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> Mario's Wacky Christmas Adventure, Minigame Competition Entry - WIP
Canada
DaggerHog
  Posted: Dec 22 2008, 12:50 AM
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This is my entry to the minigame competition. It has 6 levels. I'm planning to add a after you beat the boss, which I will add.

Download:
http://www.mediafire.com/?zzlxmrurenj

Here are some screenshots.

Intro Cutscene!
user posted image

Game in Action!
user posted image

I might add more in the future.

Comments welcome. smile.gif

This post has been edited by DaggerHog on Jan 2 2009, 11:26 PM


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OniLink10
Posted: Dec 22 2008, 01:59 AM
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What is this written in? GM6?


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Canada
DaggerHog
Posted: Dec 22 2008, 03:50 PM
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no, GM7. is that a bad thing?


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Spain
Sergeant DeeY
Posted: Dec 22 2008, 04:01 PM
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~Heh Heh~
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I found a several few glitches

1.- When a koopa collides with a solid, It doesn't turn
2.- You walk too slow while you are in a slope
3.- You can't jump while you are walking on a slope

I'll have some suggestions

1.- Add variable jumping
2.- Improve the koopa shell movement
3.- Make the view into a 320x240 size

Anyways, This game is good


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Keyser Soze
Posted: Dec 22 2008, 04:07 PM
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QUOTE (DaggerHog @ Dec 22 2008, 04:50 PM)
no, GM7. is that a bad thing?

No GM6 would be a bad thing.


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Raie @ Sep 18 2009, 08:55 PM)
Keyser you're the best person ever.
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Australia
Wolfgator
Posted: Dec 22 2008, 05:24 PM
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Yeah!
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Cool, my tiles! And not a bad demo.


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OniLink10
Posted: Dec 22 2008, 05:54 PM
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QUOTE (Keyser Soze @ Dec 22 2008, 01:07 PM)
No GM6 would be a bad thing.

GM7 would be. GM7 actually has a lot more glitches.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Austria
Guinea
Posted: Dec 23 2008, 06:26 AM
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6
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QUOTE (OniLink10 @ Dec 22 2008, 11:54 PM)
GM7 would be. GM7 actually has a lot more glitches.

Never laughed that hard before.

I've heard a lot of negative stuff about GM7 ... huge filesize, longer loading times, works on Vista...

But that it has more glitches is simply wrong.



Uhh, anyway, go on with the topic. Next person to talk about GM6 vs GM7 will get a day off, since this topic is about a game.
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Canada
DaggerHog
Posted: Jan 2 2009, 11:23 PM
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updated!

what's added:
- extra cutscene
- level 6

what's (almost) fixed:
- slope movement
- koopa shells

still left to do:
- boss fight
- fix what's almost fixed

download link changed as well. check my first post.


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imamariobro
Posted: Jan 9 2009, 11:07 PM
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Goodbye, MFGG 2.0/current account
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I don't know why, but the title makes me laugh.


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LocoRoo
Posted: Jan 10 2009, 05:59 AM
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Persusarvot ovat se tärkein asia.
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user posted image
Those X's are way too big.


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DaggerHog
Posted: Jan 12 2009, 04:20 PM
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yes they are. smile.gif


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