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Mega Man Robot Master Creation Contest, REAL PRIZES OFFERED
Alex |
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In Donaldismo Veritas
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| QUOTE | FRICTION MAN was created to lowers/raise the friction between Wily's car and the road, so that Wily could cheat himself into winning racing competitions. Wily soon came up with the idea that Friction Man maybe would be good in battle too. And so he was...
Weapon: - Two ray guns, which lowers/raises the friction between Mega Man and the floor, making it hard to run properly. Mega Man can, however, easly overcome this by jumping. Friction Man also, occasionly, uses the friction guns to raise the friction really much between Mega Man and the air, making him "freeze" in the air and get burned by the atoms, until Friction Man lowers the friction. |
This post has been edited by Alex on Dec 22 2008, 02:36 PM
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Clutch |
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Drawing's still not as great as I'd like it to be, but it's near the deadline and there's more to the entry than artwork: JET MAN Backstory / Info: Jetman was originally created to help serve as an instructor in pilot training exercises at an esteemed flight academy. His design similarity to a fighter aircraft was intended to allow him to fly alongside the students to help boost their confidence, guide them in advanced maneuvers, and if necessary, provide midair assistance if something went wrong. As a cost-effectiveness measure, he was designed for the same fuel used in the planes at the academy. After Dr. Wily abducted him, he was converted to serve his evil plans and refitted with missiles. However, as combat was never a part of his original training program, he still relies primarily on his fancy flying skills to defend himself. This renders many attacks from the ground against him ineffective, but it may leave him vulnerable to weapons with the range to reach him. Though he's known to be very cocky, having much faith in his own flying prowess, he's also known for a keen eye for potential in others, and a strong willingness to help them reach it. He also has a close friendship with Turbo Man. Stage: Begins high in the sky on floating platforms. Plane enemies come in from the side in an effort to push Mega Man off the platforms to his doom. As Mega Man moves through each screen, he gets closer and closer to the ground, until reaching an airplane hangar area. The last hangar contains Jet Man. Weak Against: Shock Beam. The charged Mega Buster may do moderate damage, but the ability to choose it's direction and the ability to ricochet beams makes the Shock Beam far easier to get in hits with. "YOU GOT" (Weapon): Jet Missile. Allows Mega Man to follow rocket-like shots that start with slow movement and pick up speed as they hone in on a target. Gives Mega Man a gray and blue color scheme when equipped. This post has been edited by Clutch on Dec 24 2008, 07:53 PM
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Parakarry |
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Mail call!
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Here he is! WIRE MAN Wire Man was a maintenance robot. His long cord-based arms were created for helping correct electrical problems, give power to needed machines, and re-route electricity flow to desired areas. But when Dr. Wily seized control of the factory, Wire Man became a tool for the evil doctor's destructive desires. Now he uses his power wire arms for electric-based combat, and can extend them to grapple onto surfaces, as Mega Man himself did when he used the Wire item from Mega Man 4. =====DESIGN===== His body was built off of an industrial battery. His power is provided by a completed circuit that flows between his body, the electrode inside his head, and the power cords which connect to his body. Electricity can also be supplied to his wire arms for offense. The electrode in his head also serves as his central processing center. =====STAGE=====Wire Man resides in the mechanical factory that was his home before Dr. Wily took it over. It houses many machines and contraptions, such as pistons, conveyor belts, and large robots coming off assembly lines. Some machines have even malfunctioned and pose a dangerous electrical hazard, shorting out and damaging anyone on contact. His battle room is a control room for the factory. There are large live wires coursing underneath the ground. =====BATTLE===== Wire Man primarily uses his long power cord arms for a electric distance attack. He'll extend them out far in front of him, and anything touching them will be hit with high voltage. He can fire small sparks from the end as well. He can also use one arm to grapple directly above him to the ceiling, pull himself up, and extend the other arm like normal for an attack from above. He can also attach at an angle to the center of the ceiling of his battle room, then use his other arm to grapple himself to the opposite wall, to quickly maneuver around the room. Strengths: Long range attacks, manueverability Weaknesses: No strong defensive features Weak to: Hydro Geyser. Several powerful geysers of water emerge from below Mega Man, and it damages Wire Man's circuitry. For more information about Hydro Man, please inquire about his data file. =====WEAPON===== When Mega Man defeats Wire Man, he gets the Current Cord. He fires a charged power cord a long length in front of him, damaging anything it touches, before quickly retracting back. He can also fire it upwards. This post has been edited by Parakarry on Dec 24 2008, 11:44 PM
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Neopolis |
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Abandon ship!
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| QUOTE (Neopolis @ Dec 7 2008, 02:12 PM) |  MegaMan defeated quite a lot of Robot Masters, but he still has one left to go.
 After a long battle, MegaMan arrives at the final chamber.
 WarpMan... warps in.
 The two adversaries face eachother, and the battle begins!
Battle details... Later. |
Sorry, I'm late, I've been very busy with other Christmas-related things... I'll give you a quick summary of the battle.
WarpMan attacks mainly by shooting portals. He shoots blue portals to the walls on the side, which hurt MegaMan when they hit him. After making a blue Portal, he'll try to make an orange Portal above MegaMan and jump on him through it!
His weakness is CakeMan's weapon, the Chocolate Dispenser. This weapon will deploy a cake on a small table, which will block enemy attacks for a while, before exploding into chocolatey goodness. The cake also stops WarpMan's portals, meaning he can't make blue portals. And everyone knows orange portals are no good without blue portals.
After defeating WarpMan, you'll obtain the Aperture Science Handheld Portal Device, which is exactly what it says on the label. It'll create portals that will take you from spot A to spot B, which can be shot in all 8 directions. However, unlike the real deal, the portals close after you use them, so use with caution.
WarpMan's stage is a testing area, entirely in white. There'll be a lot of rooms where you have to accomplish an objective to advance, such as killing all enemies, or the occasional puzzle. Puzzles are really more of CubeMan's thing, though. Still, you will have to redirect some energy pellets if you want to make it out of this stage alive!
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