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> SMB1 Engine Remake
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Hello
Posted: Dec 6 2008, 10:27 AM
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I decided to fix up this engine that many people use. ph34r.gif

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Attached File ( Number of downloads: 120 )
Attached File  OSMB1_.zip


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Sergeant DeeY
Posted: Dec 6 2008, 10:45 AM
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~Heh Heh~
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Great improvement, I probably use this engine!


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DJ Coco
Posted: Dec 6 2008, 11:28 AM
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Lahckie Stahr 4evah!!!!!111
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Yeah, that engine is awesome! Great work! I couldn't find any glitches biggrin.gif


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QUOTE
(21:45) Tsukami: back
(21:46) Tsukami: inb4 front
(21:46) Tsukami: side
(21:46) Tsukami: whatever
(21:52) Tsukami: say sumthing already
(21:53) Caramelldancer Konata: what should I say
(21:53) Caramelldancer Konata: you fell in love with tsukasa
(21:53) Caramelldancer Konata: ;_________;
(21:53) Caramelldancer Konata: GET THE HELL OUTTA HERE
(21:53) Caramelldancer Konata: nah jk
(21:53) Tsukami: ffffff


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Alex
Posted: Dec 6 2008, 11:46 AM
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In Donaldismo Veritas
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A goomba got stuck in the wall, I don't know how.


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DJ Coco
Posted: Dec 6 2008, 11:52 AM
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Lahckie Stahr 4evah!!!!!111
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Yeah, you're right, there is a goomba glitch y,y
btw i think you should add bullet bills and a starman wink.gif

This post has been edited by dj coco on Dec 6 2008, 11:52 AM


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QUOTE
(21:45) Tsukami: back
(21:46) Tsukami: inb4 front
(21:46) Tsukami: side
(21:46) Tsukami: whatever
(21:52) Tsukami: say sumthing already
(21:53) Caramelldancer Konata: what should I say
(21:53) Caramelldancer Konata: you fell in love with tsukasa
(21:53) Caramelldancer Konata: ;_________;
(21:53) Caramelldancer Konata: GET THE HELL OUTTA HERE
(21:53) Caramelldancer Konata: nah jk
(21:53) Tsukami: ffffff


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Yoshbert
Posted: Dec 6 2008, 12:39 PM
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Eat your veggies.
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It is an improvement from the original version of this engine. Good work.


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DJ Coco
Posted: Dec 6 2008, 12:57 PM
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Lahckie Stahr 4evah!!!!!111
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could you make a smb 1 style start screen with the level number and the lives?


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QUOTE
(21:45) Tsukami: back
(21:46) Tsukami: inb4 front
(21:46) Tsukami: side
(21:46) Tsukami: whatever
(21:52) Tsukami: say sumthing already
(21:53) Caramelldancer Konata: what should I say
(21:53) Caramelldancer Konata: you fell in love with tsukasa
(21:53) Caramelldancer Konata: ;_________;
(21:53) Caramelldancer Konata: GET THE HELL OUTTA HERE
(21:53) Caramelldancer Konata: nah jk
(21:53) Tsukami: ffffff


My ref

People who drew me:
Paji, ~Smoke~, fiDumppi
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Ultramario
Posted: Dec 6 2008, 01:41 PM
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Dan Dan Dan!
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I didn't notice any improvements (or even differences) from the older version.


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YForce 0X
Posted: Dec 6 2008, 01:48 PM
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QUOTE (Ultramario @ Dec 6 2008, 12:41 PM)
I didn't notice any improvements (or even differences) from the older version.

skidding is fixed

flagpole

Enemies dont fall into the ground after falling into a pit

others that i dont feel like naming


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Ive been made by:
Orange452, Yak, Soiyeruda, Luigis#1, Gato, Yak again, Orange452 again
user posted image< Thanks Thingy

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DJ Coco
Posted: Dec 6 2008, 02:29 PM
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Lahckie Stahr 4evah!!!!!111
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many glitches got fixed


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QUOTE
(21:45) Tsukami: back
(21:46) Tsukami: inb4 front
(21:46) Tsukami: side
(21:46) Tsukami: whatever
(21:52) Tsukami: say sumthing already
(21:53) Caramelldancer Konata: what should I say
(21:53) Caramelldancer Konata: you fell in love with tsukasa
(21:53) Caramelldancer Konata: ;_________;
(21:53) Caramelldancer Konata: GET THE HELL OUTTA HERE
(21:53) Caramelldancer Konata: nah jk
(21:53) Tsukami: ffffff


My ref

People who drew me:
Paji, ~Smoke~, fiDumppi
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Grant
Posted: Dec 6 2008, 03:01 PM
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John Freeman said
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Still a lot of problems.

Here are the ones I noticed:

- There are still problems when Mario punches two blocks at once. Sometimes the one he's more directly below doesn't get hit and another one that he's barely touching gets hit instead. This can make some blocks quite hard to hit.

- Collision glitches exist with blocks; more than once I stomped an enemy while below a row of blocks and ended up stuck in the blocks after I bounced up.

- There are still inaccuracies with physics. For example, when Mario hits an enemy when going up (like when he's invincible after being hit and jumps up while in front of a Goomba, or if he just hits one a glancing blow when jumping up), he tends to fly up so high that he touches the top of the screen. In the original SMB1 Mario didn't bounce high off of enemies anyway.

- When Mario throws fireballs while standing still, the fireballs look like they're coming out of him, from way too low down.

- When Mario falls off the screen (i.e., into a hole), he flies up and back down when dying, like when an enemy hits him. This does not happen in official Mario games, and it is very unrealistic.


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Mecha the Slag
Posted: Dec 6 2008, 03:03 PM
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QUOTE (Grant @ Dec 6 2008, 09:01 PM)
This does not happen in official Mario games, and it is very unrealistic.

For one, Mario isn't realistic at all. But I get your point.

Second, since I cannot play it due to I don't have Game Maker, but I assume you mean he's jumping from the hole in his death pose? Isn't that common in Mario games?


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OniLink10
Posted: Dec 6 2008, 03:17 PM
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QUOTE (MechaBowser @ Dec 6 2008, 12:03 PM)
For one, Mario isn't realistic at all. But I get your point.

Second, since I cannot play it due to I don't have Game Maker, but I assume you mean he's jumping from the hole in his death pose? Isn't that common in Mario games?

No, if it happened in a Mario Game, it was probably the Original Version of SMB1.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Grant
Posted: Dec 6 2008, 03:25 PM
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John Freeman said
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QUOTE (MechaBowser @ Dec 6 2008, 04:03 PM)
Second, since I cannot play it due to I don't have Game Maker, but I assume you mean he's jumping from the hole in his death pose? Isn't that common in Mario games?

To my knowledge, it never happens in Mario games.

The only kind of game that I'm aware of it happening in is Sonic, and even then I have no idea why it's that way. It really makes no sense.

There are tons of fan-made games/engines besides this one that have this same flaw, and I guess it's kind of a pet peeve with me.


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u guys r retarded hippocrates

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Yoshbert
Posted: Dec 6 2008, 03:31 PM
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QUOTE (MechaBowser @ Dec 6 2008, 03:03 PM)
Second, since I cannot play it due to I don't have Game Maker, but I assume you mean he's jumping from the hole in his death pose? Isn't that common in Mario games?

Only in some of them, like Super Mario Land 2.


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DJ Coco
Posted: Dec 9 2008, 02:30 PM
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this engine would be awesome if it would have:

- bullet bills
- parakoopas (flying and jumping)
- moving platforms
- starman
- bowser (maybe)
- glitch fixes

This post has been edited by dj coco on Dec 9 2008, 02:30 PM


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user posted image
QUOTE
(21:45) Tsukami: back
(21:46) Tsukami: inb4 front
(21:46) Tsukami: side
(21:46) Tsukami: whatever
(21:52) Tsukami: say sumthing already
(21:53) Caramelldancer Konata: what should I say
(21:53) Caramelldancer Konata: you fell in love with tsukasa
(21:53) Caramelldancer Konata: ;_________;
(21:53) Caramelldancer Konata: GET THE HELL OUTTA HERE
(21:53) Caramelldancer Konata: nah jk
(21:53) Tsukami: ffffff


My ref

People who drew me:
Paji, ~Smoke~, fiDumppi
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Saturn
Posted: Dec 12 2008, 12:13 AM
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A planet or some sort
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Nice. It's better than the old one.


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DJ Coco
Posted: Dec 12 2008, 12:47 PM
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Lahckie Stahr 4evah!!!!!111
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Are you still working on the engine, Hello?


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QUOTE
(21:45) Tsukami: back
(21:46) Tsukami: inb4 front
(21:46) Tsukami: side
(21:46) Tsukami: whatever
(21:52) Tsukami: say sumthing already
(21:53) Caramelldancer Konata: what should I say
(21:53) Caramelldancer Konata: you fell in love with tsukasa
(21:53) Caramelldancer Konata: ;_________;
(21:53) Caramelldancer Konata: GET THE HELL OUTTA HERE
(21:53) Caramelldancer Konata: nah jk
(21:53) Tsukami: ffffff


My ref

People who drew me:
Paji, ~Smoke~, fiDumppi
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Littlink
Posted: Dec 12 2008, 01:34 PM
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hip 2b square
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QUOTE (dj coco @ Dec 12 2008, 12:47 PM)
Are you still working on the engine, Hello?

He's recharging his batteries.


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Super Goombario
Posted: Dec 12 2008, 01:58 PM
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The Twilight Prince


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lol.
Looks great, Hello.


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