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!Poll! The World Map (Final Vote-Off), Decide which worlds you want to have
Guinea |
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NOTE: REPLIES count more than votes, so when the majority of replies wants option x, but the majority of poll votes wants y, we will make x (because replies count more). That means you should not only vote, but also REPLY and say why you prefer the option you have voted for!
These are the two models that I want you to vote for. When you read through these, keep in mind that you can go back and forth between the worlds at any time (probably not in SGG's model at the points where the bros. are split but usually, you can), assuming you have unlocked the paths to them. This would work similar to Super Mario World.
The World Map would look similar to kirbyhi5's map (he'd obviously have to redraw it), with each world being marked on it. You can then select the worlds and will be lead to an SMW-style worldmap which shows the selected world in more detail.
Also, both of those models include some of the following Bonus Worlds, which are in the game, but not really part of the storyline: Trial Ruins, Star Road, Sky Heaven
And probably the extra world which would be unlocked after having found certain artifacts, which could be SGG's City of Gold.
^ All of this here applies to BOTH models.
v here are the differences between the models, which you will vote for:
| QUOTE (Model 1 (by Guinea)) | World 1: Toad Town The Mario Bros. start in this world, trying to visit the princess for some reason MiniBoss: Syrup Leads to World 2, 3 and 5
World 2: Deserts with Pyramids The Wario Bros. start in this world, looking for an artifact. MiniBoss: Bowser Leads to World 1, 3 and 5
After the first (or second) world has been played, the brothers meet at this point
World 3: Ice World Leads to World 4
World 4: Ghost World Ghost World leads to a dead end, but there is something to be found in Ghost World which enables proceeding later in the game.
World 5: Jungle This World is accessible right from the start (after beating the first (second) World) Leads to World 6
World 6: Ocean World This World includes islands, underwater areas and other stuff that can be found in the ocean. Leads to World 7
World 7: Yoshi's Island, Spoiled by Industry Leads to World 8 (using a giant vine, sky elevator or some other cool thing)
World 8: Sky World The Midas Machine is located here. After beating this world, you've technically won the game.
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| QUOTE (Model 2 (by Shyguy Grey)) | World 1- Toad Town/ Outskirts of town In this model, you apparantly start with all four Bros. at the start. Leads to World 2.
World 2- Desert Leads to World 3.
World 3- Ocean/ Koopa Pirate Fleet Mario and Wario are split from Luigi and Waluigi. Leads to World 4 (World 5)
World 4-Yoshi's island The two teams still are still split. M&W go to the Jungle, while L&WL go to the swamps The last boss reunites the teams Leads to World 5
World 5- Sky World/ ice Firstl level or two is frozen mountain tops, then clouds, and then Bowsers Doom ships. Leads to World 6
World 6-Boos Woods After the sky boss, the bros and knocked out of the sky and into the woods. Starts in the woods, the graveyard/cavern, basement, floor 1, floor 2, then ends in the attic. Leads to World 7
World 7- Miners Hills Mine carts, explosives, land slides, caves, and lava all await the heros in this seldom travelled danger zone. Leads to World 8
World 8- Bowser on the high seas Final World.
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For more detailed information about those worlds please check out the other topic. The most important stuff is said though.
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Elyk |
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| QUOTE (Guinea @ Nov 8 2008, 02:02 PM) | The 8 worlds are by accident. Also, there are going to be extra worlds, which makes it over 10 worlds in total. I hope that's enough.
Also, the worlds won't be "four levels per world", but instead they will be massive and different in themselves. e.g. the Mushroom Kingdom World in my model would have some levels sewer themed, some levels grassland themed, some levels in a forest, some levels in the town etc. |
Okay, that sounds better than what I was expecting.
Also regarding the Desert to Ice level jump, you can throw that mine level from model 2 between them. It will give the map a bit more symmetry too seeing as you have a path branch off with only two worlds and then a path branching off that has double that.
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