunge onto them with space. Working on it. Also you can collect carrots now.


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Tick-Tick
Posted: Nov 3 2008, 12:03 PM
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I really love this game my good man, now go make more levels.


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Mr. Bird
Posted: Nov 3 2008, 12:42 PM
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Update. : D


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Mr. Bird
Posted: Nov 5 2008, 07:31 AM
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Oh hay look an update


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Mecha the Slag
Posted: Nov 5 2008, 09:09 AM
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In the first level its impossible to get into the last room, and whenever you walljump there you take damage.


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Mr. Bird
Posted: Nov 5 2008, 10:01 AM
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QUOTE (MechaBowser @ Nov 5 2008, 09:09 AM)
In the first level its impossible to get into the last room, and whenever you walljump there you take damage.

The enemys sighted you. If they see you, you take damage.

I have been thinking of adding a different bar that shows how noticed you are, but thats for another time.

I have done it before.


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Thingy
Posted: Nov 5 2008, 02:06 PM
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You can't get the last guy and wall run doesn't work.

And they can see you on the ceiling.


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Mr. Bird
Posted: Nov 5 2008, 02:10 PM
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QUOTE (thingy @ Nov 5 2008, 02:06 PM)
You can't get the last guy and wall run doesn't work.

And they can see you on the ceiling.

1: Yes it does. If you wall run it pushesyou more upward, if you could go on as long as you wanted that would make it too easy.

2: You must have been to close to the ground.


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Thingy
Posted: Nov 5 2008, 02:28 PM
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You still can't get the last guy.

And yeah, wall run should still make you go much higher than it does now.


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Mr. Bird
Posted: Nov 5 2008, 02:31 PM
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QUOTE (thingy @ Nov 5 2008, 02:28 PM)
You still can't get the last guy.

And yeah, wall run should still make you go much higher than it does now.

On level two or three? If three then don't worry its an extreme beta test.

also updated with the ability to press down while on the floor to knock enemys out.

This post has been edited by Mr. Bird on Nov 5 2008, 02:32 PM


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Thingy
Posted: Nov 5 2008, 02:34 PM
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QUOTE (Mr. Bird @ Nov 5 2008, 08:31 PM)
On level two or three? If three then don't worry its an extreme beta test.

First room.


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Mr. Bird
Posted: Nov 5 2008, 02:37 PM
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QUOTE (thingy @ Nov 5 2008, 02:34 PM)
First room.

Yes you can. Get as close to the wall as posible, then jump and hold up right after jumping, then wall jump from the top, get on the ceiling and wait.

Also in the new version you can just press down and hit him with your attack.


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Thingy
Posted: Nov 5 2008, 02:40 PM
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Knocked out/killed everyone, can't progress though.

How am I supposed to?


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Mr. Bird
Posted: Nov 5 2008, 02:43 PM
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QUOTE (thingy @ Nov 5 2008, 02:40 PM)
Knocked out/killed everyone, can't progress though.

How am I supposed to?

Get all the carrots too. Once you get one a new one will apear. Sometimes you don't see them right away, so sometimes you might have to go back.


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Thingy
Posted: Nov 5 2008, 02:45 PM
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Can't get the last one.

It's too high, wall jumping doesn't help and the wall run is crap.


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Mr. Bird
Posted: Nov 5 2008, 02:48 PM
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QUOTE (thingy @ Nov 5 2008, 02:45 PM)
Can't get the last one.

It's too high, wall jumping doesn't help and the wall run is crap.

...Try harder

If you are still on level one, you gotta do the same thing you did to get the last enemy except just be more carefull.

Let me make a poor video..


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Thingy
Posted: Nov 5 2008, 02:49 PM
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...

Hit him?

EDIT: Also, put the healthbar/carrot's placement in the draw event, it moves around a lot atm.

This post has been edited by thingy on Nov 5 2008, 03:22 PM


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blackcat12
Posted: Nov 5 2008, 03:42 PM
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This is a great game so far! Excellent work! I look forward to seeing more of it.


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