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> Minigame Competition #41, Get your groove on~
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Ice_Hedgehog22
Posted: Nov 6 2008, 05:23 PM
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QUOTE (MechaBowser @ Nov 6 2008, 05:19 PM)
Gameplay can be anything music, just not something too equal to Guitar Hero or DDR.

Get over it.

He said before he edited it recently and made it even more vague that ANY rhythmic gameplay is not allowed. From what he has left there, essentially seems like the same deal, the mood is set by music, gameplay can't incorporate anything rhythmic, so not truly a music game. I'll "get over it" when it becomes clear what he will allow and not allow with this one, because the theme makes no sense at the moment.
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Littlink
Posted: Nov 6 2008, 05:42 PM
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You know no one's forcing you to take part in this!


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Keyser Soze
Posted: Nov 6 2008, 05:43 PM
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QUOTE (Littlink @ Nov 6 2008, 06:42 PM)
You know no one's forcing you to take part in this!

I am...

Don't move Delmore, I swear I'll pull the damn trigger.


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Raie @ Sep 18 2009, 08:55 PM)
Keyser you're the best person ever.
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Ice_Hedgehog22
Posted: Nov 6 2008, 05:49 PM
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QUOTE (Keyser Soze @ Nov 6 2008, 05:43 PM)
I am...

Don't move Delmore, I swear I'll pull the damn trigger.

Keyser, I honestly wanted to, but it isn't a real music game competition! Don't shoot, please!
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Mecha the Slag
Posted: Nov 6 2008, 05:54 PM
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Uh yeah I just figured that you were complaining because your current project doesn't fit the criteria. Might have been a bit harsh there. Sorry about that.


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France
Ice_Hedgehog22
Posted: Nov 6 2008, 05:58 PM
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QUOTE (MechaBowser @ Nov 6 2008, 05:54 PM)
Uh yeah I just figured that you were complaining because your current project doesn't fit the criteria. Might have been a bit harsh there. Sorry about that.

I wasn't really even using that for this competition, I was going to have rhythmic gameplay though, but I can't do that now.
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YForce 0X
Posted: Nov 6 2008, 06:14 PM
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QUOTE (Littlink @ Nov 5 2008, 02:09 PM)
Not anything like ddr/guitar hero game.

this just made me not enter


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Fez
Posted: Nov 6 2008, 08:04 PM
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Geez, this topic sounded so easy at first.
Im nowhere closer to an idea than before.


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Strong
  Posted: Nov 6 2008, 08:43 PM
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You can have rythmic gameplay, people. You just can't make just a DDR knock-off. You have to have something more than that.
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France
Ice_Hedgehog22
Posted: Nov 6 2008, 10:07 PM
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QUOTE (strong414bad @ Nov 6 2008, 08:43 PM)
You can have rythmic gameplay, people. You just can't make just a DDR knock-off. You have to have something more than that.

He said already you can't in his early post though, and the response he gave me makes it seem otherwise here!
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LocoRoo
Posted: Nov 7 2008, 01:38 AM
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QUOTE (MechaBowser @ Nov 6 2008, 12:10 AM)
yeah but you can't put dibs on a gameplay

it's some silly idea you got running

DIBS ON DDR

o wait


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Mecha the Slag
Posted: Nov 7 2008, 12:27 PM
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QUOTE (Admiral Delmore @ Nov 7 2008, 04:07 AM)
He said already you can't in his early post though, and the response he gave me makes it seem otherwise here!

I'm pretty sure he means you can do anything music-based aslong as it isn't a DDR/Guitar Hero-ripoff.

I'll tell him to change it to make it more clear.


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Foshi
Posted: Nov 7 2008, 12:44 PM
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Sounds great, i may enter if i get ideas

...why no GH/DDR ripoffs sad.gif
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Mecha the Slag
Posted: Nov 7 2008, 12:49 PM
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QUOTE (Foshi @ Nov 7 2008, 06:44 PM)
...why no GH/DDR ripoffs sad.gif

because they're cheap


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LocoRoo
Posted: Nov 7 2008, 12:50 PM
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I really don't get this comp. You know, when I usually make a level (yes, I suprisingly make levels first, then add music), I add a tune related to the level in some way. I feel like that this comp reverses it.

A.K.A. FIRST you select the music you want, THEN you make the level, when it's normally FIRST you make the level, THEN add the music.

That's not so music-related. And those "when music is happy, enemies dance. and when it's hard rock, enemies mosh" ideas aren't so much music-related.

The comp idea isn't that bad, it's just the fact that you say we can't do music related stuff. It like saying this in a Mario-related comp: "You have to do a game based on Mario. No SMB2 Mario based games, thank you.". Rhythm games are like 80-90% of all music-related games. And even though you have a gigantic knowledge of MMF2 or GM, you probably still can't make, for example, a Vib Ribbon-styled game.


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Littlink
Posted: Nov 7 2008, 01:48 PM
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QUOTE (LocoRoo @ Nov 7 2008, 12:50 PM)
I really don't get this comp. You know, when I usually make a level (yes, I suprisingly make levels first, then add music), I add a tune related to the level in some way. I feel like that this comp reverses it.

A.K.A. FIRST you select the music you want, THEN you make the level, when it's normally FIRST you make the level, THEN add the music.

Exactly, music first game second.


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Keyser Soze
Posted: Nov 7 2008, 02:07 PM
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QUOTE (MechaBowser @ Nov 7 2008, 01:49 PM)
because they're cheap

And boring...

So yeah, I know we CAN make rhythm based games, but I can also make a game that really fits my song and has events that happen in relation to high and low points in the song correct?


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Mecha the Slag
Posted: Nov 7 2008, 02:13 PM
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QUOTE (Keyser Soze @ Nov 7 2008, 08:07 PM)
So yeah, I know we CAN make rhythm based games, but I can also make a game that really fits my song and has events that happen in relation to high and low points in the song correct?

sure, I don't see why not


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Littlink
Posted: Nov 7 2008, 02:22 PM
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QUOTE (Keyser Soze @ Nov 7 2008, 02:07 PM)
And boring...

So yeah, I know we CAN make rhythm based games, but I can also make a game that really fits my song and has events that happen in relation to high and low points in the song correct?

Go right ahead!

Now see this is an example of a game that uses rhythm BUT isn't like a DDR/etc game.


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Mecha the Slag
Posted: Nov 7 2008, 02:23 PM
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I got the best idea for a game ever :]


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