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NES Limitations, All the Limitations MFGG can find!
OniLink10 |
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ITT we will post all the Limitations for NES-Styled Games we can find so people can make more NES-Styled Games. Resolution Limitations: -Up to256x240 Pixels on PAL Games -Up to 256x224 Pixels on NTSC Games+NTSC TV -Up to 256x240 Pixels on NTSC Games+PAL TV Graphics Limitations: -Entire 54-Color Palette Here: http://spriters-resource.com/nintendo/othe...NESpallette.png-Up to 8 Sprites Per Scanline -Up to 64 Sprites On-Screen at Once -Sprites must ALL be the same size, either 8x8 or 8x16 -Sprites have a Max Palette of 3 Colors -Up to 25 Colors Visible at Once(1 BG Color, 4 Sets of 3 Tile Colors, 4 Sets of 3 Sprite Colors) Sound Limitations: -5 Channels -16 Volume Levels Controller Limitations: -8 Buttons: --4 Direction D-Pad --Start & Select --A --B Can you find any other Limitations? Let me know! This post has been edited by OniLink10 on Dec 19 2008, 04:48 PM
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| QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM) | did you try hello's engine
make sure to not ****ing change anything before using it! |
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Xgoff |
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it's really ****ing slow
8-button controller
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OniLink10 |
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| QUOTE (JosJuice @ Dec 17 2008, 10:45 PM) | According to Wikipedia:
Sprites may be either 8 pixels by 8 pixels, or 8 pixels by 16 pixels, although the choice must be made globally and it affects all sprites.
Also:
The standard display resolution of the NES is 256 horizontal pixels by 240 vertical pixels. Typically, games designed for NTSC-based systems had an effective resolution of only 256 by 224 pixels, as the top and bottom 8 scanlines are not visible on most television sets.
PAL has a different screen size not mentioned in the Wikipedia page. |
Adding Sprite info. Also, with the Resolution, if you can find the proper Resolution for PAL, I will thank you.
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| QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM) | did you try hello's engine
make sure to not ****ing change anything before using it! |
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| QUOTE (MechaBowser @ Dec 18 2008, 07:11 AM) | | the day someone actually makes a NES game that follows the rules I will be amazed |
You can't make a NES game without following these rules. It's like trying to carry 5 liters of water with a 2-liter bucket. You just can't do it. And the following sample of your text is just  | QUOTE | Controller Limitations: -8 Buttons: --4 Direction D-Pad --Start & Select --A --B |
Mainly because in like every Nintendo-related thing the D-Pad is recognised as one singular button and the fact that you have to have brains the size of half a peanut not to see how many buttons it has.
Oh and sprites actually have 4 colors max. What with the transparents and all.
This post has been edited by LocoRoo on Dec 18 2008, 11:04 AM
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| QUOTE (OH MY GOD THE MAINSITE AAARGH) | | your wasting the sexual thrill of the muffins and ham sandwhiches |
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| QUOTE (OniLink10 @ Dec 17 2008, 10:57 PM) | | Base Sound |
I love the idea, all for it! But it's spelled 'bass'
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Formerly ZFGN_Scout I am the owner of ZFGN I know HTML/XHTML, CSS, and Actionscript 2 I am learning PHP, SQL, and Javascript My old ZFGN Userpage
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